Gathering stuff is arguably the game's primary goal. It's what drives your character to different places across the map and puts you in conflict with others. If you're not losing your stuff on a semi-regular basis, you might as well be playing an interactive nature documentary. I suspect most of the complaints arise from a kind of MMORPG hangup, as evidenced by the prevalent use of MMOG terms like "player versus player" and "player killing." While these specific examples are apt for a game that has AI opponents in addition to human-controlled opponents, the problem comes up when you find yourself attached to your character in the same way you'd attach yourself to a standard MMOG character. A little perspective is in order. It doesn't take very long at all to outfit a character, and your fancy machine gun that you hoofed all over Chernarus for isn't going to be of much use to you if someone sneaks up from behind and pops you in the brainpan with a Makarov -- and that's exactly what's wonderful about this mod. You could be shot by a day 1 new player and lose your month-old grizzled die-hard armed-to-the-teeth bearded crazy man survivalist character in a heartbeat. That's FANTASTIC. You're not mashing your number keys hoping your level and gear advantage carries you through. Unlootable rewards? No way. Getting your stuff is the meat of the gameplay. Keeping your stuff is the end game. And thankfully it doesn't last forever, otherwise you'd be bored out of your mind. This mod lends itself to exciting but brief anecdotes; you will not disconnect without at least one story to tell -- think about why that is, and then think about how many exciting stories you can regale us with from your WoW days.