Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Hallker

Members
  • Content Count

    73
  • Joined

  • Last visited

Everything posted by Hallker

  1. Hallker

    Spawn at tents...

    It would be really great if it is possible to spawn at your own tent.... when you find any tent... and you will deploy him somewhere... it would be great to spawn there in case of death.... This could be limited like you if you die to close to this tent you will spawn at coast.... or that you can spawn on that tent only once per hour.... if you die twice per hour it will spawn you at coast again.... The way that it is now is too frustrating.... when you die and you have to start all over.... its really a downer for me and my friends... Like few days ago.... we played DayZ everyday but than we run into hacker and everytime we killed him he spawned again at same spot with all gear so at the end he killed us.... and whole 5 members party must start all over.... and thats just bad
  2. Hallker

    Pending Update: Build 1.7.2

    I am really looking forward to improved Zombies behaviour... if they will behave "normally" like not zig zags or teleporting... no super speed... and no going trough the walls and doors it would be enought bug fixes for me... (maybe fix that barbed wire and sandbags too) But i am also excited about bear traps if they will not spawn everywhere... it's a nice way to secure tents :)
  3. Hallker

    Pending Update: Build 1.7.2

    Stop crying you babie about these bear traps.... you have to be careful in this game so this is only another dangerous things... There will be tweaking zombie behaviour in this patch so building will not slow them anymore... this is hardcore game... for persitent players who are not bitching about everything.... if you don't like changes they made go play something else...
  4. Hallker

    I MADE A DAYZ VIDEO CHECK IT OUT

    No it was not!!! This is more realistic way.... in real live murderer will not wear a bandit skin.... and you still can say who is bandit by his heart beat
  5. Hallker

    Unique Crafting System with Explanation

    Well crafting is a good idea but i rather would do it like you have some choices which directions you can go... Like skill points and talent tree.... you can be really a master in one profession (guns) but suck in others or you can know basics in all.... or you can learn some basics stuff from one and than focus on another...
  6. Hallker

    Pending Update: Build 1.7.2

    Well from my point of view... 15-30 seconds would be enough.... no one would risk to disconnect in front of someone... And there is smaller risk to be spotted and killet in this period
  7. Well i have to agree with this man. This is Alpha test. Rocket several times confirmed that he will tweak run overall behaviour of zombies (like detection, speed, pathing etc etc) so stop cry you babies... About Zeds.... they are not walking dead but infected people... they have healthy bodies... only their minds are sick... So complaining about opening doors and etc is nonsense... Deal with it... This is survival horror game... you have to be scared... you should be afraid of them... and if you can't handle don't go near to them :)
  8. Hallker

    Pending Update: Build 1.7.2

    Keep with the good work Rocket!!! You are really one amazing developer :) I am really looking forward to changes you have made... if Zeds will seems more natural it would be really great!! I would like to ask if is somewhere post some sort of plan.... what you would like to implement into the game and what we can expect :)
×