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Gezus

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Everything posted by Gezus

  1. Sometimes it's not the Zeds you have to worry about.
  2. LOL. I just snarfed coffee out of my nose.
  3. Gezus

    Damn 4.3 u scary!

    What he ^^ said.
  4. Gezus

    Damn 4.3 u scary!

    i will find out his exact specs. I am the guy who died :P Though.. now that I think about it.. we both run gaming pc's and both get really smooth 60 frames. I am texting him now for his setup. I run: AMD Phenom II x6 1090T 16gigs of bargain bin Gskill ram MSI GTX 460 TwinFrozer and we use Mirillis Action to record in glorious 1080p if you look at the other video "Trouble in toque town" you can see my video.
  5. Gezus

    Damn 4.3 u scary!

    It's funny you say that.. It's the first thing I said when I watched the finished video!
  6. Gezus

    Damn 4.3 u scary!

    Oh man .. this was the most fun I have had since launch. :P just wanted to share our first day with you guys. hella fun.
  7. Why request this? .. just like the OP .. people wont take the time to read it anyway?.. Considering it more or less ALREADY exists..
  8. Gezus

    Press Vest ONLY for Streamers and Youtubers

    Ugh.. this just reminds me of the infamous "Minecraft Cape" debacle. No thanx..
  9. Gezus

    Adding Random Encounters?

    I think as we go further down the road in development these things will start to happen naturally. Some quick examples. - Once there is vehicles.. you might see a plane/heli crash.. or a bunch of maniacs speeding down the train track in a broken down school bus at 4am. - Weather will help with this as well. making it harder to get around. perhaps blocking some areas.. or making it hard to see in an intense rain storm.. or the sun blinding you off the freshly fallen snow. - Spawning. Once the entire world isn't spawning on the coastline. we might see more bambi's in the north half of the map rather than full geared out military mega machines who farmed the whole way up at night on a server with a population of 2. Hence more opportunity for interesting player interaction rather than getting slaughtered as soon as you approach anything. - Loot value. There is way too much of EVERYTHING right now.. Seems completely silly to see 25 people running around in complete military garb with fully kitted out M4's.. It's scary to go anywhere. It happened in DayZ Mod, I am sure it will start to happen here.
  10. Gezus

    Adaptive Artificial Intelligence for Zombies

    I actually "sorta" like this Idea.. Maybe not ALL zeds.. but maybe some.. This is not an unheard of experiment in zombie culture. In fact George A. Romero's "Land of the Dead" is a movie that explores the idea of regardless of "Dead".. perhaps ALL things "learn" and "adapt" to their surroundings. Also .. for the record. The last time I checked.. the zeds in DayZ are NOT walking corpses.. they are in fact "infected" humans.. Link for reference. http://www.imdb.com/title/tt0418819/?ref_=nm_knf_i3
  11. Gezus

    DayZ should be set in Autumn - here's why...

    I would rather see dynamic weather/season cycles. We already have pretty dynamic Day/Night cycles. Would be a great addition to have the seasons change just like IRL.
  12. Gezus

    How to make the map more engaging.

    Quite possibly the most educated [suggestion] I have read in weeks. I love all of this. I feel like this + smarter item spawns would make this game perfect.. When I read your soccer idea I immediately thought how cool would it be if you came across a soccer pitch and there was actually a bunch of survivors playing soccer.. The reason everyone kills is because really.. its all there is right now.. imagine if you could join an actual colony.. as for the smarter item spawns all I mean is... I shouldn't be finding an M4 in a kitchen in some isolated town.. however.. finding a hunting rifle in a barn seems legit. I also think that weapons need to be rarer. doesn't make sense to me that a large % of the population is running around in military grade clothing and carrying an m4 fully stocked with military grade attachments... also .. ammo .. there is WAY to much.. we should have to really think about wasting our last 4 bullets on a zombie or random stranger that just happens to be running by. Would FORCE more NON combat interaction..
  13. So.. last night I found an Acog that was "damaged" carried that son-of-a-bitch for 3 hours... finally found an M4 and proceeded to attach the site. However when I went to ADS the glass was shattered. Well played DayZ.. well played.. Also .. as a friend and I logged in and saw it was night time we complained about it being so dark we could barely see.. though as we ran blindly towards the military base we knew was down the road, and the moon rose a bit higher in the sky. I then realized that it was noticeably brighter. Again.. well played DayZ. Anyway, I digress. I came here to address the broken Acog site. I think that ALL items in this game should have effects based on their durability. Maybe things like: - Boots damaged - run speed slower due to blistering, cold feet. - Backpack damaged (Or anything with "slots") chance to loose items randomly as a result of running too much. Thats all I can think about off the top of my head right now. But you get the point. Oh! also .. I remember saying this last night.. I would be bad ass if when you put sunglasses on you got a dimming effect in game, and maybe lens flare from the sun was a bit milder! That alone would be enough for me right now :P
  14. Wow.. not very often I find someone who knows JTHM.. :P
  15. Gezus

    Laser Pointer

    Although I agree, perhaps having Zombies react to this would be silly.. That being said.. being able to use a lazer pointer for mind games.. Cool. Especially if weapons eventually get "visible" lazer sights.
  16. I guess another option would be something as simple as damaged gear loosing some "slots" ie: Pristine backpack with 30 slots, Badly damaged only has 15.. and so forth.
  17. Gezus

    #1 priority issue needing to be fixed

    I can here to say I agree that this is something that needs to be adressed. However.. i disagree that this is #1 priority. I know that the game currently feels.. "Floaty" for lack of a better word. But I am sure it will be fixed as we head further down the A L P H A path. Just as collision glitches (aka Floor swimming) and hit box detection will be fixed. remember this game is running on the same engine as Arma 2 and as such will have the same sort of issues. Good news is.. this game is in early development and I am confident that the dev team will be working towards improving it.. just as the Arma team did.. with Arma 3.
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