bassist05
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Everything posted by bassist05
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6 months in Alpha state....
bassist05 replied to Sputnik (DayZ)'s topic in DayZ Mod General Discussion
You act like six months is a long time for a game to be in alpha. -
Where is Rog Pur?
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Yeah cause I'd love to log out 1km from the nw airfield then when I log in i'm in the middle of the runway!
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You shame dolan with your use of his face.
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QFT. I feel dirty if I shoot someone unarmed or with less than military grade weapons. :C
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Ok, so let me get this straight. You want to add some supernatural creature to a game that describes itself as a "realistic zombie apocalypse survival sim" that is a mod of a military sim? Ok.
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Bandits NEED to be recognized again!
bassist05 replied to Sputnik (DayZ)'s topic in DayZ Mod General Discussion
This has been addressed so many times. Rocket has said he is not going to punish a specific play style. Adapt to the game because he is not going to cater to you. -
Thanks so much for this! More server hopping loot whores is exactly what this game needs! I can't wait to stumble upon a crashed heli only to have it already have been looted because someone hopped servers instead of playing the game right! I'm so excited!!!!!111!!!1!!!1111!
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I'm more annoyed with the fact that if people D/C right as I murder them, their body disappears immediately and I get 0 loot even though it says they died and I get a murder/bandit kill.
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New items, new item spawn ideas, and new item spawn areas.
bassist05 posted a topic in DayZ Mod Suggestions
This is going to be a long read, and some of the things I mention adding have been brought up before, but I have expanded on them in my own way, in most cases. 1. Add some more locations of interest. The barracks is unique to the NW airfield and spawns most of the best military loot. Well what about adding a huge super market somewhere on the map? Even adding some rare items unique to that location like the SVD is unique to the barracks. Maybe make it have a small chance for the coyote backpack and GPS, unlike other grocery stores. Now most of you will say, "Well then the server hoppers will pick it apart just like the barracks!" and while that's most likely true, Rocket is working on a fix for that. Another thing to think about is more helicopter crash style loot areas. I saw in another thread that someone suggest having wrecked ambulances and military trucks randomly spawn on the map with the crashes and I think that's a great idea. The ambulances having blood bags, antibiotics, etc. would make finding a huge boon, and rewarding exploration, since it cut down on the risk of acquiring those significantly (assuming a bandit isn't already there camping it. :p). The military truck I'm thinking more along the lines of pure ammo and supplies. Food, ammo boxes, backpacks, NVG chance, some of the rare ammo types having a chance to spawn and maybe a really low chance of military guns to spawn. Maybe a .48% chance for every gun to spawn there or even lower. Military patrols would be another addition but not living ones. I'm thinking occasionally finding those roadblocks outside of towns littered with dead soldiers, with a chance of finding a gun on them. You see broken and destroyed humvees everywhere but no bodies or weapons. Would make going to the currently useless smaller towns possibly worth it. I think adding these would increase the exploration aspect by making it more rewarding. As it is now, if you want the best loot, you either go to the NW airfield and hop servers (you know this is what most people do) till you find the loot you want, you murder everyone you see in hopes you are going to get what you want (which also means going to the NW Airfield or other high traffic areas to find players to murder.), or you search for heli crashes, which is the only one of those that promotes exploration and capitalizes on the sandbox style of the game. 2. More variety in weapons. I don't mean more weapons spawning, but I would like to see more weapons to be found, different types, different attachments, etc. Currently AK's are basically low tier military loot. Why is that? Because the American weapons are decked out with all the cool toys (besides the SVD, the only Russian gun with cool toys.) and the Ak's are basically all stuck with iron sights and barebone attachments. Where is my AK with a suppressor? A PSO sight? One with a grenade launcher? It frankly makes no sense that a Eastern European Russian speaking country has more American guns with fancy toys then it does Russian. Add in some more Russian guns so players have more of a choice on what weapon to use other than the 5 m4 variants. There is no reason to use an AK over an m4 except for preference. The AK will usually use irons unless you find a Kobra, so the M4 will almost always have a clearer sight. What I'd like to see is the player having an AK-74 with a PSO sight and Grenade Launcher having to choose whether he wants to dump his AK-74 for a M4a3 with a grenade launcher. Instead of it being a no brainer to drop the AK. Basically to sum this up, make it so there is a chance to spawn a "perfect" variant of each gun. A chance for a AK-74 grenade launcher Kobra Supressed, instead of how it is now where the AK's are almost always worse then an American weapon. I'd also like to see some new guns instead of the ones currently. Add in some SCAR-H's, a MP-443 Grach, RPK, SV98, maybe even an ACR. More variety is never a bad thing in a game, and I can't see how adding guns already in the base game would be hard, or detrimental to the mod. 3. Non-lethal weapons/attacks. Basically I'd like to see some way of allowing players to neutralize the threat of another player without killing them. I imagine there would be a lot less player killing (not saying there is too much currently, because there definitely isn't.) if there was a way to neutralize a threat without murdering him. Would probably have to be a melee attack unless they somehow wanted to work police style Tazers into the game. 4. Equipment and Items Couple of new equipment items. -*See padlock below* Bolt cutters, allows people to cut through your padlock, could probably be combined into toolbox honestly. - Camo Tarp, covers vehicles. - First Aid Kit, can be opened and used to store medical supplies ONLY. Very rare. Possibly only a super grocery store spawn. - *Possibly a dumb idea* Fuel hose, Very Rare Industrial spawn that allows you to fill your vehicle up straight from the fuel tank. Could also allow you to drain the gas from a vehicle, could be combined with an empty jerry can so you can steal some of the gas as well, a lot of bandit and survivor possibilities added with this. Couple of new pick ups. - Bat, High chance of knocking a player out, especially if hit from behind. (Dunno if that can work with the engine) - Tazer, either a ranged police style variant (10m tops) or a melee variant. Mentioned above. Would go in sidearm slot. - Camo Netting, can be used to cover you're backpack so it blends in better. If a way is added to save backpacks placed on the ground, would be used with those as well. - Helmet, 50% chance that a headshot will knock you out, or that you'll simply be shocked, instead of killing you. Does not work against 50 cals. Shows up on all character models except the ghillie. - Padlock, allows you to lock down your tent. - *Unsure if it can work with the engine* Inflatable Raft, super grocery store only spawn. Very Rare. Does exactly what you think. - Weapon sling, Rare Super Grocery Store spawn. Allows you to have one primary in your hand and another on your back as opposed to inside your backpack. Weapons should have a small chance to spawn with one already on. Model is exactly what you'd imagine a sling to look like. Well that's all I got. Hope I didn't make it too long. Enjoy. -
Server 'Death' - the end game to end games.
bassist05 replied to hoik's topic in DayZ Mod Suggestions
I know what you mean. I posted a long thread about adding items and new loot areas, 0 replies. Then this "idea" gets a ton of replies? lol wut. -
This idea makes no sense. So a bandit, a guy who murders people for gear or whatever, starts with no weapon which makes 0 sense since he murders people for a living, while the guy who is supposed to be friendly and surviving starts with a pistol...? LOL wut. Man up and play smarter. I've killed 6 people in my current life and only 1 was a bandit. And none of them were on the coast. So I'm not sure why everyone thinks there is so many bandits out there waiting to murder you. Hell I'd say its a safe bet that you are near non-bandits all the time. They just stay hidden as you pass by so they don't get shot. Bandits are just more likely to interact with other players in the form of a bullet to the head.