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Everything posted by stielhandgranate
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That was one thing that was cheap about turning the AK-74 to the AK-101, while I appreciated they recolored the furniture black, I really hated that the magazine still had a 5.45 round. they could have at least recolored the casing to brass. The same thing happened with the CZ bolt action gun. However in that twitter post, it seems that the AK-74 round as an item was developed.
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Looks like 5.45 was already textured from the looks of this image if I'm not mistaken: https DOT twitter.com/ctorchia/status/396756761069109248 for some reason I can't direct link twitter.
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DayZ Development progress makes no sense
stielhandgranate replied to Doomlord52's topic in General Discussion
Some of the crybabies screaming "Shut up and color, I didn't read, this game will be great soon" really need to look at themselves when complaining about irreverent/non productive posts. -
Well guys a bit of good news for some of us gun junkies. Looks like the carbine version of the AK-74, the AKS-74u is being designed for in game use according to the dayz tumblr. Also the AK-101, which is was originally started out as an AK-74 and re-colored with black furniture is receiving a new model (Perhaps one of the modernized platforms seen at Eastern European defense expos) hinting that the AKS-74u and it's rifle length big brother the AK-74 may debut together in an upcoming update. Anyone else excited?
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The way Bethesda does it in their games is your character is bald when weaing headgear that would clip, for some reason copying this technique has never entered the dayz dev team's minds.
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It would be hard to implement achievements that could quickly be completed by achievement whores. Some ideas. For the motherland:Loot and Complete a SMERSH vest+two packs Upstanding Citizen:Administer first aid to 20 players not on your steam friends list Bookworm:Carry six books for 30 hours in game without dying Librarian: Carry 12 books for 60 hours in game without dying No Fear: Loiter the Northwest Airbase,Berenzino, Balota Airbase or Novodmitrovsk for one hour without discharging a firearm or staying in place for more than three minutes Roadside picnic: Start a campfire,cook five types of food and force feed four players at the Northeast Airport runway Bloodbank: Collect and retain a bloodbag of every blood type from other players I don't like getting wet: do not achieve a "Damp" or "Soaked" status for four consecutive hours
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Items that don't have attatchments that look like they could or should.
stielhandgranate replied to Freighter's topic in Suggestions
Welcome to the forum. Right now the dev team is taking a dislike towards items that may encourage sniper camping. In the mod it was a problem as their are few counter sniper tools they can put in the game. As for the spray painting backpacks, what may happen is different colors in a later update. The American counterpart of a SMERSH, the All-Purpose Lightweight Individual Carrying Equipment or ALICE was available in black and tan, so there may be a black or tan SMERSH at a later date. -
I thought of Dwight Schrute when I read this.
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Doubt they would bother with that amount of detail. From the looks of it, we are getting preset player faces like in ArmA unfortunately. Too much work for a 100 man development team it seems.
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Militarized|550+ vehicles|Tank Missions|AI city+missions|No weight|Tow/lift|Selfbb|Rearm,refuel,repair|Safe trader anti theft|Indes. Bases|Starter Kit
stielhandgranate replied to crazy mike's topic in Mod Servers & Private Hives
Is this a wasteland server? -
To run off topic, Russian AFVs take less maintenance in my experience. Afghan National Army is using vehicles that the Russians abandoned during their withdraw. Its hard to keep an Up armored humvee or a MATV in working order with a working supply chain while ANA guys are running T-55 tanks that are fed with parts pulled from scrapyards and wrecks from the Soviet presence. On topic. While OP's idea is unpopular I would like to see some lighter military vehicles like MRAPs,Soft shell humvees,BTR 40s and GAZ Tigrs.
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The whole early access warning is a cop out. Right now dedicated fans think it will wish away the nay sayers when in reality the issue is that BI received the bulk of the profitability of the game with out having to develop a finished product, and now the motivation to finish said product is gone. Even if the DayZ finishes development and marks up the price to 60 USD, it will never make as much cash or sell as much as it has at the alpha stage. Lets take a look at development costs, BI did not have to license a new engine, and instead used an engine that was never designed for this type of game. Although the dev team is over 100+ members, how many of them are unpaid interns or members of other BI dev teams working part time on dayz? One could say that the money secured during open alpha can be used to further development of the project, but without the guarantee of a positive return, why would BI waste funds doing so?
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9 months? Try 24 months of development. The project started in August 2012.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
stielhandgranate replied to alexeistukov's topic in Suggestions
Those are built to accept STANNAG Models, not conversions using an add-on or adapter. The whiners casuals will complain about finding new magazines if they take this route. -
The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
stielhandgranate replied to alexeistukov's topic in Suggestions
There are versions of both those weapons that can accept STANNAG/MAGPUL magazines -
We need one of these, its flimsy, but can test the mechanics of passengers,storage and repairs. Plus they are a common sight in Eastern Europe and South West Asia.
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The Community's List of Suggested Weapons for Dayz Standalone (Version: 1.29)
stielhandgranate replied to alexeistukov's topic in Suggestions
One thing the devs really haven't capitalized on is having a second rifle that accepts a common mag with another rifle. Any of these rifles would be a good fit to introduce not only ammo compatibility, but magazine and optic compatablity. -
The loss of consciousness is too often in my opinion.
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I would be very irate as you ruined my pants. Generally speaking, most players tend to be more civil if the other is unarmed or at least has their shooter holstered.
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Dead player bodies should remain after a server reset. Maybe two full server cycles before they disappear altogether. Why? Dead player bodies allow the community to change the environment. Common "deathmatch zones" littered with bodies may serve as a warning to others to stay clear and may force campers to migrate to other areas. Players can leave notes on bodies with confidence that someone much later might read them. How should it work? The bodies should have the same condition that items do, degrading with each reset. After one reset the buzzing noise from flies plays. Each item on the bodies inventory should drop in one condition level. After the second reset the clothes should be rendered ruined as well as non canned food. A new decayed skin should overlap the player body and few items should be left salvageable, such as anything made of hard plastic or metal. Certain animals may feed on dead bodies such as pigs or boars.
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Bodies shouldn't hamper performance more than tents or containers. The desired result is to allow dropped containers stay on the ground, so bodies shouldn't be any different, besides fly noise.
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whats the scariest moment you've had?
stielhandgranate replied to TheMaxedout's topic in General Discussion
On release build, me and three buddies wander to the base at vibor (we didn't know there was a base there at the time) trying to stay away from the call of duty action at the coastline. A few close calls with other groups or lone wolves but make it though with the thought that every player on the server had the same idea given the amount of encounters. Only one of us had a a firearm, all of us were receiving constant hunger and thrust messages as most of the food we encountered was rotten and what little we found we split up. We take caution as we notice the doors to the prison complex are open. We bound inside and hear a constant metal clank noise. Clanks are consistent, and something we never heard in the mod or Arma 2. We decide to push our luck and rush whoever is making the noise. Our pointman with the rifle storms up the stairs with the rest of us following. We find.... Several dead bodies,at least four. All of them fully geared up with rifles,pistols,gear and backpacks. The clanking noise was from a dead body with an M4A1 constantly slamming the guardrail of the staircase. The best idea we thought of was that they were two groups that wiped each other to a man. We gather what we can and walk out with every item we could have wished for. -
Servers renting grid blocks (1kmx1km)
stielhandgranate replied to Mark Darkers's topic in General Discussion
A real shitty system. -
Something like this would be a better test bed. Takes passengers,open topped,small,frail,Eastern European:
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I wouldn't mind seeing something like monument tanks being reactivated with an inert gun. If we get RPG-7s later it would make using a loud,slow, maintenance whore like a 70 year old tank a liability. It could wear out parts faster than contemporary vehicles.