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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Gezmond

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About Gezmond

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    On the Coast
  1. I’m not sure if it has already been suggested, put the solution seems simple. Make another type of class – Bandits - Survivors – ”anti-bandits enforcers” These enforcers get a different skin (even the old bandit skin) after they have killed X amount of bandits. A certain percentage of survivors are less likely to shoot enforcers on sight for two reasons: 1) See the skin and know the enforcer won’t shoot until he identifies you as a bandit. 2) They are an enforcer. They are trying to hunt the people hunting you. Having a different skin doesn’t make a difference to bandit encounters, because by their very nature they are going to shot at you anyway. Could be quite a lucrative deal… Even for the ex-bandit….(snipers love a good sniper fight) Enforcer gets to group easily with randoms. Sit outside towns and use survivors as bait for bandits. Demanding a share of the loot from groups they protect, even if there are no bandits around. If a bandit is killed, probably some good loot. The skin is earned and used as a symbol of trust and can be lost by committing murders.
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