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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Your DayZ Team

Edwardbear

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About Edwardbear

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    On the Coast
  1. Edwardbear

    Tunnel network

    Have you even read my post? Its so difficult that the Vietnamese peasant army did it all over Vietnam and beat the more advanced American army's ass with it. You can easily dig out an area to live in underground, it doesn't have to be very big, just away from the elements and you could easily secure it with wood and such like so you didn't get killed. Maybe I should change my suggestion to 'Hole in the ground to keep your shit in'. Also if you read carefully I said an entrance. If you can place a tank trap you can place a tunnel entrance. I wasn't expecting there to be an elaborate network of tunnels to live in. Entrance doesn't even need to be that visible. In vietnam tunnel networks were well hidden. Thanks for the support douche bag.
  2. I would like there to be black plastic bags as items in the game. You would then be able to put all your gear in this bag and also use it as a boyancy aid when crossing stretches of water. By using this item a player can cross water without losing their gear.
  3. Edwardbear

    Tunnel network

    An alternative to tents. If the person can find a shovel and various other items (perhaps wooden beams and etc) the player could build a tunnel entrance. This would be very difficult to detect unless a player looked very carefully. I guess the problem would arise where the player that built it would not be able to find their way back. But one could get round this by perhaps being able to leaf chalk marks on trees or stick arrows on the floor.
  4. Edwardbear

    Tracking

    In a survival situation those who can use the natural world around them will always come out better off. But these are skills which need to be learnt. The tracking skill could be learnt by adding an object to your inventory belt, perhaps a booklet or book about tracking or it could be a skill already learnt when the player begins. Perhaps it could even be a skill that improved the more time you were alive for, the tracks of individuals would become clearer as time progressed. In rural environments, such as forests and grasslands players would be able to see any traces (perhaps footprints a faint red line or perhaps distorted grass) of any player (or vehicle) that had passed through that area within a certain space of time (perhaps 15 minutes). I feel this would be a great addition to the game. It would make walking through forests so much more exciting. Imagine coming across a trail not knowing whether the person had passed by 1 minute or 15 minutes ago, maybe even following this trail and seeing where it lead. You would always be on your guard, worrying that someone could be on your trail. It would create a fun game for clans. 'Fox and hound'. Imagine running from a group of people (10-even 20) knowing that they will be setting off in 15 minutes on your trail. Even better imagine being one of the hunters. please post if you like the idea. I think it could be a great addition to the game.
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