This is a terrible idea. Adding a punishment like this won't add fear, it'll only add anger and frustration. Imagine if you're a player who for some reason can only play for an hour or two a day, or even possibly a week for whatever reason, and you had the misfortune of getting killed early on. Now your only opportunity to play is gone until the next chance you get. How is that fair? Or how about if you're being as careful as possible, being patient and taking your time maneuvering through a town and avoiding anyone you possibly can, when out of nowhere some asshole who's sprinting through the town comes across you and blows your head off or leads a horde of zombies right at you. Is that a fair punishment? This idea would only turn away more players, which is not what the developers want. Why would they add a feature that would cater to the few instead of appealing to a wider audience? The only thing that caused fear for people was the unknown. It was when you were new to the game when you didn't know what to expect or what to do or how to play that caused the fear. Not knowing how zombies behaved, who to trust, where to go, etc. is what causes the fear. The perma-death during this learning stage was a bonus. But once you learned the game and found out what to expect, the fear dissipates. Even if this idea reintroduced the fear for you, it would dissipate after you get used to the feature and just be a huge frustration.