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Your DayZ Team
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Everything posted by Carlc4
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This would be fine if servers were reliable enough to host a lot of people 24/7, but they are not. Sometimes I can't get back onto a server that I was previously on. So I'd rather not have to start a new character just because the server is having issues.
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They just need to make it so zombies can't walk through it and then it will have it's purpose back.
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Love the bow and arrow idea, making the arrows might be overdoing it a bit.
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+1 I think this a good idea. It would only spawn in military bases of course.
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Simple Solution to Loot Farming via Server Hopping
Carlc4 replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
I don't think this is a good idea, I was hopping around servers today because they were bugging out and if there was a 30 min wait I wouldn't be able to play for a long time. -
Jet Skis, Boat Hitches, +New Vehicle Ideas
Carlc4 replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
This would be silly but fun. -
No, random spawn is good. The only thing that would make it better would be spawning throughout the map.
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Liberation! (Mechanic of reclaiming towns for Survivors)
Carlc4 replied to Dreganius (DayZ)'s topic in DayZ Mod Suggestions
+1 I was skeptical of this idea at first but after reading I really like this idea. This would make a real end game goal and a reason to gather supplies and stay in an area. But I think it should only be on certain servers that are RP servers. -
I like this idea. When I think I see my friend I take a long time to check if it's actually him or not. IRL I would be able to identify immediately.
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Hatchets as a secondary weapon (pistol slot)
Carlc4 replied to Ozast's topic in DayZ Mod Suggestions
+1 I love this idea, no reason to not do this. I like the melee slot as well but I don't think it could be implemented any time soon. -
As I suggested in another thread, you should need a shovel to hide a body and to dig one up.
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I don't see a problem with animals being frequent, though, they don't seem to spawn in the right places. Rabbits should be everywhere, cows, sheep, and goats should be in fields, and boars in the forests. And maybe some can wonder out of their area. I think this would make it more realistic.
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Different population-proportions for Villages and Cities
Carlc4 replied to thebrinker72's topic in DayZ Mod Suggestions
I agree on most points you make. There needs to be less zombies in small towns and bit more in cities. I was in Cherno and shot had a gun fight multiple times and no zombies came at me. -
I thing you should be able to dig up hidden bodies with a shovel, and maybe need a shovel to hide them. Also the shovel could be a weapon.
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I think you should start with a bat or similar melee item that takes at least two hits to kill a zombie, just because it isn't always easy to find a weapon within an hour of starting.
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Melee weapons should have their own slot so that you can switch to a melee when trying to be silent.
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I want this too, I play with a group and can't play (because they'll get themselves killed) when they're not on and I would really like to play when they're not on.
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1. Zombie trip chance while chasing. 2. Silencers for all guns that have them irl. 3. Make all buildings enterable/make some doors have to be locked and have to be chopped down. (this is probably too much to ask for but it would be awesome!)
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I think zombies should have a very small chance to trip on certain terrains while chasing you. Something like 0.25% per step or animation cycle (or however it works). This would help with the zombies chasing people across the whole map.