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Everything posted by stielhandgranate
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What? Being a sniper doesn't make rifle rounds hit harder. Or are you referring to a sniper rifle? The term "sniper" refers to a individual using a rifle for long distance shooting.
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New zombie type- dead snipers! (Please read before commenting)
stielhandgranate replied to FlashHawk4's topic in DayZ Mod Suggestions
+1 camoed zombies sounds like a good variant. Also the immature kids that couldn't be bothered to take 30 seconds to read the OP should feel like shit. -
+1 Also odd vehicles like an Ice Cream truck, garbage truck or a toyota Prius. Or baybe even those three wheeled traffic cop mini cars or a segway.
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Not a realistic idea. Silencers need threaded barrels to attach a suppressor. Normal M1911s and M9s don't have one as standard. M16 and M4 type weapons need a new muzzle break to accept a suppressor. Incorrect, the suppressor dampens the noise emitted from the discharge of a weapon. Sub sonic rounds dampen the noise from a round in flight.
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Full Clips of ammo everywhere?
stielhandgranate replied to Kommissar Pinky's topic in DayZ Mod Suggestions
good one. -
M9 Beretta with low-light sights
stielhandgranate replied to BabylonUSArmy's topic in DayZ Mod Suggestions
Military M9s do not have tritium sights. Seeing how the M9s in dayZ seem to be of US military origin I disagree with this idea. -
I know the mod is in Alpha and I'm not sure if you can edit this game's files to do this but I would like to see a more darker tone in DayZ. Apartment buildings and hospital fronts should have blood smears, tipped over furniture, beds with blood and gibs strewn across and other signs of a struggle. Those soldier bodies that litter military camps and the cities look too fresh, as if they were recently slain. They should be rotting, have torn clothing, ect. Also I think there should be random bodies in zombie populated areas. Zombies should gouge themselves on these carcasses when not alerted and make disturbing "Eating" noises when doing so. Maybe this script could play on dead player bodies as well.
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Combine DMR and/or M14 mags into FAL mags
stielhandgranate replied to TheProphecy's topic in DayZ Mod Suggestions
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Good idea.
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Combine DMR and/or M14 mags into FAL mags
stielhandgranate replied to TheProphecy's topic in DayZ Mod Suggestions
Maybe there should just be generic ammo types like 9x19,7.62x51,5,56,45. auto like in the fallout series. -
Combine DMR and/or M14 mags into FAL mags
stielhandgranate replied to TheProphecy's topic in DayZ Mod Suggestions
They are the same 7.62 NATO round. In fact you should be able to delink M240 Bravo ammo also as it is the same caliber as the M14 and FN FAL. Short answer: no. Long answer: no. Even the inch fal mags (mags for the britsh L1A1) won't work in a metric FAL (produced by FNH) while metric FAL mags will fit in a british L1A1. Concerning the magazines: FAL mags are NOT compatible with M1A/M14 magazine well. You'll need a conversion. Compatibility between magazines has nothing to do with type of ammo. You can't set a G36 mag into an AR15' date=' even if they were designed to shelter the same round. BUT you can charge a 6.5x39mm grendel or a 6.8x43mm SPC into a "stanag" magazine, because these rounds were designed for these magazines. Again, this has nothing to do with ammo type or caliber, and yet, you don't shoot the same ammo in a M14/M21/DMR/AR10/G3SG1/whatever 7.62x51 marksman rifle (M118) than in a M240/M60 (M80) for the sake of your match grade barrel. Assuming the scoped rifles of Dayz does, it would have no sense at all to allow this. [/quote'] I know he said "Mags" but he later asked about the diameter of the casing. Also seeing how magazines can be reused, you can just swap the rounds from M14 magazines into a empty FN FAL magazine. What you have said in regard to match ammo/barrels is correct, however the standard FN FAL does not have a march grade barrel. In an emergency you can use delinked M80 rounds in a M24 rifle during the absence of 118LR ammo IRL and given the situation of DayZ I would think one would opt to have a usable weapon, rather one without ammunition, despite long term effects on the barrel. -
I would like to see more post apocalyptic scenery. +1 for crashed air planes, plane wrecks.
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Combine DMR and/or M14 mags into FAL mags
stielhandgranate replied to TheProphecy's topic in DayZ Mod Suggestions
They are the same 7.62 NATO round. In fact you should be able to delink M240 Bravo ammo also as it is the same caliber as the M14 and FN FAL. -
picking shotgun shells instead of shotgun model specific ammo
stielhandgranate replied to shamE (DayZ)'s topic in DayZ Mod Suggestions
Military shotguns use the same shells. Saiga 12s and M870s IRL for example use the same ammo. +1 -
+1 more bikes, maybe make it a tool item? Or make a rare variant one that can fold in your pack?
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This is a Video Game. It'll Never Be 100% Realistic. Bandit and Sheriff Skins
stielhandgranate replied to krytosss's topic in DayZ Mod Suggestions
+1 People can go back to CoD if they want to PvP all day. -
More stats on the Debug Monitor
stielhandgranate replied to Cosmo I BH's topic in DayZ Mod Suggestions
+1 Maybe "Animals Killed" or "Rounds fired" as well? -
+1 also get rid of that cellphone text beep noise from the soundtrack.
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Weapon Russianization (WARNING: Big, detailed post)
stielhandgranate replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
+1 This is a good I idea but remember, The US hands off its wares to alot of nations, so its not to far fetched to see an M16A2 or M249 in some East Euro state. I think Russian weapons should be the vast majority though and support this idea. Also the Enfield should stay as there is a small amount in East Europe that were bring backs from the Soviet Afghan war. The Afganis even make copies of the Enfield to this day. -
Refilling magazins a bit more realism and flexibility
stielhandgranate replied to lupusxiii's topic in DayZ Mod Suggestions
FN FALs and other modern firearms use magazines not clips, clips are a metal strip that hold rounds by the casing groove or rim in the case of rimmed bullets. -
Character death should carry more weight
stielhandgranate replied to Lukio (DayZ)'s topic in DayZ Mod Suggestions
You lose everything. It's bad enough that you spend a few days gathering gear,clothes,tools and other stuff, only to die from some douchebag bandit with a anti material rifle and lose all that effort. There is no issue here. Items are the only resource and objective in this game and losing that is enough. Also Cherno, Elektro and the NW strip are PvP havens and now with being unarmed at spawn doubles effort on these endeavors. -
http://en.wikipedia.org/wiki/Kuru_(disease) If it ever did make it in the game, it should cause uncontrollable/incurable shakes.
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I think a CH-47 (or one of it's Russian cousins like the Mi-6 or 26) would be a great addon for DayZ. I think such an asset should be unarmed, and require alot of effort to repair, maybe moreso then the UH-1. The Chinook would be a large target for bandits, Huey gunners as well. It would be fitting in the lore for it to be beached at LZs near the makeshift tent bases like at Chirno, abandoned after a botched attempt to evacuate civilians. I think it would be the air equivalent to the bus. Some of my favorite times were repairing a bus with other strangers (Only to get smoked by bandits 20 minutes after trying to drive the bus to the NW airstrip)