pendergraft
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Everything posted by pendergraft
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There should be risks to stockpiling goods.
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I found a helicopter in working condition and nearly a full tank of gas last night. I wish I remembered where I got it from so I could return it, maybe put it in a better hiding spot for them. It was idiotically parked right next to some random village I had just finished looting. Regardless, I still feel like a jerk. Even if I didn't have any moral qualms about it, helicopters just aren't a very attractive form of transportation. It has limited ammo in the side-mounted machine guns, so its use as a roving bandit gunship dealing death from above is limited. General server instability combined with having every player gunning for you (I'd definitely shoot at an airborne helicopter if I saw one, even if it was Mr. Rogers' reanimated corpse piloting it) makes the advantage of getting from point A to point B really fast almost negligible.
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Discussions?! On a discussion board?! MOTHER OF GOD.
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The 'Post your ambient music thread'!
pendergraft replied to furlean's topic in DayZ Mod General Discussion
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Gathering stuff is arguably the game's primary goal. It's what drives your character to different places across the map and puts you in conflict with others. If you're not losing your stuff on a semi-regular basis, you might as well be playing an interactive nature documentary. I suspect most of the complaints arise from a kind of MMORPG hangup, as evidenced by the prevalent use of MMOG terms like "player versus player" and "player killing." While these specific examples are apt for a game that has AI opponents in addition to human-controlled opponents, the problem comes up when you find yourself attached to your character in the same way you'd attach yourself to a standard MMOG character. A little perspective is in order. It doesn't take very long at all to outfit a character, and your fancy machine gun that you hoofed all over Chernarus for isn't going to be of much use to you if someone sneaks up from behind and pops you in the brainpan with a Makarov -- and that's exactly what's wonderful about this mod. You could be shot by a day 1 new player and lose your month-old grizzled die-hard armed-to-the-teeth bearded crazy man survivalist character in a heartbeat. That's FANTASTIC. You're not mashing your number keys hoping your level and gear advantage carries you through. Unlootable rewards? No way. Getting your stuff is the meat of the gameplay. Keeping your stuff is the end game. And thankfully it doesn't last forever, otherwise you'd be bored out of your mind. This mod lends itself to exciting but brief anecdotes; you will not disconnect without at least one story to tell -- think about why that is, and then think about how many exciting stories you can regale us with from your WoW days.
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The thing about zombie outbreaks is that they tend to have drastic people-reducing tendencies; the gigantic map and limited amount of players per server really helps illustrate this. I played a game called Xsyon a year ago that had a somewhat similar approach, except it had a lot of players on one server and the game world, while large, wasn't substantial enough to properly convey the atmosphere described by the game's story (post-apocalyptic something-or-other). You couldn't run ten feet without tripping over another player's shanty town. To change anything about the size of the map (except to make it even BIGGER!; "Map size too big?" "Bullshit! Go right to LUDICROUS map size!") would be astronomically wrongheaded.
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I've got a pair of normal binocs as well. Whenever I press the button to use them' date=' it just brings up the normal ones rather than the rangefinder. [/quote'] If it works the same way as it does in the base game, you have to equip the rangefinder in the binocular slot on your gear page. Think it's in the top left corner of the paper doll.