modezt
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5 NeutralAbout modezt
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Should we remove barbed wire in the next update
modezt replied to mattlightfoot's topic in Mod Announcements & Info
Removed wire keeps spawning after server restart. If you can fix that keep the wire. If you fail to make it work - remove it completely. -
I have a simple idea to fix suiciding to select spawn area: Every time you suicide to change your spawn point you simply spawn in the same location. There will be no point in killing yourself. And the PvP will spread along the coast instead of concentrating in Electro.
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I would love to see L85A2 AWS removed. The best option would be to replace it with an L85 without thermal scope.
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DaN1k you need evidence. nobody will ban servers just because you say so. and when you'll have something solid post in a proper section of the forum.
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It's perfectly fine. It worked that way for more then 10 years since Operation Flashpoint to Arma and Arma2. The X coordinate goes first. The Y coordinate goes second. Image copied from arma2 fourms: http://img11.imageshack.us/img11/7595/6dig.jpg
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Player gear is synchronized more or less OK. But player coordinates is not saved when disconnecting. This happened to me numerous times. Played for 3 hours on server 1. Looted stuff. Disconnected. Connected to server 2. All the looted stuff is WITH me. But i spawned in a spot where i was 2 hours before disconnecting.
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Don't you have enough statistics? Maybe it's time to let us play?
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[DayZMod] The Dayz Statistics thread!
modezt replied to Ander (DayZ)'s topic in Mod Announcements & Info
I would love to see how many kilometers my avatar had run across Chernorus. And please don't make the player kill stats available. I really don't want to see some Cherno-noob-killing sniper getting famous. -
The temporary solution we found is an M107 ;) It kills anyone in 1 shot so they don't have time to disconnect. It requires skill though. If you miss your 1st shot the target will disconnect )
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Out of bounds item/vehicles cleanup [2012-07-06]
modezt replied to Ander (DayZ)'s topic in Mod Announcements & Info
I have a complain about the re-spawn of destroyed vehicles. Why do they restore at the same place they got blown up? It seems logical to make them spawn at a random spawn-point just like the off-map ones. -
Out of bounds item/vehicles cleanup [2012-07-06]
modezt replied to Ander (DayZ)'s topic in Mod Announcements & Info
24h is the exact timer? Or is it some secret 0-24h timer? Can someone continue to exploit by re-saving the car every 24hours?