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ComboBreaker

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About ComboBreaker

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    Helicopter Hunter
  1. Was already promised by Rocket in standalone.As a default option.
  2. I loot barracks on the Airfield and then hide in trees somewhere near in ghillie suit.No loot for everyone.Creates a whole new level of griefing.
  3. ComboBreaker

    Remove Teamspeak.

    What about RL phones,huh? Also,maybe 2 players are relatives and live together and have 2 computers in the same room,what are you going to do about that? :P
  4. I know that my idea about loot is not perfect.If you have a different approach to it - post it down,just remember that it should be impossible to loot same place on different servers and it should be impossible to affect loot chances of other players to avoid griefing. When the standalone will come,cheaters and dupers will not be a common problem like they are now.When duping and cheating will dissapear(lets hope for it),people will start to use other ways of getting gear without effort - and server hopping will become a new DayZ's cancer. Whats bad about MMO type of looting?As it stands now , all weapons appear when you are near 120 m. away from loot point,so its basically the same thing. and to 1).The difference that it becomes impossible to farm loot.Besides,I dont see a huge difference between farmer and server hopper - you are using the same place you've searched more than 1 time in a row. 2).If you like DayZ you won't be waiting for 5-7 days to gather loot in the same place - you'll travel somewhere else.There are 3 airfields,few military bases and a lot of civilian-military structures already - enough for 5 days if you are on foot.Dont forget that in the standalone the map will be bigger,so you'll have a plenty of places that would be worth visiting.DayZ is an Antigame(quote from Rocket) so it does not have to be nice to player.For realism's sake you would not stay in the same place after you've looted it - you would move somewhere else.
  5. Taken from "Solution to DayZ's worst problems.(Server hopping,Loggers,Self-defence)." Greetings! As far as I know,Rocket is not going to make any significant changes to Dayz mod at the moment,focusing on standalone.Since standalone is not as Arma dependant as it's mod-ancestor, most annoying things in the game can be fixed like: Server Hopping that results in weapon and ammunition abundance.Players do not travel around the map,since there are few places that are worth visiting. Loggers who obviously make game less fun and fair.Im talking both about PvE and PvP loggers. Inability to kill in self-defence and not become a bandit.(yes,if you were hit first,then its self-defence,but what if you were shot at , shooter missed and got shot himself?) Solution: Loot piles are presented not by a weapon/food/equipment models,but rather by a stationary pile of garbage.When you come nearby it,you are given an option to search for loot.Once you've searched it,pile opens an inventory screen,with items that are generated randomly with the same chance as it is now for each item.Then you are able to put stuff inside your backpack or leave loot untouched.Each pile holds loot data for individual,so 2 players can get different loot from the same pile.Why it is needed?Well,each pile sends information to a hive server about it's looter.Searched pile won't give loot to the specified player for 4-7 days(real time!).So,once you've searched every loot pile on Balota's airfield,you will HAVE to move somewhere else! Players will travel to new places whether they like it or not. and 3. Each player is surrounded by a big invisible "bubble" that indicates this player's safe zone.It's size should be roughly 4 meters.Basically it is a part of player's hitbox.If someone shoots you and the bullet flies through your " safe zone " , then you are in combat(cant log out,even though you were not damaged) and at the same time you can shoot this player without becomming a bandit,since he started a fight first.You cant log out when there is a zombie inside your "safe zone" even if it is not aggroed. Thoughts?Feedback?Was suggested before?
  6. Yeah,Rage,that'd be annoying as hell to check out each pile...I would not have anything against though if I knew that every weapon in the game was found in a "fair" fation.Looting huge places would require even more teamwork,as scavenger would spend more time on searching gear and supplies. And to avoid annyance , loot piles could be reduced in numbers and chances of decent gear could be upped to balance it out. P.S. : I dont think that cheating will be a problem in upcomming standalonge =)
  7. ComboBreaker

    Thermal scopes.

    I personally think that the game's most rewarded skills are ability to stay hidden and finding your enemies before they can find you. Thermal scopes just fucks that up and ruins the game.I dont care that scope is on riffle,noone can stop you from having a sniper riffle in your backpack or sniper buddy nearby.Hell,even if it was just a thermal binocular taking up 10 slots,it'd be still unfitting for this type of game.No balance crutches like "batterty dependant" can fix this broken mess.DayZ won't suffer and lose anything if it will dissappear. I think that most of thermal lovers here are simply owners of the aforementioned thermal weapon and thus are against it's removal.Guys,in standalone you'll start with a fresh character anyway,so be unbiased please.
  8. Thats a whole different topic,but you are totally right,
  9. Greetings! As far as I know,Rocket is not going to make any significant changes to Dayz mod at the moment,focusing on standalone.Since standalone is not as Arma dependant as it's mod-ancestor, most annoying things in the game can be fixed like: Server Hopping that results in weapon and ammunition abundance.Players do not travel around the map,since there are few places that are worth visiting. Loggers who obviously make game less fun and fair.Im talking both about PvE and PvP loggers. Inability to kill in self-defence and not become a bandit.(yes,if you were hit first,then its self-defence,but what if you were shot at , shooter missed and got shot himself?) Solution: Loot piles are presented not by a weapon/food/equipment models,but rather by a stationary pile of garbage.When you come nearby it,you are given an option to search for loot.Once you've searched it,pile opens an inventory screen,with items that are generated randomly with the same chance as it is now for each item.Then you are able to put stuff inside your backpack or leave loot untouched.Each pile holds loot data for individual,so 2 players can get different loot from the same pile.Why it is needed?Well,each pile sends information to a hive server about it's looter.Searched pile won't give loot to the specified player for 4-7 days(real time!).So,once you've searched every loot pile on Balota's airfield,you will HAVE to move somewhere else! Players will travel to new places whether they like it or not. and 3. Each player is surrounded by a big invisible "bubble" that indicates this player's safe zone.It's size should be roughly 4 meters.Basically it is a part of player's hitbox.If someone shoots you and the bullet flies through your " safe zone " , then you are in combat(cant log out,even though you were not damaged) and at the same time you can shoot this player without becomming a bandit,since he started a fight first.You cant log out when there is a zombie inside your "safe zone" even if it is not aggroed. I know that my idea about loot is not perfect.If you have a different approach to it - post it down,just remember that it should be impossible to loot same place on different servers and it should be impossible to affect loot chances of other players to avoid griefing. Thoughts?Feedback?Was suggested before?
  10. Would make zombies even more annoying,but well...Why not?It forces you to actually fight.
  11. ComboBreaker

    Standalone Poll: First Person Only?

    Remove 3d person altogether. Why?Peeking around borders when lying near the edge of the hospital roof (In Cherno or Electro) gives you an amazing view,while you are completely invisible to other players, even if they are actually checking out hospital's roof,expecting an ambush. If this is not a valid reason,then I dont know what is.
  12. ComboBreaker

    Post your favorite/best survival tip

    №23 Dont bother going north without getting some morphine in towns.
  13. ComboBreaker

    Mi-8 Helicopter?

    Well,hax are bad,but it seems that this guy've decided to use hacked vehicle to help others out and I dont see a huge problem with that.I hope he will get away with a warning instead of the ban.
  14. ComboBreaker

    Can you farm heli crash sites?

    I really hope that they do respawn loot - I've found a heli , with bizon and 2 FALs nearby...I've gathered all other garbage and removed it so it can spawn new loot,but seems that my work was for nothing. Im really dissapointed - I was hoping for a sniper riffle.
  15. I've stopped playing at night when I've been crawling around thinking that Im unseen and then I've decided to turn gamma on...I was a sitting duck for all this time. So,unless you turn gamma on,you are at disadvantage(Im not even touching NVGs here).And that kills one of the most fun experience - try playing with a friend at night without gamma tricks - one lights enemies with flashlight,other shoots.Do not keep flashlight turned on when it is not needed , use chemlights not to lose each other.Its a great fun.
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