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videosquid

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Everything posted by videosquid

  1. videosquid

    Debug monitor will be gone in 1.7.3 !

    "The 'DEBUG' monitor is going away as development progresses!? This is so stupid..." Do people understand that the purpose of a debug monitor is for ensuring certain features are working and that the name clearly implies it was going away at some point...........?
  2. videosquid

    Best Weapon Combo

    "My friends are not hackers. They are abusive admins who dupe."
  3. videosquid

    Why are the AS50 and M107 in the game?

    What the hell are you doing in Cherno with that kind of kit? Also, what the hell are you and your friends doing going anywhere without thoroughly scouting the area first? On a side note, I assume you play with third person enabled because it's easier. Well... it's easier for other people, particularly camping snipers, too.
  4. All credit due to SP45M. I stole this from him.
  5. Most of my DayZ combat take place within 300m. In this kind of range, sniper rifles are clunky and generally outclassed by the CCO's or even the Kobra in my opinion. I found an M107 just an hour ago at a crashed heli; put it on a zombie and hid the corpse. I will stick to my L85 (if I'm lucky) or my CCO unless I am on overwatch duty.
  6. First. Get used to asshats on these forums, as they are abundant. By hopping I assume you meant switching servers to escape the hacker; the generally accepted definition of hopping is joining server after server in high yield locations in hopes of easy loot. Be more mindful of the terms you use, else you will undoubtedly be flamed. Second. If you disconnected too soon after adding items to your inventory they don't save. I have heard a bunch of different ideas regarding how often your character's items are saved, but in my experience when I get new gear I wait at least five or so minutes before logging off.
  7. videosquid

    1.7.3 - Zombie Dogs?

    He has been talking about roaming packs of dogs that are hostile at first but trainable. I am too lazy to link to the source, so you will have to take my word for it!
  8. videosquid

    Player Location Saving Off Map

    If you are actually outside the bounds of the map, where the grass/trees stop, then you will spawn on the beach upon relog. This was implemented to dissuade tent cities and vehicle hoarding outside the map.
  9. videosquid

    Quests? (Not in a lame sence)

    Prepare to be flamed...
  10. Gave Sp45m my beans. First time I have ever felt a post has deserved them.
  11. videosquid

    4 Bandits and a Satchel ;)

    This. Also peering around corners... I will never understand why anyone would play in a third person server.
  12. If not upset then why post this? Or to quote you.. Why? What is the fucking point in doing that?
  13. Perhaps he did it for the lulz? Mission accomplished? Why do people get so butthurt about bad mannered play in new areas? Just suck it up and spawn again, it would waste less time than posting this on the forums.
  14. So we should all suffer for where you choose to live? I live in MN so I want a federal subsidy that people in CA pay for for having to buy a snowblower...
  15. The timer keeps your character in game even if you end the prcoess, just like literally every game with a logout timer ever.
  16. I literally lol'd when this coffee shop's shitty internet finally loaded the Pampers image. Well done sir, I applaud your post. Although, now I'm getting strange looks from pretentious people sipping overpriced coffee and updating facebook on their MacBook Pros (this includes my girlfriend).
  17. I think the point of the game is apocalyptic behavior. If this is the case you are not going to be best friends with everyone you see. If I was actually in Chernarus I know I wouldn't be shooting everyone for fun, but I also wouldn't be inviting everyone to my camp to share beans. I would behave just as I do in game, avoid people unless they are helpless then help them and be on my own way. On rare circumstances I have morphined a guy and we grouped for a bit but never have I announced my presenced to a healthy and armed person as I am mostly xenophobic like any long-lived organism. Bandit skins seem silly to me because their is no discernable way to identify a murderer in a survival situation other than observing them before introducing yourself which is what people should be doing rather than grouping in elektro then crying when they take a lee enfield round to the noggin for their newly acquired compass. Just my two cents. I also think making the fights more realistic, as in making disconnecting for the aggressor or the victim punishable by instadeath on login, will make people choose their fights a bit better and decrease random mindless pvp. If the elektro snipers couldnt hop kill hop kill in the hills east of elektro they would find something better to do with their time and ammo... Which reminds me, proper ammo tracking will decrease this as well; firing 6 DMR rounds and relogging to get them magically back in your mag is retarded. (I know a fix is coming for this in the next patch, no flame please.)
  18. I can't get my head around people worried about being found in the thirty second window waiting to disconnect... Plenty of people can play for hours and don't see or engage people while moving through towns or deer stands which are notably higher traffic than a random spot in the woods. The only way you are going to be found is if you are 1) being stalked by another player already or B) if you consider the 2nd floor of a cherno pub to be safe. Either way you deserve to be dead; death is a part of the game that most of the community has failed to embrace as an awesome part of the game, I often find myself congratulating the other person in chat for getting the jump on me. Head to the woods, look around a bit, prone under a tree, enjoy logging in/out safely (this is a common practice for most people with an average lifespan over 45 minutes anyway). I actually think a longer timer or another feature could help with disconnectors, as 30 seconds in a longer range firefight is short enough to break line of sight and disconnect safely. I don't know if the client keeps track of damage source but say if someone takes (or deals, for you hopping elektro snipers reading this) player sourced damage and disconnects within 5-10 minutes they die when they log back in? A firefight should be a commitment for the agressor and a forced commitment on the victim to finish the fight. Heightening the danger for engaging an enemy is likly to decrease the mindless deathmatch certain areas/servers have devolved into. (don't get me wrong, I love pvp but I hate dying to a guy in Stary who disconnects to deaggro zombies). Something to that effect is nice to dissuade people from abusing game mechanics to gain an edge, although not perfect. My ideas hinge on the fact that I play this game to be immersed; if you're worried about the doorbell or have the bladder control of an 80 year old and argue 'what if I need to use the bathroom?' then I personally believe you are playing the wrong game. I am less inclined to support a login freeze as you can control the factor surrounding your character logging out but logging in is a bit like being blindfolded and dropped into battle and I think you should be able to defend yourself right away if necessary. I also am glad the thread has seemingly dismissed the "I have bad internet" and "My power went out once" arguments because they are nothing more than silly. Sorry for the wall of text. Forgive my engrish and typos as I just woke up and am typing on my girlfriends iPad with spellcheck turned off. I love this game and its community. Warm regards, Squid
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