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Al Bundy (DayZ)

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About Al Bundy (DayZ)

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    Scavenger
  1. Al Bundy (DayZ)

    I'm done with not being friendly

    The human interaction is what makes dayz fun when it comes down to it. If it was a single player game of you vs zombies it would be incredibly boring. Helping people is a lot of fun and also a lot of work because of the mass paranoia. Yes people shoot on sight if you want the full experience you've just gotta endure it. Everytime someone falls in to the "I shoot on sight because everyone else does that to me!" spiral they're missing out on some great experiences. Now...that's not to say that helping is the only way to interact. Killing basically has no interaction because of how quickly it happens, sometimes it's even outright instant. Robbing(without killing) is just as rewarding as helping in my opinion. The robber is taking the risk of being shot even though he could have just shot first and the victim has several thoughts racing through his mind about what he should do. I've been on both ends before. Betrayal is interesting too but most people aren't going to put enough thought in to it to actually make it memorable. They'd rather just use one bullet.
  2. Al Bundy (DayZ)

    Ten Reasons why Kill on Sight is 'Realistic'

    Both "sides" of this thread is hilarious to me. On one side you've got the socipaths just waiting burst nd on the other you've got the people who've never struggled a single day in their life talking about how "most" people on the planet would band together and then they'd protect each other with rainbows and lollipops. I wish my real life so black and white.
  3. Al Bundy (DayZ)

    Content request: Evil Wizard skin

    1% chance to gain anorexia after eating beans. Anorexia results in you vomiting every time you eat something, ensuring your food icon never becomes green again. All zombies ignore you since they think you're one of them based on your appearance and movement.
  4. Al Bundy (DayZ)

    Server hopping has made this game boring.

    You can always tell who the mmo players are when they think loot is the end game of dayz.
  5. Actually a longer respawn would make people even more inclined to shoot on sight. Are you really going to wait for the other guy to shoot you first and lock you out of the game? No, you're not.
  6. Al Bundy (DayZ)

    Non-lethal attacks

    Well if the theoretical weapons were added, the drag/hostage bug would need to be fixed first or at the same time the weapons were added. There would also probably need to be a timer to prevent you from being chain knocked-out as well. Like a 5 second gap between knockouts or something like that, enough time to fight back and prevent a corny form of griefing. It isn't going to make killing any easier, that's a fact. Players already die in less then 2 seconds when under fire. If it's the lee enfield it's less then half a second and that's one of the most common weapons you can find.
  7. Al Bundy (DayZ)

    Non-lethal attacks

  8. Al Bundy (DayZ)

    PC Gamer stream with Rocket and friends!

    This guy understands gaming.
  9. Al Bundy (DayZ)

    Non-lethal attacks

    Is there a point on the players body you can attack that's more likely to knock them unconcious instead of killing them? Hitting their head for example is extremely likely to kill them, but can I for their back or something for a higher likely hood of knocking them out?
  10. Al Bundy (DayZ)

    Player levels?

    I'm not really against non-pvp servers existing, it doesn't hurt anyone as long as characters made there have to stay there. If some people only want to group up and fight zombies that's fine, it's really not effecting anyone else and there shouldn't be objections to it. I still believe it will be a griefer's paradise though, to be honest.
  11. Al Bundy (DayZ)

    Player levels?

    Well there's a few major flaws, there would be no absolutely no risk while griefing. Currently people doing shady stuff like blocking off indoor areas with barbed wire/tank traps have the small chance of being shot if someone catches them doing it. A pvp immune player could do it anywhere they wanted, they could even actively kill players by deploying barbed wire on them but that's also a bug that needs to be fixed anyway. Pvp immune players could also raid any major loot spawn area at absolutely no risk. Once you learn the basic zombie ai, they're a decent strech from dangerous. Pvp-enabled players would gradually starve to death since the damage immune players would be looting with impunity. You would also have damage immune players hording the limited spawn vehicles, because you're both unable to take it from them and I assume the vehicle would also be immune to damage since they opted out. Those are just off the top of my head. I'm sure other problems would immediately arise as well.
  12. Al Bundy (DayZ)

    How to get blood?

    The best way is to get a blood tranfusion from someone with a blood pack. You're going to have to know that person already though because everyone shoots on sight. The slower way is to eat food, it gives you some blood back. If I'm not mistaken it also naturally regenerates over time VERY slowly.
  13. Al Bundy (DayZ)

    Rocket, do you need to include a credit here?

    Make sure you credit me as well, I've been alive for over 2000 years and I'm the writer of the original zombie.
  14. Al Bundy (DayZ)

    Is the Bandit "Problem" Fixing Itself?

    You do realize that on those servers, the clans ARE the bandits right?
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