Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Electrolyte

Members
  • Content Count

    118
  • Joined

  • Last visited

Everything posted by Electrolyte

  1. Electrolyte

    Rather bad PR

    I agree with OP in that any game or mod with 100k+ active users needs as much communication as possible to appease the masses. But, I think it's a bit shortsighted to say that the devs aren't communicating with the community on various topics, and incendiary threads like this will only encourage fanboy-ism and flaming. Perhaps suggesting a better way of communicating under certain circumstances would be more helpful to our dedicated DayZ team. Example: Forum Devtracker - link to all dev posts sorted by date Server status webpage which displays any known issues with the database etc. I wouldn't designate responding for forum complaints as a fun job any more than fixing the database or other server issues, but the latter has to take priority or the former will serve no purpose.
  2. Electrolyte

    Zombies are OP ATM

    It's a combination of experience level and bugs. Experienced players know that the infected are not to be trusted under any circumstances because of bugs (they were far buggier in the past). But to be fair to the infected, the bugs are really the only advantage they have. 1.7.2 seems to have introduced a few more bugs than the previous version, and DayZ has become a little more interesting as a result.
  3. Electrolyte

    1.7.2 - How To Get Through a Day *Spoilers*

    Step 3: Try to kill things that can't kill you. Step 4: Get dead (Oops!). Step 5: Proceed to step 2.
  4. Electrolyte

    It's so damn hard!!!

    I like the running vault attempt at 11:50 in the OP video. So close!
  5. The infected AI is much more erratic, which is 100% what they need to remain a threat. They tend to lose aggro too easily now, and can't seem to hear me sprinting right behind them with several in tow occasionally. I have blasted many infected with the Colt and then shot the infected next to them without ever getting aggro. I really like the Hoppers that spot you from across town, creates a good sense of urgency without insta-leg-breaking (which does still happen thankfully).
  6. Electrolyte

    Build 1.7.2 Rolling Update

    Joined a nearly full server about 20 minutes ago. Performance was significantly improved. Infected seem to be able to smell me now or something, aggro is much harder to avoid intended or not.
  7. Electrolyte

    Build 1.7.2 Rolling Update

    I have been able to join one server so far today without getting stuck on loading or waiting to create character. On that server I noticed a consistent performance drop, around 10-15 FPS. It did not change regardless of my location on the map.
  8. Electrolyte

    Why I hate PvP in DayZ

    The fellow with the hatchet does not enjoy being shot. Be wary of him.
  9. Electrolyte

    Legit silenced sniper rifles?

    Sniper rifles aren't intended to be balanced in DayZ from what I can tell. I only hear them when the sniper isn't aware of me, but I've been shot by many an inaudible sniper while trying to help people on the coast. It would be nice if there were real risks for sniping, but Rocket says DayZ is not going to be balanced (though he seems perfectly ok with preaching about exploits, go figure).
  10. Seven-page vent thread. What did you learn today?
  11. Electrolyte

    Central DB one huge disadvantage

    If DayZ is going the way of role playing or "Make DayZ your own game", I agree that it won't reach its full potential until server admins can have control over who joins and who doesn't and some form of server rules. The resources needed for policing the current 100K+ active players via the DB do not seem practical for a mod especially of this scope without a source of income. However, I see DayZ as a survival sim with an element of role playing born out of the environment shaping you with unexpected encounters under harsh conditions, the core of the mod for me personally. It will likely never be a true sim because of mod limitations, at least in Arma 2, but I would prefer the survival sim direction over role playing since that's what sold me on DayZ originally.
  12. Electrolyte

    Same as it ever was....

    I don't think you have to change anything to the lyrics for it to apply, although you could change "days" to "DayZ" for giggles. Letting the days go by, let the water hold me down Letting the days go by, water flowing underground Into the blue again, after the money's gone Once in a lifetime, water flowing underground It can apply to anything really, but the finer things in life do tend to go well together.
  13. I think you should be rewarded with a nuke, which strips you of all gear and prevents you from picking up any more. The only options you have are to run around until you die, or drop the bomb and kill everyone on Chernarus including yourself. Then we play S.T.A.L.K.E.R.
  14. I wandered down to the coast to find a survivor to help yesterday. Instead I had to kill a bandit. So it goes.
  15. Electrolyte

    I want to live in the woods.

    Don't forget morphine, you'll need that for walking in the woods every once in a while. And a flashlight if you want to play at night.
  16. Electrolyte

    Guy gets robbed

    Looks like apocalypse is really starting to kick off here.
  17. General social commentary on the internet might be novel to Arma vets, but don't expect much change in any large game community like DayZ's. Otherwise the mods would be preaching a lot more.
  18. The only scientist that matters is the Rocket Scientist.
  19. Electrolyte

    Crawled all of the way from Elektro to Cherno

    You learn a lot more from a good crawl than wandering the countryside with tier 1 military loot. Good for you. Also, people don't usually understand sarcasm on the net. If you even mention exploits in your post plan for your thread to get spammed with junk posts that have nothing to do with the original topic until it is closed or worse.
  20. I usually place one expendable item into a new tent, save the tent, and then soon after relog on the server to see if the tent is eating loot. If it does I move the tent elsewhere and repeat, although I'm not certain that this makes any difference. Tents are no more stable than any other storage in the game that I'm aware of, but I've had far more luck with them than scavenging my own body post-death. All things are expected to be improved in the near future, but Rocket and team get to decide how near the near future is.
  21. This sounds a bit gamey to me, although OP thought it out pretty thoroughly. I'd rather have people dressed to their own liking.
×