Hi everyone, This is my first suggestion, and its been something thats been bothering me ever since i started playing DayZ mod a few months ago. Ok so the first thing we learn in zombie-apocalypse preparatory school is this: "Dont get bitten!". However, in some games (like Left 4 Dead) this isn´t true since the players are "immune", and it wouldn´t be practical for the players to catch a disease since the game only lasts for about 10 minutes. In DayZ, on the other hand, a game can last much longer - bringing in new factors such as diseases. I think we can all agree that the number one disease on Chernarus is the zombie infection, however strangely enough no players have ever been infected by this disease. My suggestions: 1) Add a ~5% chance of contracting the infection for every hit from a zombie 2) Players must find antibiotics within a set time limit. 3) During this set time period his skin could "degrade" into different stages, looking more and more like a zombie 3) If antibiotics are not administered within the time limit, the player will die. 4) The corpse of an infected dead player will come alive as hostile after ~1 minute. 5) This new zombie should be more powerful i think, like having a 100% chance of spreading infection on a hit, or being able to run faster, take more damage etc. This would add some drama to playing in a team. If a team-member is infected, how long can you risk keeping him alive? And who will be the one to shoot him? Feel free to make some additional suggestions!