Ducky (DayZ)
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On the Coast
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Anyone Else Having Trouble Staying Friendly?
Ducky (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Ducky (DayZ) replied to Time Glitch's topic in DayZ Mod Suggestions
I like this idea. The cynic in me says that making the world harsher, and requiring new items like rubbing alcohol, will push bandits more toward killing you to take your stuff. The harder it is to survive, the easier it is to decide you'll kill someone to stay alive. Requiring teamwork isn't the same as preventing douchebaggery. It just means you'll get killed by three bandits instead of one. Tons of people play in groups, which is great because they know someone has their back. But if you wander up to them, they'll still shoot you because you are still a threat, whether or not they have rubbing alcohol. Still, nice input. I personally think shifting the focus back on zombies is the way to eliminate all of the hate. I totally agree re: appearing in the woods. The game got a lot less terrifying when I realized I could hide in the hills until I got hungry.- 766 replies
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Hey everybody I'm Ducky. IGN Don. I'm that guy crawling around with broken legs begging for a mercy killing. I play well with others.
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It's Impossible to See at Night! - Other threads will be locked/deleted!
Ducky (DayZ) replied to daish's topic in DayZ Mod General Discussion
Well, yeah, because I can't see the grass here. jk -
Anyone Else Having Trouble Staying Friendly?
Ducky (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
I like the idea of not knowing by looking at someone whether they have good intentions or bad. It's part of the 'survival' aspect of the game that you have to fend for yourself. Adding artificial incentives like better loot might make some people choose to stay friendly, but what's stopping the bandits from killing you and taking that loot? I understand the argument that you need to make it worthwhile to not kill on sight. What if banding together was necessary purely for survival's sake? As in, you can't survive alone for very long because it's too dangerous out there. This game is great because it simulates reality so well - the fact that you have to find food and water adds to my experience. Giving me a better chance at finding loot because I'm a nice guy would break that experience for me. I'd rather the good loot be hidden somewhere with way too many zombies for me to kill, so that I had to go there with a team. I realize that groups still can shoot others on sight, but when you're with a friend, the others probably aren't as likely to kill you for fear of retaliation. Just my two cents, anyway. I try to be friendly, but I don't hold it against anyone who shoots me.