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Everything posted by WhiteTigerShiro
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Zed's can alert you that a murderer is nearby by smelling blood from his clothes
WhiteTigerShiro replied to pupkin (DayZ)'s topic in DayZ Mod Suggestions
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Infected with Matrix Like Agility
WhiteTigerShiro replied to chrismgtis's topic in DayZ Mod Suggestions
Completely irrelevant. The difficulty setting of a server has no bearing on Zed behavior. It really only effects HUD settings*' date=' such as no crosshair, or no nametags when you target another player, and a few other things that I can't recall off-hand. The game itself (including zeds) is exactly the same regardless of the setting. *Technically it also effects whether or not 3rd Person mode is active, but every server enables/disables that setting based on whether or not they want it anyway. -
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Tactical Bacon and other Items
WhiteTigerShiro replied to Crewman #6's topic in DayZ Mod Suggestions
*Snickers immaturely* -
Simple Solution to Loot Farming via Server Hopping
WhiteTigerShiro replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
The difference is that "blinking into and out of existence" isn't an intended part of gameplay, and something that Rocket has already said he's going to fix. -
That gun you really wanted? You found it? Well its gone!
WhiteTigerShiro replied to deviantdigi's topic in DayZ Mod Troubleshooting
Basically, if you try to cram something into a space that won't fit it, it vanishes into a black hole, never to be seen again. It's a known bug, so the devs are looking for a way to fix it. -
Killing zombies doesnt do anything
WhiteTigerShiro replied to nooblord's topic in DayZ Mod General Discussion
Honestly, killing zombies should feel pointless. After-all, these are the same guys who over-ran the damn army. Frankly I like how killing a zombie is instantly met with an "Oh shit, do I gotta start running, now" reaction. Maybe it'll only draw one or two, maybe it'll draw an entire battalion; only one way to find out, and it's only worth the risk when you really have no other choice. -
Is it me or does this sounds like a good idea
WhiteTigerShiro replied to Jhenryis1's topic in DayZ Mod General Discussion
I dunno, go post this on the Suggestions Forum where it belongs and I'll let you know what I think about it. -
Bunnies are cuter, though.
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The last thing Day Z needs is people bunny-hopping from one place to another.
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Sounds to me like you had a hacker. I've never heard of anything like that ever happening.
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Completely pointless. This game needs a lot of ironing before anyone should give two shits about the character models.
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I don't think he means something run by an NPC specifically, just a store that sold guns before the outbreak and is now abandoned with rare weapons. Still, it's a completely pointless idea. As already pointed-out, Berezino is already an attractive landmark for people who spawned up in the northern areas and/or want to avoid Cherno/Electro.
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Crawled all of the way from Elektro to Cherno
WhiteTigerShiro replied to Sterling (DayZ)'s topic in DayZ Mod General Discussion
Because some people enjoy playing the game for the sake of actually getting into it and trying to survive no matter the odds rather than just restarting at the slightest opposition to our Deer Stand farming runs. -
Please use the search feature. 8 topics on the first page alone for this very idea. Post on one of those topics and just keep a conversation going. We don't need to clutter the Suggestions Forum with dozens of reposts.
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how many ppl will quit when.....
WhiteTigerShiro replied to btrizzle's topic in DayZ Mod General Discussion
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That gun you really wanted? You found it? Well its gone!
WhiteTigerShiro replied to deviantdigi's topic in DayZ Mod Troubleshooting
Well eventually your kinda forced to learn. Or lose more gear due to the bug. Its an error and should be corrected regardless of dayz experience. Keep in mind suggestions are made to improve dayz. Bug reports, not suggestions. Keep in mind this is game is in Alpha test (aka, before even Beta testing), so there's going to be bugs. Items disappearing is already a known issue, so it's a waste of time to "suggest" they fix something that's already on the to-do list. -
You mean like this?
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Finally a Realistic way to solve the shoot on sight!
WhiteTigerShiro replied to BossFi's topic in DayZ Mod Suggestions
You call this "a realistic" method, yet the idea requires some mystical force that prevents someone from putting-on a white doctor's coat if he's killed too many people? -
Can I move the debug monitor?
WhiteTigerShiro replied to TYLERLIKESTACOS's topic in New Player Discussion
Eh. You make the exact same sound and have the exact same visibility for each stance and movement speed combo. The rain and fog will change that up a bit and take a little getting used to, but even that'll be the same story. "Oh, it's foggy so I have to be back a little further than usual". I'm not saying that you can't look at your sight/sound meters, or that you're a bad player if you do; just saying that it isn't too much of a handicap not having them since you can just as easily learn how to avoid them with simple practice. -
Can I move the debug monitor?
WhiteTigerShiro replied to TYLERLIKESTACOS's topic in New Player Discussion
You honestly don't need your sound/sight icons, anyway. They're useless. It's all about knowing how far or close you can get during different stances and movement speed. -
Simple Solution to Loot Farming via Server Hopping
WhiteTigerShiro replied to ZedsDeadBaby's topic in DayZ Mod Suggestions
Someone probably already mentioned this, but this idea doesn't really mesh with this game's pretenses towards realism. The only way to explain this idea is that some magical force causes the character to not be able to pick anything up. I agree that server hopping needs to be fixed, but adding-in arbitrary magic-based limitations to a player is going to clash with the very feel of the game. -
Probably something to report to the bugs section, not suggestions. ;P
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Make inventory weight based instead of slot based.
WhiteTigerShiro replied to americanman1243@yahoo.com's topic in DayZ Mod Suggestions
Slot-based inventory makes more sense than weight-based. An item can weigh next to nothing, but still be cumbersome to carry. Meanwhile a heavier item could be fairly easy to lift and carry if it's easy to get a grip on.