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Stick32

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Everything posted by Stick32

  1. FOREWORD: I'm not sure how hard these ideas would be to implement in the ArmA2 engine. I think the engine might be able to handle it it though and these idea's would make a great addition to this awesome mod. The idea's here are inspired by and/or somewhat copied from other threads I've read. I have a tendency to ramble so please bear with me on this long post. So, you've been alive for 12 days now... You've amassed an impressive cache of weapons, food, and survival gear. You have your own personal transportation, Congratulations!... Now what? The answer currently is to just start hunting other survivors for fun, which imho breaks the spirit of this mod. It's for this reason I think we need long term goals/endgame missions. The idea I have specifically works well with the Random spawn ideas mentioned here. http://dayzmod.com/forum/showthread.php?tid=5921 My endgame mission idea goes back to my previous question. "Now what?" The answer: "Get the hell out of Chenarus! That's what!" Somewhere on the map is a crashed Transport (possibly random or server events). You have reason to believe that their may be something at this crash site that will let you get out of Chenarus. This crashed transport may be crawling with Zed's and/or have heavily armed military/survivor AI guarding it. It needs to have something that will make it a challenge to get in, get the item, and get out. What item are we getting? There are a couple ways we could go with this. Maybe your going to retrieve an IFF transponder from the plane. So that you can install it on your repaired chopper. And the IFF transponder will let you get to a military base (not reachable by foot) or ship off the coast that will shoot you down without it. Or, at the crash site there is a coded military radio that will let you call in for an evac or provide you coordinates for an evac to the previously mentioned base/ship. Personally I like the first idea more because a) it's harder, and b) it will likely require a group effort. So now the question is what happens once you safely 'evac'? Ideally, (and I realize this will probably only happen a long ways down the road) is that this is how you'll get access to other DayZ maps. Say, while on a transport from Chenarus to Lingor, your plane goes down (again) this time over Takistan. Which could be another server that will automatically boot you if your character data says you haven't 'cleared' Chenarus. You can do this for each new map.. In order to move on to the next map, you have to complete the last map(s) survival scenario (strung together like in left 4 dead). If you really wanted to be a sadistic S.O.B. (I'm looking at you Rocket ;) ) you could have it so if you get killed on the 3rd map you have to go back to the first i.e. Chenarus. Another idea for Takistan/Chenarus: On Takistan, say you have to cross the "Savahnie" (misspelling is intentional) desert so you'll need a working offroad vehicle and X amount of food, water, spare parts, and Jerry cans. However, since this is currently the only map we have, we could have it so that you basically respawn in Chenarus with half of your stuff (selected at random), different kit loadouts (i.e. food, water, medicine and a few basic survival items, but no weapons), or only the basic gear you start with. We could keep track of your number of successful completions. Say after completing the survival scenario you could gain access to special veteran skins as a reward. So these are my idea's. Please give feedback on what you think of them, or feel free to offer your own. I think this game needs something to offer the grizzled survivor to keep them from becoming a bandit who kills because he's bored. :) Or It could just set up some interesting scenarios for you dastardly bandits to hunt survivors you evil, horrible, people ;)
  2. I love the idea of parachute insertion.
  3. Stick32

    The ability to mark spots on your map

    when you make your mark on the map be sure your in the direct channel. It only shares your marks with people in whatever channel you are in.
  4. That's fine, When one day you log in and realize your basically playing Deathmatch with zombies. You'll be comfortable with knowing that you helped create this.
  5. Stick32

    So today all bandits are gone?

    /sigh, way to ignore the rest of my entire argument so you can come back with a petty attack. You didn't answer the rest of my argument. Wouldn't their be consequences? Are you implying that killing a deer is the same thing as killing another human?
  6. Stick32

    Improving the respawn system

    I think the random respawn idea could be good with one caveat. if you respawn in a random location you should be parachuting in and remove the announcement telling you where you are. I like this idea because it actually kinda adds some backstory to how you ended up in your current situation. Maybe you were taking a plane to a safe zone and midflight you find out an infected had gotten aboard and things went crazy and you had to bail. Thereby, losing all your stuff and dropping you into a strange and unfamiliar land. The more I think about this idea the more I like it.
  7. you nearly jump out of your chair everytime there is a loud sound.... whether your playing or not.
  8. I don't follow? how is grouping the bandits together make it more difficult for them? Are you saying it's not fair that your not allowed to drop a wolf in the middle of a herd of sheep? Seems to me your just wanting to make it easier for bandits who don't give a shit about dieing to be able to harass someone who does care about dieing.
  9. OK so the solution people are posting here are "if you don't want to get killed again, go inland." Do you guys really understand what your saying is, "if your upset you just got killed by a bandit, when you respawn head inland with no idea where you are or where you are going, and hope you can find enough supplies to survive before you starve/freeze/get eaten by zombies." I know a lot of people like to cheat by pulling up a map in google and alt tabbing, or are familiar enough with the map such that you can get your bearings somewhat without one. In a real life scenario such as this, if your idea for surviving was just to say fuck it and run for the nearest wood. Congratulations! you don't have to worry about dieing from zombies/bandits. You just killed yourself. There needs to be some consequence for constantly running around killing survivors without a care in the world. In a real life zombie apocolypse, despite what people might think, there ARE consequences. Every person you kill, every can of beans you eat, every bullet you fire, that's one less in the world. One that's likely never to be replaced. So yes, you can go on your murder spree, you can kill everyone you see, the consequent in real life is that you'll just stop seeing people, you'll stop finding bullets, you'll run out of canned beans. TL/DR: I think in this game there is already less consequence for banditry than there is in a similar real life scenario. I think we need to fix that.
  10. Stick32

    New character same equipment??

    With my Uverse package I often get 900k+ download speeds. My Uverse package isn't even the top end package either. Let's not blame steam for something that is clearly your isp's fault.
  11. Stick32

    My top 10 list of new gameplay ideas.

    I like no.10 actually. Would alleviate the problem I've seen of recently respawned bandits camping spawn points. Would also give you a nice survey of the land so you can plan your route when you hit the ground.
  12. Ok here's a problem with not having a morality system... there's no consequence for being a psychotic murderer, none at all. There's no identifying details. Nothing that will make you look any different than Ted Bundy. You can change your name and no one will ever be the wiser. Even if someone happens to watch you murder another survivor in cold blood from 10 feet away. The next day you could run right up to the guy and never know it was him. (I play on servers without crosshairs and without name tags) There's a reason the internet brings out the the dickwad in people. Because there is anonymity and no consequence for your actions. That's what we're going to have now. I know what your thinking, "but this is a zombie apocalypse there aren't any rules or consequence there either." True, however if your not a sneaky murderer as you think. Say someone sees you walking away from a guy with a gunshot wound to the back of his head. They'll remember you should they ever run into you again. That's not the case in this game... you can't really tell one survivor from another. Names can be changed, faces can be changed. You've asked for and gotten a world free of consequence. And now your trying to say if we all turn in to murdering dickwads it's our fault? Please...
  13. Stick32

    THE Firewood thread

    I haven't played 1.5.8 yet, however, I'm not liking the idea of having to go to town to get firewood. Anyone who's been backpacking knows green wood is crap for making a camp fire and hatchets aren't really necessary for collecting firewood (a good survival knife can make a hatchet redundant). Having to go to town to get wood seems ridiculous to me. Especially considering the way in I'm going to pass a house with a log pile out back, and a chopping axe embedded in a tree stump... Also now with the cold whether stuff I hope you increased the drop rate on matches... I have been surviving almost a week now and have yet to find a box of matches in the dozen or more towns I've been to.
  14. /agree... I understand this is difficult to accomplish though since the game engine itself never really took this into consideration. There's no real hooks to latch onto for a logout procedure, that I'm aware of at least.
  15. Stick32

    Rocket launcher is underpowered

    Heh, kinda makes me want to play a ace flavored DayZ mod now... Still though, I'd be tempted anyway to put an AT4 right past the cockpit to see if I can make the pilot wet his pants.
  16. Well I see what your talking about now I thought you were talking about guiLd only servers... My bad... Still to me an "invite only" server seems like it would just turn in to a private server for people who want a certain type of experience. Keeping out cheaters in this game is actually easier than your making it out to be. RCON tracks users by a sort of GUID, (basically by your game cd key). It's easy enough to keep out cheaters with an active admin using the proper tools. Making pre-authorized servers like your suggesting seems like it'll just lead to a bunch of survivors and/or bandits getting together to farm stuff to take from this server to another.
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