Feedback after some hours of playing around the coast and Elektro mostl: - Inventory, Zombies, Quick Switch, Infection stuff all feel very well balanced to me. Huge improvements in those areas, the game just flows much better and it's less of a hassle to manage your gear. - Of the 2 servers I played on, one had the journal and quick switch thing, the other one didn't. Most likely a server sided problem I guess (the squad management thing was still active one the problematic one) - Amount of loot was too much for my taste. For example I was checking the Elektro power plant and found 2 M14s, a Glock, an M1911, a crowbar and 3 cans of food + random stuff. Additionally, when I was on top of the tower of the firestation, the loot in the lower levels respawned and I found another M14 with 2 mags (Could this be a server sided problem too?). As someione already said it feels like every spot that can contain loot will contain loot under all circumstances. The super market in Elektro had like 3 Winchersters in it. I like all the new loot locations under cars and hidden between other things etc. It would really add a lot to the atmosphere if you had to actively serch for those spots when running low on something. Unfortunately I never ran low on anything and my inventory was always stacked with delicious canned food after 5 minutes of playing. -> The server had spawn selection activated so the problem that arose was that we killed 2 bandits and before we were able to loot them and move north they already respawned near Elektro, found themselves two M14s and engaged us again. It kinda escalated into a Wasteland-with-zombies-situation. Initially it was said that spawn selection would be limited in the way that you could only spawn once a while in your desired position but it seems that it has not been implemented this way (again, maybe server sided problem?). Thanks for the new version, it's already a huge improvement and you can clearly see the amount of work that has been put into this project. :beans: