Arlof_Bluetooth
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Everything posted by Arlof_Bluetooth
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Hi everyone, This is my first suggestion, and its been something thats been bothering me ever since i started playing DayZ mod a few months ago. Ok so the first thing we learn in zombie-apocalypse preparatory school is this: "Dont get bitten!". However, in some games (like Left 4 Dead) this isn´t true since the players are "immune", and it wouldn´t be practical for the players to catch a disease since the game only lasts for about 10 minutes. In DayZ, on the other hand, a game can last much longer - bringing in new factors such as diseases. I think we can all agree that the number one disease on Chernarus is the zombie infection, however strangely enough no players have ever been infected by this disease. My suggestions: 1) Add a ~5% chance of contracting the infection for every hit from a zombie 2) Players must find antibiotics within a set time limit. 3) During this set time period his skin could "degrade" into different stages, looking more and more like a zombie 3) If antibiotics are not administered within the time limit, the player will die. 4) The corpse of an infected dead player will come alive as hostile after ~1 minute. 5) This new zombie should be more powerful i think, like having a 100% chance of spreading infection on a hit, or being able to run faster, take more damage etc. This would add some drama to playing in a team. If a team-member is infected, how long can you risk keeping him alive? And who will be the one to shoot him? Feel free to make some additional suggestions!
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Niemands "Cleaning a Village aka Settling down"
Arlof_Bluetooth replied to Niemand (DayZ)'s topic in DayZ Mod Suggestions
Jolly good post ol´ chap! I agree with everything, it´s what everyone is missing the most in this fantastic mod. However i´ve gotten the impression that Rocket is a bit of a sadist. He likes to keep players in a near-death status for the most part of the time, which means he won´t like the idea of "safe havens". If you add something that will make this safe haven more visible to other players, i think it will make it unsafe enough for rocket to implement it. One suggestion would be smoke comming from the towns generator during the day and bright lights shining in the town during the night that makes the town visible from ~3 km away. At least add something that would make people think to themselves "will i really be safer in there than out here?". -
Make the Zombie infection infectious!
Arlof_Bluetooth replied to Arlof_Bluetooth's topic in DayZ Mod Suggestions
I´m not talking about a common cold (which you practically never get in the game anyway). I´m talking about the actual zombie infection here. -
Make the Zombie infection infectious!
Arlof_Bluetooth replied to Arlof_Bluetooth's topic in DayZ Mod Suggestions
The presence of bugs in the game is no reason not to implement new things and new ideas, the bugs will be gone soon. Also, if you´re in Vybor and the NW Airfield, as long as you or a team member have antibiotics in your backpack, you dont have to go to a hospital because of one bite. Yes, antibiotics could be made more common. You don´t have to create more hospitals to do that. You could give antibiotics a chance to spawn in military buildings for example. However it has to be rare enough to create some desperation for the player that is infected.