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Making the hatchet a secondary would make it too easy to kill zombies when traping them in buildings where they are slow. In my opinion its is currently balanced, because you shall not aggro zombies. If you play the game covert and sneaky like it is supposed to be you will mostly never be in the uncomfortable position to kill thousands of zombies.
A claymore mine would be sooo exceptional awesome. Of course such a device needs to be as rare 0.38% (equals to spawn rate of big coyote backpack) or even less like 0.19% (equals to spawn rate of GPS) in military loot areas. Everything else is already implemented in Arma2 http://www.armaholic...age.php?id=2624 Adding claymore mines would make looting camps a very risky task +1
@e47 #1 agree with you, for example more diversity in camo clothing such as different camo patterns would be nice #2 disagree, because zombies are zombies and players should be recognised as players every time. having a zombie skin would change the gameplay to even more camping which isnt fun
Barbed wire is absolutely balanced and shouldnt be changed in any way. In fact most people dont even know how to setup the fences correctly to really make entering buildings or rooms nearly impossible.
The status quo is good, there is no need to adjust this in my opinion, yet removing the painkiller would be an option. Its the most easy item found in the game and not necessarily needed in the first minutes of gameplay.
+1 for the plane I have read so many different ideas of new vehicles, guns and functions on this board but the AN-2 is the first one which fits in perfectly. Needs to be part of the game in the future.
The only thing acceptable would be a few more weapons which are "rare" and "very rare" For example a HK USP Pistol .45ACP using the same ammo as the M1911 but being very rare to be found at military spots would be awesome. More types and models of weapons dont ruin this game, its always the amount and the effort of finding them.