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Everything posted by a_ruttle
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Chernarus wasn't Communist, unless your ArmA2 campaign had the bad ending
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More ideas for the devs (gym & toilet feature)
a_ruttle replied to archamedes's topic in Suggestions
Yes because, when you're in the middle of a zombie apocalypse, and need to be able to cover vast distances fast, you'll really want to be doing workouts that leaves you weak and aching 3-5 times a week. -
The most 'armed' a vehicle should get is a Pickup truck with a PKM bolted on.
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Yeah, one of the main things that gave me the idea was the NAPA saboteur in ArmA2 who wears a half ghillie on his head and torso in a sort of brown grass colour.
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the idea is to make sporters and Cz common as opposed to everyone having SKS, mosins, Aks and M4s
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I do find it more irritating than anything else in dayz that the best way of getting stuff done is to sprint everywhere like a dog on speed.
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Most of my kills have been with the sawn off, it's great, you just have to resist the urge to splooge out all the bangy stuff you have immediately on seeing someone, put it right in his upper chest and let rip, the recoil will take the second shot up into his face.
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Should admins have more options at hand?
a_ruttle replied to kieran0saurusrex's topic in General Discussion
as per everything arma related, the future of DayZ lies in passworded communties. -
I'd love to see a more complex/in depth medical and wounding system to go with these weapon changes.
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M4s aren't the sort of thing the US would leave behind in Chernarus, Chopper crash sites should be the only place to find non Russian/eastern/civilian weapons
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Where did you hear late 2014/early 2015 from? Sounds like another completely false bit of info made up by someone that will later be used in some inane drivel complaining 'slow' progress being made. It wouldn't be bad going to have it in Beta by then.
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In the mod tents could be placed [usually hidden in remote parts of the map inside pine trees] and you could store loot in them and they stayed after restarts etc. Hoarding simulator 2012.
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Three things that completely ruin the DayZ experience...
a_ruttle replied to Daricles's topic in New Player Discussion
KOS has been a thing since the mod, at first it wasn't that bad, but as more and more players came it got the way it is now, It's not the ones that shoot you in NWAF and the like, that's grand, it's the ones that linger around the eastern settlements killing Tshirt armed freshspawn -
Three things that completely ruin the DayZ experience...
a_ruttle replied to Daricles's topic in New Player Discussion
Wow, the thread immediately deviated into the KOS thing, the problem outlined in the thread, and the problems that plague dayz, are the hoppers and something needs to be done to stop it. It just ruins dayz completely -
Deer Stands - What Do You Want To Spawn There?
a_ruttle replied to Katana67's topic in General Discussion
I doubt hunters would leave their weapons up in the deerstands, hunting supplies, like Knives, rounds for hunting weapons, maybe scopes and other utility items like rope etc should spawn in them -
I wish they'd make the 'tacticool' AKM parts rarer, like the rail handguard, scope and drum mags
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The ruger Mini 14 has everything I want but don't get in the Sporter 22
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Safe zone, you mean the main menu surely? Edit to add, I don't normally go out of my way to kill 'peaceful' players, but if there was a safezone I'd spend all of my time on Dayz camping outside of it, because safe zones are weak.
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YES, someone else who had this idea, altering the suit on the go would be nice too, like crawling from green to brown grass and quickly changing the foliage in one part or more of the suit.
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Indiscriminate booby traps would be more bad than good, they'd cause a surge in people hopping between recently reset servers etc. Big, obvious to the keen eye [ie those who pay attention to their surroundings and don't sprint about NWAF] traps like bear traps and animal snares that disarm after no more than 1 hour from the time they were placed would be ok, maybe even the odd landmine [rare] that can only be placed in soft ground like say a forest floor once they add loot storage systems like tents etc.
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Or they could just add different sizes of FAKs, like a small car kit, with gauze, bandages, a scissors, some sterilization stuff, then a 6 slot one then a bigger one
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I never said anything about every caliber, though I do feel once we have more loot spawning on servers etc they should make every weapon fire the ammo it fires IRL, this isn't as big an undertaking as it sounds, we already have pretty much all the common rifle calibres. There's a big line between Humvees/Apaches and an old 7.62mm Battle Rifle. Like, they changed the anims for weapon holding etc to replicate that the survivors are not of a military background and have no training, why would they be able to fly an Apache, and why would there be an Apache left in Chernarus though a UAZ or pickup with a DSHK or even PKM attached would be grand, as they leave the gunner horrifically exposed, and make sense in the setting that Chernarus provides. The bottom line is, this is DayZ, it isn't like any shooter or RPG or MMO or whatever that you've played, not even like ArmA the game series it was born from, you don't get to pick weapons that match you up to the opposition, you start with zilch and scavenge, if you get lucky and find a chopper wreck or western military spawn and get a lucky G3, you deserve an advantage over me and my farmhouse looted Sporter 22 in terms of fire power
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Pinch and roll?
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different colour tape armbands/taped cross etc on the back
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DayZ Virtual Paper Doll - Community Clothing Suggestions (v1.30)
a_ruttle replied to Evil Minion's topic in Suggestions
DPM is fairly popular in Russia right now, I've seen a few Ukrainian paramilitaries wearing old DPM, aside from that Flektarn, US woodland BDU and Russian Camos make the most sense, maybe Marpat left over from arma IIs cherno storyline