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Marten (DayZ)
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Everything posted by Marten (DayZ)
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Trigger system for bandits
Marten (DayZ) replied to UnitedStatesOfAmerica's topic in DayZ Mod Suggestions
Like the idea of different music in the game, could ad some more atmosphere. But using it as a weak bandit skin system. Nooooooooooooooooooo!!!!!!!!! Just another unrealistic punishment system . You just don't mutate a mp3 player (that alerts everyone) on your body because u kill people. See the "living hell" thread if u want a good way to encourage teamwork. -
Possible solution to paranoid killing
Marten (DayZ) replied to soaltrain's topic in DayZ Mod Suggestions
U realise that this is just a punishment for bandits. I u want to be a bandit u need a bandit skin, so everyone will know ,that u are a bandit and will shoot u, So NOOOOOOOO. If u want to know why there should be no punishment systems or stuff like it to solve shoot on sight. Use the search function!!!!!!!!!!!!!!!!!!!!!! -
Not so sure about how ur system is meant. Assuming those modification apply to everyone one the server? ( Correct me if I'm wrong) In that case it's an intresting idea and no punishment system. I see how it makes sense in reality: More people that are alive so less food More shooting so less ammo. But not so sure, that this would be enough to solve all that shoot on sight. But it could be a step in the right direction. But if it's not for everyone on the server then it's a punishment system and my answer would be "no".
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No, If u want a savezone find guys and make it. Although shoot on sight is a prob, solving it by something the game forces on u, like murder punishment or safe zones is not the way. If u want no why? USE THE SEARCH FUNCTION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Very nicely said DreamDragon. Banditry is no problem but everyone shooting everyone on sight is.
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Nice Idea mic volume is to low sometimes. So u could be sure this way. But only nice don't think it wil solve the shoot on sight prob.
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So if u kill infested would u get the marks and the blood too and psychic probs as well? So either this makes no sense or it would be useless if u made it realistic. This is just another penalty for murder and therefore should not be, if u want to know why use search function. Although dirty clothes are cool but see other threads.
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Eliminate the Bandit/PK'r Advantage
Marten (DayZ) replied to fish911503's topic in DayZ Mod Suggestions
Sry honestly I didn't even read ur first post correctly. So u want to have the bandit skins back for psychopaths. I see how making this depend on the community would solve the problem of self defence. And honestly I believe in the people and I don't think that abbuse of the system would be the problem. But I see this game as a Roleplaying game, U play some survivor in a world that went to shit. And these are all the presets from the game. Now u can decide which role u play. U could play the psycopath role, so killing everyone just for fun. Well I don't think those guys are a problem per se. It's a role in this game. They were psycopaths or had phycophatic tendencies before the outbreak, but there bevaviour was suppressed by society in some way. Now society does not exist so the beast is unleashed. That's a role. And since there is no society, marking guys as murderes your sytem makes no sense, cause when u get killed by one u can't tell anyone else, cause u are DEAD. And going to some website and accusing people of murder is unrealistic, cause dead people can't talk. So my point is this. This is a rolegame and your role in this starts with spawn and ends with death. And the next spawn is a whole new role in this game, that doesn't know the things the role u played the minute before knew. Of course u can play a role that is like the one u played before but it's not THAT role(cause that role is dead). So the accusing part is just not reality. And now sure u could argue there could be some wanted list in the game world, but u could only contribute to it, if u survived the murder attempt. So playing psychopath is not really the problem it should be allowed and only maybe punished if somebody IN THE GAME sees u doing it. Cause that would the role of "U see some murderer and want to bring him to your arbitrary law", So u could think" I think there is no prlobem in the game". But yeah there is. Right now everyone is playing psychopath judging on all that shoot on sight. So that is a prob cause not everyone is a psychopath in reality and humans are normally social, even if they life in a dangerous world ( look into the past), And as I explained. Solving problems like this with some kind bandit skin punishment makes no sense cause it collides with the roleplaying character of the game. A part a game like this needs to fulfill the claim of simulating a real Zed world.(Real in everything except the existence of the infected/Zombies ) Hope I didn't skip something important u said, between insulting people. It would be much easier to discuss with u, if u weren't insulting all those people and just would ignore them. Reading all that insults takes some time u know, -
Eliminate the Bandit/PK'r Advantage
Marten (DayZ) replied to fish911503's topic in DayZ Mod Suggestions
So how does this benefit anyone? Even I read and learn all those names on the list and then? I don't see the names over heads? And if I kill al lot of people I'm on that list. Yeah so what? It doens't change the game in any way. And it makes no sense if u get shoot in the wild u are dead, so u can't tell everyone who has killed u. Although shoot on sight is a prob, punishments systems are crap!!!!(See the one zillion threads about those) -
Solution to all of your DayZ problems? MAKE FRIENDS
Marten (DayZ) replied to MalleusX's topic in DayZ Mod Suggestions
Of course u could always blame the players sure. But tell me about one place in this game u can't raid by yourself.? I mean tell where in the game Zombies can overwhelm u or be dangerous. If I die from Zombies it's because I was stupid, ate some stuff and played at same time or I hadn't found any weapon so far. I mean Zombies are just not dangerous in this game. And that's the prob. U just don't need other players in the game for ANYTHING. And why? The game is to easy, So I see things u could do to foster teamwork. And that is make Dayz LIVING HELL. And make more things in the game were u need friends. Things like: -One shoot with ur gun in a Village and u have at least 10 infected coming at u from all sides. - do the same in cherno or elektro and there will be a hundred infected coming at u. - more infected people lying around and u cant tell whether they are dead or alive. - infected everywhere - "headshots only would be cool but since they are only infected this makes no sense" so at least make them more resilent to body shots - ammo should be rare as gold - sneaking around should take a lot of time, skill, and some luck - ......( has been discussed in other threads) And this would be without some crappy "The game forbids u" or "don't do that cause u get a red bar over ur head" game mechanic. And I'm sure if Dayz would be a lot more difficult in the zombiepart people will think more before they shoot everyone on sight. I don't really blame anyone right now for shoot on sight. I mean think about it. U see someone and then u think. I don't need that guy for anything except for being betrayed or being shot at. So I will kill him. Now the same if the game would be like hell, I need him to raid that village over there, without him the zombies will kill me, or it will take me hours creep around all those zombies. And I have only one magazine or less and wasting bullets on him is risky cause he might also have only a few bullets mayby one coke and some beans. Sure he could betray me but otherwise I will die anyway or at least it will cost a lot of time more and it will be much more difficult. So at least I won't kill him right now. Sure there will still be guys who are scarred of other people and shot them. Or they will loot u even for ur one magazine that doesn't fit there weapon and that one coke with beans instead of village with more things. But there will be people who don't shoot everyone on sight. -
Solution to all of your DayZ problems? MAKE FRIENDS
Marten (DayZ) replied to MalleusX's topic in DayZ Mod Suggestions
Yeah i know those tips go away from the coast and so on. But I have to say in the north they just shoot me too. Funny thing is, out of the 3 friendly encounters I had so far 2 were in elektro and 1 one was on that airfield near the coast. So u agree to that meeting friendly people is total luck. I have rate of 3 friendly encounters( yeah i can remeenber those rare happenings) to round about 50 shoot on sight encounters. And that is my problem friendly encounters are insignificant if u look at whole experience. I'm not saying everyone I see has to be friendly to me. But right now nearly everone I see shots me. So if that ratio could be more like maybe 50 to 50 percent ( Maybe even more friendly). And yeah u could argue: It's the end of the world and everyone is seeing to themselves, But that's not reality, humans try to life in groups even if everythings around them goes to shit. I mean look into the past the world was full with dangerous animals and other dangers. But still people lived in tribes and groups . I couldn't agree less with your statement. U say playing with strangers won't replace playing with outgame friends. No. Playing with friends leaves out all the aspects of the social dynamics u get if u have to work with strangers to survive, And guess what it's the end of the world all your friends are dead, so u have to work together with other lucky strangers. But in dayz u just have shoot on sight mania. So playing with ur friends never ever replaces playing with strangers, Normally u don't shoot ur friends for some ingame advantage; cause u won't get that advantage, I mean either ur friend will come back and shoot u ( so u are even) or he will come back and claim all his gear back). But now imagine my so called "45 minutes best friend pipe dream" So u meet some guy and quess what he doesn't shoot u on sight, So u can get talk with him. Then after some talk and maybe even some trade of ammunition or so. U say " Hey u see that Village full with stuff we need, but also full with dangerous zombies so we have no chance to get that stuff by ourselves. So let's work together... (Maybe one of u lures the zombies away..., or together u have the firepower to shoot ur way threw,,, or there is some kind of gamebarricade where u need two player to get over it Now sure u can do this with outgamefriends and it will work. But imagine that guy u play with is not fully trustworthy or maybe u are not too. So u say so:"u lure them away and i get the stuff" Now he seems to trusts u so u get the stuff and now u try run so u have that stuff for yourselve. But that guy is not dumb and he anticipated ur actions and he awaits u outside that village. Now u are in a situation. Every bit of trust between u too is lost. Maybe he just shoots now. So I wouldn't blame him I tried to betray him first and I was not successful. Now I need to respawn and I won't probably see him again. And that's how it should be cause I'm dead in the game so that encounter with that stranger is over, Maybe i shoot him first, I get the stuff and never see him again cause he's dead. And tell u what if I were that other guy i wouldn't be mad cause I was not good enough to not get betrayed. Maybe we see eachother; we both get in cover so now we are in a standoff. The probability of dying is big when one moves, But wait we can talk to eachother so we work something out and we both will get away alive and we will split the loot somehow. So now we won't see eachother again cause u don't trust eachother anymore. If this would be the gaming experience for 45 minutes. DayZ would be a really cool game with horror survival and that social roleplaying aspect, Now I know not everyone is that "Diplomacy" roleplaying guy. But Dayz doesn't foster teamwork between strangers in any way, shape or form. Zombies are totally harmless. Except for blood there is nothing u need others for. U get a weapon, maybe some tools, and the survival Zombies part is over. That's it now u are bored and shoot people. And u can achieve all that with absolutly no teamwork. Maybe u could try to get a vehicle and yeah with that u need trusworthy friends. But since everyone shoots on sight u have only outgame friends for that. Or Maybe we just work togehter and split loot. After that maybe we will work together more often. Cause we know things like ICQ, Faceook or Email cause we life in the 21 century and work around all your little Problems. After a few raids we realise we play at the same times and the same style. And maybe we find more guys to play with us. So we try achieve really big things in the game. Like their could be some kind of "dungeons" in the game( a millitary base packed with zombies and other dangers and the finest weapons). And MAYBE (although that place is stuffed with loot) that guys I played with the last week turn out to traitors but sowhat "my fault or maybe their skill in deception". And don't have play with them again or have to see them. But it would still be a really cool gaming experience. Maybe split loot and then play again in a few weeks or so, cause we have achieved enough for the moment. Maybe raid the next dungeon the next day. Sure u can do that with ur outgamefriends. But betray them after u raided that pretty difficult dungeon and worked to it a whole week. I don't want to doubt ur friendships, but I wouldn't do that to my friends. So maybe this not desirable or feasible for some people. Problem is right now it's nearly to not possible in the game. Cause there's absolutly no reason to do it. I mean if u don't want that experience. All u (Ehh i would have to this that and that and I'm to lazy to do it, Guys) can still play with ur friends and achieve everything in the game. But I want a game where I can meet strangers and try to work together with them. And in that process I want the thrill of maybe being betrayed. And I don't want another game where every stranger I see puts a fucking bullet in my head. I mean for shooting everyone I see I can play Cod or so. I don't see what this mod gives me right now other than deathmatch, harmless Zombie creeps and a little little bit of easy survival. -
Solution to all of your DayZ problems? MAKE FRIENDS
Marten (DayZ) replied to MalleusX's topic in DayZ Mod Suggestions
Did u read my post? Even your in your quote I sayed "Maybe". And by maybe I mean that this should be an option in the game. Problem is that this is not an option in the game, it's the normal case, cause everyone shoots on sight. And if u had that experience in the game. That's good.......FOR YOU. I hadn't that experience and I tried to talk to people I met, but when I saw people they just shoot me. So tell me what I'm doing wrong here? I want to have ur game experience? What should I do in that 1-2 seconds (at best) between the moment I see people and the moment the first bullet is shoot on me. Normally I say things like "Hello" or "I'M FRIENDLY!!!!!!". Maybe their is some magic word like "SIMSALABIM" and nobody shoots u anymore? So there is a difference between "First team up with others ( have that cool teamwork) and then maybe make a battle with another group" and " shoot everyone on sight u see and kill all possible teamwork (ALL THE TIME)". And then. Reading someones post and take that one sentence. Than quote it out of context. That's a kind of a straw man argument. And than say "seems silly to me". That seems vicious to me. And don't be afraid to shatter my dream house. I mean u say u have that experience. So according to u it's possible. -
Solution to all of your DayZ problems? MAKE FRIENDS
Marten (DayZ) replied to MalleusX's topic in DayZ Mod Suggestions
One Question. Wouldn't it be cool if there was a game with Zombies were u could meet total stranger and than work together to survive and master the game. Truth is. Dayz isn't that game. Everyone just shoots on sight. Maybe cause they don't trust each but mostly cause u dont need friend in this game. So yeah u can meet with friends in the game and clans and u have teamwork sure. But that's like PvE with some turkey shoot on other players, cause u wont shoot on your friends and u dont need total strangers for ur group. But thats nothing near to the gaming experience u could have, if u meet some strangers teamup with them, build some kind of social structure in ur little group, and then u could have ur little intrigues and games which may end PvP and betrayal. Or maybe u hunt other groups or loot people, That would be a cool game. Or wouldn't it be? But that's not Dayz. I'm not against PvP and sandbox freedom. But I'm for cool teamwork, and by that i don't mean play with ur "normal friends or clanmenbers" who won't betray u. What I don't want is a sandbox "shoot everything u see" game. If dayz doesn't change I can play BF or COD and i will have a much better PvP experience and i will still have no "cool teamwork". Face it. Right now Dayz is just some PvP game with harmless zombie creeps and a big map, that has no aspect of "cool teamwork (like i described it)". -
This should be Pinned. Think this SlowVsFast Zombies is a often discussed thing. Would be nice to have an overview with as many players as possible about this. Also u could expand the poll so it's all wrapped up in one thread.
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PvP and other play style - a suggestion to facilitate them all
Marten (DayZ) replied to grrinc's topic in DayZ Mod Suggestions
Use the search Button!!! These suggestions have all been dicussed in the last 3 Days. I'm not against aruing about it but don't make so many new threads. -
Idea how to make killing a harder choice
Marten (DayZ) replied to Paladyn's topic in DayZ Mod Suggestions
First your malis are far to strong. And if u argue in the way, that people get psychologically compromised by killing people. Why didn't they they get psychologically compromised by seing all there friends, familly and everyone else die or getting infected? U probably are overestimating the effect especially because people will get tough in such a situation. This is just another one of those punishments system that shouldn't be in a Sandbox game. Sure right now there is too much shoot on sight. But this will not be solved by a punishment system that does not destroy PvP. Cause the problem is that there no reason for teamwork (Zombies are harmless and there is nothing else to do). So there should no punishment system before that problem solved. -
Finally a Realistic way to solve the shoot on sight!
Marten (DayZ) replied to BossFi's topic in DayZ Mod Suggestions
Yeah in the reality there is a society that makes that background checks. But Dayz plays after the end of the World. So also after the end of society. So if u go in a hospital and find Medic clothes, u can wear them cause there is nobody that will run background checks on u. Because THEY ARE ALL DEAD!!!!!!!!!! So if u find doctor clothes, u can wear them. And most of the people will not be able to tell, if u are really are doctor or not, just by looking at ur outfit. -
Suggestions to Improve Atmosphere
Marten (DayZ) replied to militantsausage's topic in DayZ Mod Suggestions
+1 to this. Except the Safe Zones. Total freedom is a key part of the game. Although there is to much shoot on sight and no teamwork at the time. That prob should not be solved by restrictions like save zones or the like. -
Finally a Realistic way to solve the shoot on sight!
Marten (DayZ) replied to BossFi's topic in DayZ Mod Suggestions
I like one part of your idea which is: Making more Skins available to players. Their should be a wide variety of clothes lying around like loot in the game. Maybe even some clothing stores. Of course this could be used for recognition in clans or so. Or u could wear them because they look cool. And furhter there could be clothes for cold days or so. Now the part i dont't like about it. Making it depending on the way u behave in the game. Really? That's total unrealistic, especially when there is no society. I mean who should prevent u from wearing a police uniform and murdering someone. There is no society anymore in this game other than the society u could build with players. And that bar over the head... Remenmber their names if they act friendly! I dont know what u see in the world but i don't see green bars over peoples head. And u normally recognise people by their face, behaviour and sometimes by their clothes. Since u cant put ur faces into the game and there is no system to simulate special behaviour of people. And I doubt that this will be in the game at any point in the future. And cloths! Even if there is a variety of clothes u could be still betrayed. So due to the games limits u have to use the name as a substitute for faces and other unique attributes, because that's the way to keep a maximum of reality. But green bars would be a minimum of reality. -
I dont understand why there is always the post "Rocket says they are just infected so get used to it or stop playing" That's not an argument. I mean sure Rocket makes the mod an in the end it's his decission. But isn't this part of the Forum called SUGGESTIONS????? So we can suggest things which we think would make the game better, and then discuss it. Sure u can say Rocket won't do it so u don't need to discuss, but that's no argument. So just let eyeryone else discuss it, because even if Rocket says so maybe he could change his mind due to good argument. And if eyeryone else wants to discuss it every week just let them and ignore it. I mean if u are so sure that Rocket isn't gonna change it. Why bother then. For eyeryone else who believes in argument and discussions in keep going on as long as u won't to. And now the SUGESSTION here is "making the "Infected" slow and stupid". I think. Cons: -Game might get to easy -to make the game more difficult then u would need more Infected, so u need better servers. Pros: Slower Zeds have there own touch with them, if they surround and u are out of ammo. U die because u overestimated yourselve by going into this village. That numerous slow horde is just more fearsome in my opinion. Being chased by the Infected doesn't really need Infected in this game u could also be chased by let's say hungry Wolves. Because the infected in this game lack also of other Zombie characteristics. In a lot of Zombie Movies some of the Zeds are somehow emotionally related to the survivors and so the survivors are often compromised by it. And I never saw my infected mother in this game and I don't think there is a way to translate this into the game. Being bitten by the Infected makes u one, so u need to be really aware of them even if they are slow. But there is no close combat system in this game to represent that. They are resillent and die only from headshots or total destruction. That makes them really fearsome. The infected here are just crazy rampaging persons which are as vulnerable as a normal man. There are innumerous hordes of them, they are everywhere, u cant get away, except u have a door or ladder to buy u some time to find another hidden way out or just reload. U can't really do that in the game. Sure sometimes ladders work but even then often u are trapped on the roof.(Nothing wrong about that, that's life). But if the infected are right behind u they climb ladders here. And doors they just open doors instantly, so u can't even buy some time until they break through with a door. Yes there are Movies like 28 Days but they work not because of running Zeds, but because the Zeds have the other characteristics. So that the movie is labelled as a Zombie movie and is interresting as such. So my point is. But in this game the infected have little to do that what I would call Zombies. Making them slow, stupid and innumerous would make them more like Zombies. And i think making them more like that would add more atmosphere to the game. So of course some parts of these arguments are based my preconception of Zombies, but I watch Zombie movie because of these, and i don't like running zombie movies as much as slow zombies movies. And sure the infected here don't need to follow my preconception. But since this is discussed frequently here, there are obviously others who have a similar opinion about this. And yeah this game is called Day(Z) and yeah I expected (Z)ombies. And till now I got only Rampaging Sick People chasing me forever. But for now it's an alpha, but later it would be dealbreaker for me. So in a way this is also about "which Zombies u like more", Sure Rocket could just decide, but since he obviously wants others to play this game. And since it's a very basic decission he could let this be decided by the community.
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Like that idea that there also benefits from being mad. But to encourage teamwork there are other things that should be done first like making Zed more dangerous and so on. But as a sanity system, that does not really punish players for murders, but makes the game just different for them, it sure could be another cool nuance to the game.
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Losing Your Humanity (Penalty For Murdering)
Marten (DayZ) replied to Ad-man's topic in DayZ Mod Suggestions
Yeah dont think someone should really punished killing by the game. Although all that shoot on sight is a real Problem. First it should be tried to encorauge teamwork by making the Zeds more dangerous and giving more things to do in the game. Introducing some kind of punishment System just for murders is a last resort I think. If u tried everything else and there is still shoot on sight mania and teamwork only between friends. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Marten (DayZ) replied to Time Glitch's topic in DayZ Mod Suggestions
1+ to this Hell should should wish to as hellish as Chernarus. -
Slower zombies, increased numbers.....
Marten (DayZ) replied to [email protected]'s topic in DayZ Mod Suggestions
+1 to this But u would need a lot more Zombies. Now the Zeds are far to harmless even with Marathon mode on. Especially the big Cities should packed with Zeds. And make it head shots only. That murder and then burn it thing seems not plausible. I mean there thousand to prevent a corpse from reanimating like put a bullet to the head, wreck its head completly, chain it to a tree, cut of all limbs... . Just let them spawn everywhere and increase spawning when sombody dies there, when a loud weapon is shot or when there the place is often visited by player ( Zeds could sniff you out, hear ur shots, or Zeds just want devour the corpses). And u shouldn't be able to run forever of course. Running Zombies are just not Zombies. And they die only by a bullet to the head. To round it up 28 Days Zombies are no real Zombies. But I fear, this could possiblie fail, because of Zombies will be even more harmless. -
PvP a solution that everyone can be happy about!
Marten (DayZ) replied to W1Z22's topic in DayZ Mod Suggestions
" It's unplayable for you and the other whiners, dont pretend like most people want this game to be more boring cuzz thats a lie." U realise that this statment is total crap first u say, "yeah u guys are absolutly wrong and u should not pretend that eyeryone want's the same thing as u" And than u say "That's a lie" Like ur word is absolutly right and u know the one truth. And everyone has to think as u do. U are contradicting yourselve in one sentence. And then sure u wont get shoot if u hide from all other players and every possible teamwork. And the rest of your statement. Stop insulting everyone if u can't discuss with other people via constructive argument then just shut up.