Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms:
Discord,
Twitter/X,
Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Happy Birthday rocket! This patch is fucking great. Before this the cans were a fun little distraction to make zombies walk around but now we need to prone through areas and lead big parts of the herd away from our destination. Really like the change in difficulty. - Zombie Numbers: I agree with others that the spawn rate or overall numbers might be a bit high but more time with it will determine how it feels. The server I was on had ~17 people on for a couple hours with from 3-450 zombies out at a time and I actually thought it felt pretty damn good. Going into town was not impossible but requires more thought and preparation for a good amount of gear. - Zombie Sounds: The sounds these things make are great. Very creepy and slightly odd, love it. - Panic: Neat little effect. My friend and I got a laugh out of it while we played tonight. - Temperature Meter: Even though it was immediately called out as the "bong meter" I like the idea of temperature effecting us or the zombies in some way. Nothing to mess with yet but it sounds interesting.