DayZ is not really comparable with EVE because you can easily change your ID. It's already hard to recognize any player you see on the street. Your (survivor)skin changes every spawn, you can easily change your name. Your ingame-history means nothing EXCEPT for the bandit-skin. That's a huge difference to EVE, where players are bound to their character by name and progress. Imho, the Bandit-Skin is a valuable addition to this game. First: It makes playerkilling being more meaningful and have consequences. Second: It somewhat of a counter-movement to the CoD-mentality that grows latley, where everybody is killing everybody on sight for no reason. Like this is a deathmatch shooter, instead of a survival simulator. Third: It leads to battles between good guys and bad guys (think of Mad Max 2). Bandit-Skins might not be realistic, but Gameplay > Realism. You have to consider that there are several aspects, that are not realistic (e.g. being there 24/7, unchangeable traits, recognizable faces), because this isn't real life after all. Those aspects have to be BALANCED by gameplay-features like bandit-skins.