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Your DayZ Team
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Everything posted by Fynmar
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Its funny how the people suddenly agree with OP. A few month ago and this Thread would be full of real fans that knew what rocket want this mod to be like, screaming "THis is realistic in a fight for ya live you would kill every child in sight and eat their brainz!!!!''
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Are Choppers needed in DayZ?
Fynmar replied to Jex =TE= (DayZ)'s topic in DayZ Mod General Discussion
There is no endgame and it renders tents useless. Also, who the fuck is talking about getting shot by a heli? -
Are Choppers needed in DayZ?
Fynmar replied to Jex =TE= (DayZ)'s topic in DayZ Mod General Discussion
Lots of noobs here it seems. When my clan had its first helicopter (1 hour after they were released) we gathered ALL the vehicle on our server within two hours. We also made a map with all tents and bases. Its fucking unbalanced and unrealistic. -
Is DayZ a "zombie survival" game or a deatchmatch game in a zombie survival setting? (Serious question)
Fynmar replied to -AoXo-'s topic in DayZ Mod General Discussion
It's an zombie survival game. The zombies have to survive a post apocalyptic hell, full of retarded human which kill everything in sight. You may not know about, but the zombies are actually played by Chinese people and they think that you are the AI. -
dayzmod.com - Aug 2012 - Q&A with Rocket
Fynmar replied to Max Planck's topic in Mod Announcements & Info
Will there be some kind of durability system for foot? Meat could be conserved with salt or put in tin cans, which increase the durability but decreases the amount of blood received. Bad food makes you sick. -
How about a new tool? (Please dont beat me for bad english, german here) You all know the "problem" when you reload a half full magazine and than a second one, you have two half empty magazines. In reality you would be able to combine these two into one full and one that is empty and can be stored in you backpack or left behind. So how about: We can find a little bag where we can empty your magazines into. Also make magazines not disappear even if they are empty. If you happen to have one of said bag in your toolbelt, right click a magazine and tell it to "unload". Now you have a empty magazine and a partially filled ammo bag. Right clicking a mag you want to fill and choosing "load" will result in all rounds, of that type, getting loaded into that magazine, from your ammo bag. Lets say you have: -Ammo Bag with: 100x 9x19mm rounds -Magazines you can fill with that: 4x MP5 (one has only 10 rounds), 4x PDW (one has only 10), 7x M9 (one with 10) or 6x G17 (one has 15) Give that bag like 100 slots for rounds only. (That number can of course be changed to any number you can imagine.) -high caliber use 3 slots (M107, AS-50) -mid caliber 2 slots (AK, STANAG, pellets, slugs) -low caliber 1 slot (9mm) Maybe you say this is OP, but please think about the concept not the numbers. In real life you would put ammo you find in every bag or hole you have on you, because it will become rare. And since the ammo replenish bug has been fixed ammo starts to be rare finally. This idea might not be able in the current mod version but maybe later in a stand alone.
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Does someone from the DayZ team even read the suggestion here. I have lots of ideas but dont feel like posting them for nothing.
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Bandit makes a fatal mistake!
Fynmar replied to [email protected]'s topic in DayZ Mod General Discussion
Yeah, you totally didn't read the topic or watch the video, have you? -
Thats what I am hoping for. I dont think a mod can change the whole ammo system.
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Thats what I thought too. But what if you have two STANAG with 16 bullets? Also a system in which every single bullet counts is more fun. Instead of finding full M249 magazines in a deer stand it would be more realistic to find all kind of single rounds in lower amounts. Dont you think?
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My main gripe with the removal of ammo refill
Fynmar replied to Hawk24's topic in DayZ Mod General Discussion
Yeah thats 3 STANAG mags. That number can of course be changed to any number you can imagine. Maybe even let bigger rounds (M107) use 3 slots, STANAG 2 slots and 9mm 1 slot. -
My main gripe with the removal of ammo refill
Fynmar replied to Hawk24's topic in DayZ Mod General Discussion
How about a new tool? A little bag where you can empty your magazine into. Also make magazines not disappear even if they are empty. So you have: -Ammo Bag with: 90x STANAG, 24x 9x18mm, 47x 9x19mm -Magazines you can fill with that: 3x STANAG, 3x Makarov, 1x G17, 1x MP5 Give that bag like 100 slots for rounds only. -
If I find a Ghillie I wear the Ghillie. I am not a bandit and not a sniper. So what?
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If the bandit wears a ghillie does he still appear with that mask?
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If the bandit wears a ghillie does he still appear with that mask?
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Pictures please!
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Robin Hood the Anti-Hacker Hacker.
Fynmar replied to jefe4life's topic in DayZ Mod General Discussion
Thats what admins are for in other games. An admin in DayZ cant do anything expect restarting the server. -
Bandits, heroes and dogs, oh my...
Fynmar replied to unconsciousobjector's topic in DayZ Mod General Discussion
Not sure about the dogs. 1. How do you get one? 2. Does he run around you all the time? 3. Does he attract zombies? 4. Does he need food? 5. Can you get him to stay somewhere safe? 6. He has an inventory, can wear a backpack? 7. How badly will I cry when someone kills my doggy? :( -
Wat?
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Ever got shot a few seconds after logging in?
Fynmar replied to invalidturkey's topic in DayZ Mod General Discussion
While loading the game your character always stands. -
So the Kalashnikov's with 7.62×39mm do 23% less damage than the NATO weapons with the 5,56 × 45 mm caliber?
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Controversial Topic: BANDITRY IS DEAD.
Fynmar replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
My great idea to prevent mass murdering: 1. kill 10 people within 10 days = you start making zombie noises 2. kill 20 people within 10 days = you automatically kill every animal in a 100 meter radius 3. kill 30 people within 10 days = you tun into a zombie 4. don't kill someone for 5 days = someone can turn you back into a human by giving you a transfusion. Haters gonna hate :beans: -
This game needs a punishment to being a bandit...
Fynmar replied to scaramoosh's topic in DayZ Mod Suggestions
More phunny pics please? -
This game needs a punishment to being a bandit...
Fynmar replied to scaramoosh's topic in DayZ Mod Suggestions
Its funny how you keep defending yourself. Because you know its not gonna stay the way it is, I think. ;) -
This game needs a punishment to being a bandit...
Fynmar replied to scaramoosh's topic in DayZ Mod Suggestions
DayZ is a perfect way to promote ArmA3. It would be stupid to ignore the community and keep this game a getting shot simulator. Now, cry some more.. because you know that something will change.