Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Hi DayZ Webdev Team, I just wanted to say that the current performance of the forum is not at it's best. At peaktimes the server often needs more than 7 Seconds to answer the HTTP GET request. If the DayZ community keeps growing like this you soon have real performance issues at your hands. I attached are some mesurements I took yesterday with firebug: greetz Semidark
Hi, still got the artifacts with the new version 1.7.2.5 and the 95883 Beta of OA near balota airfield. Toggeling VSync on end of fixes the problemfor a few minutes so I can at least play. This Workaround also worked for a friend of mine who also still has the artifacts. But another "strange" bug hit me yesterday. I was on the same server as my buddy. It was pitch dark for him with the moon up and for me it was before sunset. Checking the In-Game clock revealed that we didn't had the same time. They were around 2 Hours off. Today I saw that my PCs clock was also far behind. Maybe the Clients time is somehow used in the Game? Not sure. Greetz Semidark
Hi, I also noticed some tweaking on the infected aggro zone and behavior and had a few of this WTF moments. Actually I don't mind when Game Parameter is "finetuned". But at this level of randomness it seems IMHO like a bug. Had more fun when the zombies did not see me from "a mile away". ;) I've Checkt the games changelog file and indeed there seem's to be quite alot of changes for Gameplay parameters in question: 1.7.2.2 * [FIXED] Infected detect players from too far away (reduced by about 20%) 1.7.2.1 * [FIXED] Infected attack those they cannot see ( https://dev-heaven.net/issues/36375 ) 1.7.2 * [FIXED] Infected hear perfectly through objects (noise reduced by 50% through an object) 1.7.1.5 * [NEW] Infected raycast for line-of-sight less often (improves performance) * [FIXED] Infected can see through terrain ( https://dev-heaven.net/issues/33787 ) ...