TheButtSatisfier
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Colorado 1 Admin Abuse !!!Dev Server!!!
TheButtSatisfier replied to danile666's topic in Mod Servers & Private Hives
I gleefully enjoy the progression here: *** Dizzymagoo Today, 11:33 AM Q: Where did this trading post come from? A: No idea. I will look into it. Q: What actions are you taking to prevent this? A: None. To be honest, it appears the people who did it caused no harm and had good intentions behind it. Q: Did you actually see the trading post? A: I saw a picture of it. Q: Why didn't you step in and take action last night? A: I wasn't online. So whoever said that I was in my teamspeak last night or whatever, you're full of shit. I was happily sleeping in my bed. (then) Dizzymagoo Today, 11:53 AM First of all you dumbfounded retarded fuck. (then) It was a test last night that was actually very successful, the people who did it had permission from me to do it and I assisted in the assembly of the trading post. All of the items used in the trading post were legit. They were items looted from the server for the 24 hours prior to the setup of the trading post. It was my group that was operating the trading post. I was on board with this 100%. (then) Dizzymagoo Today, 12:18 PM Fifth of all... I don't see why you're so butt hurt about this. It was a test... *** I saw that this was pointed out earlier, but seriously: did Dizzymagoo go from essentially implying that he (or she I guess) was hands-off of this whole affair, and once someone produced a reply that he didn't appreciate, comes out berating his accusers and shitting five flavors of hellfire while simultaneously admitting to pretty much everything? "Q: Where did this trading post come from? A: No idea. I will look into it." Apparently "No idea" means "I helped set it up." Wouldn't that be a pretty important piece of information given the context of the question? And, "Q: What actions are you taking to prevent this? A: None. To be honest, it appears the people who did it caused no harm and had good intentions behind it." You mean... some people and YOU thought it caused no harm? some people and YOU had good intentions behind it? Why weren't you just concise, up front, and straight with this from the get-go instead of essentially lying through omission and then flipping out when someone caught you? I mean, props to you for being willing to whatever consequences might come and cooling off later, but damn, you took a few wrong turns getting there imo. I still call bullshit on the timing of the server restart too. Especially given that you've been misleading about other points of information before. If you were testing this trading post scenario for the "betterment of DayZ" or whatever it was you were claiming, wouldn't you have disabled the auto-restart to ensure your experiment went smoothly? Or did you forget? And if you didn't forget, why didn't you notify everyone that it was going to happen and to just reconnect after a few minutes or however long it would take? -
Emissions - forces players indoors every few hours
TheButtSatisfier replied to TheButtSatisfier's topic in DayZ Mod Suggestions
(Sandy State Phantom) "horrible idea, destroys the benefits of tactical team work, would DC every time" - Mind going into more detail here? In what way would it destroy the benefits of tactical team work? Wouldn't a tactical team have an advantage storming a building during an emission? Also, I don't think this would work whatsoever unless there was DC protection built in. Rocket has said that it's coming, so this feature could piggyback on whatever fix comes though. (Techercizer) "This sort of sudden artificial impetus doesn't seem in-keeping with Day Z's style." - This I can somewhat agree with, but I think that this would apply to Rocket's primary effort to have DayZ evoke emotion. I'd see this being terrifying, but I agree with that point; this feature would feel a bit artificial. (TheProphecy) "Also, why do these emissions occur? They are explained in STALKER, but what's the explanation behind their occurrence in DayZ?" - That's a part I'm also a bit lost on; I feel that this would have a positive impact on the gameplay, but I don't know how to incorporate it in the story. I tossed around a few ideas in the OP but I'm certainly open to suggestions. -
Emissions - forces players indoors every few hours
TheButtSatisfier replied to TheButtSatisfier's topic in DayZ Mod Suggestions
(Yeti) "Not enough buildings that can be entered. The map is mostly forest, there would have to be a significant warning period if you hope to find shelter." - Agreed, though I also think this would add to the aspect I mentioned where it would force players into close quarters and reward players with a solid memory of enterable locations in any given town. Most players might run to the barn, but you might avoid that if you jump inside a shed. What do you think an applicable time frame would be? 5 minutes? 10? "Also what if you join a server right as it happens? You'll die instantly." - Good point. Perhaps there's a temporary immunity to this form of damage upon join (additionally, you wouldn't gain the shock status during that same period of time) somewhere along the lines of 10 seconds or so? "Also the subject line is too long to reply easily" - Nice catch; I've edited it to be more concise. Noob mistake on my part. I'll update my original post in a little bit with this feedback. -
Emissions - forces players indoors every few hours
TheButtSatisfier posted a topic in DayZ Mod Suggestions
Did a search in the forums to see if this idea was suggested before, and since I didn't find anything, figured it would be worth submitting to spark some conversation. If anyone has any valid feedback I'll try to monitor the thread and keep a concise list of updates here in the primary post. Furthermore, if this idea was already suggested please let me know and I'll link over to that thread to give credit where it's due. *** The suggestion *** First, watch this video. Now, here's the concept: every (X) amount of time, slightly randomized so that it's not clockwork, an "emission" occurs across the entire Chenarus map. The emission itself happens after a visible and audible warm-up period (usually rumbling and red skies) which lasted about a minute or so, and could be adjusted for DayZ appropriately for balance. The player would have to run indoors in order to avoid being killed. Now while the emission in the video above for Stalker was based on psychic emissions which can kill the player, that mechanic obviously won't work for Day-Z. I'm primarily concerned with the effect and not so much with the backstory, but we could call it a nuclear power plant ejection of fallout, some sort of plague-storm, I don't know - you get the point. *** How this would enhance the game *** While playing last night I ran into a building, and as always, was checking every room to make sure that I was alone. It occurred to me: what would happen if some environmental, map-wide factor forced all players to run like hell to a form of shelter? What if this happened in the NW airfield? All the sudden there's a massive face-off in the fire station or control tower or barracks as people flee the carnage outside. Or maybe they negotiate a cease-fire under those conditions over voice chat (unlikely, I know): but it would force people at certain times to group together in a very uncomfortable manner. People running through the wilderness would have to stick somewhat close to a form of shelter unless they knew an omission occurred recently. People running in terror would also attract a wave of zombies as they flee to shelter, so as soon as they get in they'd have to deal with the incoming horde in their wake. *** Some questions regarding balance *** - A tent as a form of shelter? - A vehicle as a form of shelter? (bicycles, ATVs, motorcycles, boats would not apply) - Airborne vehicles would crash once the emission begins? - Infected left outside die during an emission? (Would had an interesting "reward" factor to emissions, but with a twist - you could run to high-loot areas, but you'd probably encounter others doing the exact same thing) - As soon as an emission begins to warm up all players get the "shock" status applied to them to deter people from simply quitting to avoid the effects - The effect itself: maybe a ridiculous amount of lightning? I know it scares the bejeezus out of me at night when I'm not expecting it, so having it happen in high volume without any rain might be indicative enough to run like hell. *** Other comments *** None so far; let's hear what you have to say! Even if people think this is a shitty idea I'd love to hear something constructive and mature about why they think that; that way we can at least make a complete thread with all intelligent pros/cons for others in the future should they decide to revisit this idea.