Hi guys, I think it should be an interesting feature to implement as it can solve the death loot problem partially. Player zombies will be controlled by AI and runs far away. Moreover, it adds more fun that you can run into a random player zombie, kill it and get some nice loot. For loot balance, player zombies should drop their gears one by one so that you won't find everything he got before death. This also deals with performance issue as player zombie despawns after all his gear is dropped. Do you think this is a possible option? Thanks! PS: Bandits can loot victim's body as it only turns into zombie after few minutes. And maybe this should only happen for players ever wounded by a zombie before. If they haven't taken antibiotics then their bodies become a zombie few minutes later after death.