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Everything posted by stielhandgranate
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I'm loving all these people claiming to take the high ground and uninstalling the game for moral objections. You can force feed others Windex and rotten food, gun down unarmed people for fun and steal their blood, but eating each other with side affects is too much? Leave then, there is more than enough people willing to play that will take your place.
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Surplus Wehrmacht uniforms/helmets
stielhandgranate replied to stielhandgranate's topic in Suggestions
The game isn't in Russia and is based in several European Countries. The M1 Garand would like to have a word with you. Or the Cowboy hat and Lever action rifle as it doesn't fill the trope of "Eastern European Country" I forgot we need to consider "what idiots" would do when adding in game items or weapons. -
Surplus Wehrmacht uniforms/helmets
stielhandgranate replied to stielhandgranate's topic in Suggestions
Germany's censorship laws have relaxed a bit: http://en.wikipedia.org/wiki/Patterns_of_Force_%28Star_Trek:_The_Original_Series%29#German_broadcast_history http://www.destructoid.com/blogs/3r0t1c+n3rd/world-war-2-shooters-in-germany-yes-there-are--69851.phtml As stated any controversial iconography can be blurred out to the point of non recognition. -
Surplus Wehrmacht uniforms/helmets
stielhandgranate replied to stielhandgranate's topic in Suggestions
Or we can have Clans roleplay as invading Chileans playing Panzerlied: -
At first on was on the fence with this. But then I realize we need more ways to make the game unforgiving and restrict movement. After all we are stuck with this small map so we'll need ways to make it feel bigger.
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I kinda feel that chernarus needs to be "blown up"
stielhandgranate replied to 5mirkeh's topic in Suggestions
This is an exaggeration. There a plenty of locations in Europe where settlements have healthy amount of space in between them. The game is going to get a hell of a lot smaller when alternate modes of transportation exist. -
The new civilian airport buildings might spawn in police equipment as it would be a logical place since most transportation hubs maintain a sizable amount of port authority personnel.
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Surplus Wehrmacht uniforms/helmets
stielhandgranate replied to stielhandgranate's topic in Suggestions
hopefully we can have Nazis vs Spetsnaz vsCowboys vs Firemen vs Zombies. -
Surplus Wehrmacht uniforms/helmets
stielhandgranate replied to stielhandgranate's topic in Suggestions
The developers aren't restricting items based on their usefulness. The idea isn't "what items can we include to up the metagame". There has to be items and equipment that are used due to lack of alternatives. -
Even though that particular weapon is more common than one would think (Several examples have popped up recently with the recent conflicts in Ukraine and Syria) it wouldn't make a good addition as it uses ammunition is properitary.
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Surplus Wehrmacht uniforms/helmets
stielhandgranate replied to stielhandgranate's topic in Suggestions
The MG3 would be great. That rate of fire would make it a great ammo sink. -
Surplus Wehrmacht uniforms/helmets
stielhandgranate replied to stielhandgranate's topic in Suggestions
bump -
I would really like to see the capital, Novograd. Perhaps built using some of the modern metropolitan buildings from ArmA 3 to set it as a modern city apart from the current ones depicted in the current map.
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Is anyone else let down that the idea to "Expand the game" is to build more towns with the same repeated structures? I really don't see a need for more towns with nothing new to offer. If we received new unique landmarks like the shipwreck and very tall building in novo I could see the merit however this current trend is as pedantic as community dayz mods that added in more barracks buildings.
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The good and the bad of 50th patch
stielhandgranate replied to kakysas666's topic in General Discussion
Has anyone found a high capacity vest with the new update? -
Hang on, items are degrading. I don't think items will spawn with random item degradation, but you can break items from falls, impact and gunfire. Lost my high cap vest to a zombie awhile back and my pants gave out after AK rounds paid me a visit.
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The good and the bad of 50th patch
stielhandgranate replied to kakysas666's topic in General Discussion
Good:AKS-74u fits in a backpack Bad: No fucking mags after 12 hours of playing -
You want some weapons gripes? How about these: The reload animation for the M4A1 is crap. Most people trained on an M16 platform will slap the bolt release rather than pull the charging handle when reloading to get their gun back in action faster. Why can't we chamber a round in a gun, then load a magazine? I want to top off my AKM with 31 rounds when I'm not under stress. Why is the PM73 so damn rare? I have never encountered one or witnessed one use it. Let alone find a magazine for it. Why can't I add a cleaning kit to the buttstock of the AKM/AK74? Granted not all the parts from a commercial cleaning kit will fit in a AK pattern rifle, but it should be an option for simplicity's sake. Why can't I add the BUIS to an M4A1 with an ACOG or M68 on it? My issued M4 is in this configuration, why not my virtual one? Why do the ACOG sight not illuminate in the dark? They do in real life. Why can't I use the ironsights on my PSO-1 equipped rifle? You can use the irons on a scoped AK pattern rifle as the scope is mounted way above the sights.
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DayZ Developer AMA: Chris Torchia
stielhandgranate replied to ChainReactor's topic in General Discussion
The shirt itself isn't a uniform in use with the US military. Those particular clothes are popular with civilian contractors but not issued to military personnel. -
DayZ Developer AMA: Chris Torchia
stielhandgranate replied to ChainReactor's topic in General Discussion
Reddit could have asked better questions like "Will we see an expanded map","Will we see German/British/American uniforms soon","When will diseases be implemented" or the most hard hitting and critical question of them all: "Why is the UK assault vest more common than the SMERSH vest?". The best thing I got from that quote was: "Some people assume Chernarus = Russia but its not." That ought to settle some arguments with the simpletons that think since it sounds like Russia, Chernarus must be Russia. -
Do we really need more towns?
stielhandgranate replied to stielhandgranate's topic in General Discussion
Sorry, this is supposed to be in the general discussion section. please move. -
I miss the global text chat channel that was in the MOD
stielhandgranate replied to bluesydave's topic in General Discussion
Maybe we could have a beginner mode that as this feature for rookie players. Keep it a separate character from 1st and 3rd person servers and I don't see the harm. -
The Effects of Starvation, Cannibalism and injuries on the players body and using the natural enviroment to your advantage.
stielhandgranate replied to Veteran Child's topic in Suggestions
There we have it! One of the Developers dropping a hint that cannibalism and Kuru will be implemented at a later time. I for one look forward to seeing other players have trembling hands and fingers from eating humans. -
Does anyone dislike the "no military stuff" agrument?
stielhandgranate posted a topic in General Discussion
I noticed that when a new weapon in military service is introduced to the game a decent amount of people from the community become irate and write comments such as "Enough military equipment". Why is this? DayZ takes place in a former Eastern European war zone. If it was located in lets say New York City,Manchester or Osaka places with little military presence the argument against military equipment would have merit. Chernarus is a place where you would find such items in high volume.- 83 replies
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
stielhandgranate replied to SmashT's topic in General Discussion
Does this mean people will have to re-buy the game on release?