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Everything posted by EpsilonNaught
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Happy New Year!!!
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List of various suggestions for stand alone.
EpsilonNaught replied to Lupatchi's topic in DayZ Mod Suggestions
I definitely like the idea of matches running out and having to use flint and steel for more reliability. The hunger/thirst is debatable because if you are running around for miles you will need more energy and hydration, therefore need to eat/drink more; I agree it could be tuned better. I don't see how radiation would fit in but if there was a dilapidated plant that didn't dispose of waste then I guess it'd work. Squads already should be using some other form of communication (Team Speak, Mumble, even..Skype?) but perhaps radios would eliminate that. I'd probably stick with a third party chat program. I'd like to see hunting be more serious as well. It would take away from the boredom of killing other players after gearing up. -
NEW Map Namalsk : Craziest/Funniest Moment EVER!
EpsilonNaught replied to An_Atomic_Penguin's topic in DayZ Mod Gallery
Your laugh is maniacal. But funny vid anyway, nice. -
New private server looking for more players.
EpsilonNaught replied to [email protected]'s topic in Clan / Group Recruitment
Agreed, if you could give more information here, perhaps I'd be more likely to join -
My home server is the one I started on. I eventually joined a clan after a month and got to know the admin, so now I call it my "home" server.
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Old DayZ player here, are KOS and hacking low these days ?
EpsilonNaught replied to the_xxi's topic in DayZ Mod General Discussion
I believe it really depends on the server you join. I play on a private hive and most people (who are common to the server) aren't KOS. We all work together sometimes and fix up caravans and shit haha. -
Go into a forest and find a patch of trees thick enough to cover your tents. Don't take any obvious paths to get there either.
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I agree with the examples here and believe there are some scenarios in which using altf4 is the only option currently, but personally I've never been in the Bambi situation on either side. I think the function should be available, possibly server specific if it can be. A lot of people would say that having the ability to get out quick from a life threatening situation (hackers aside) takes away from the whole immersion experience that is the essence of the game.
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Pobeda Dam Haunting (Part 1)
EpsilonNaught replied to ScaryNachos's topic in DayZ Mod General Discussion
Does the music start right at the end? -
Amazing news! Cannot wait for more updates. Hopefully some more details come soon!
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This is why you never get into a stranger's chopper
EpsilonNaught replied to [email protected]'s topic in DayZ Mod General Discussion
Nice. Very classy haha. -
Yes it was hacked in.
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I really do not appreciate what you have been accusing us of. All of us are legit players looking to have a fun time. If you can't accept that, just leave us alone will you? There is no reason to be jealous of a good clan who has been working hard every day for over a month on the same server, and complain that you had a bad time. You have no idea what we go through everyday with hackers fucking up the server and ruining our progress. We know what it feels like, and we know hackers suck. We do not hack, nor will we ever. So I suggest you find a new server to play on if you don't like CA1, plain and simple, right? Good day, Sir.
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What to do when you've got all the gear besides killing people like an asshole
EpsilonNaught replied to omgwtfbbq (DayZ)'s topic in DayZ Mod General Discussion
I drive around and have races with friends...and also try to help anyone in need -
There is plenty of forested areas north of anything for camps. Just need to know how to hide them.
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Does this also fix issues with graphical issues due possibly to dead soldier bodies (at cherno, nwaf, berezino etc.) and bear traps (not sure if actually bear traps)?
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It's the same key as binocs, so toss the binocs xD, they have the same thing regarding straight visible distance but I believe the range finders offer NV..
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[Video] Helicopter Test on Single Player
EpsilonNaught replied to FelBRax's topic in DayZ Mod Gallery
There is a SP "hack" still floating around but its not publicly listed anywhere. Rocket wanted it removed some time ago for I don't know what reason. I'm sure you could find it after a few hours of searching... -
Tents no longer saving. (Not the usual server restart bug.)
EpsilonNaught replied to NocturnalS1n's topic in DayZ Mod Troubleshooting
I placed a tent before the most recent update and now it's gone so I really have no idea what is going on. -
That's hackers, not admin abuse, unless the admin was hacking...which is a double no-no
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How to Kill Camping Snipers!!!
EpsilonNaught replied to Godisadj's topic in DayZ Mod General Discussion
I laughed at the end there, but nice job haha -
What kills you the most?
EpsilonNaught replied to [email protected]'s topic in DayZ Mod General Discussion
Hackers.. -
Hotfix Build 1.7.2.3 Rolling Update
EpsilonNaught replied to rocket's topic in Mod Announcements & Info
Same. -
Part of me would have shot him, part of me would have not. I would have because he was an idiot for stopping to check his map out in the open. I wouldn't have though because I usually like to avoid a conflict.
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Do: -Speed run through cherno at spawn and sprint north -Take your time -Shoot on sight Don't: -Give out your location in side/global chat.. -Climb prone close to a roof's edge (unless you don't care about falling off on accident) -Shoot on sight -Drive without a debug monitor -Drive fast on an atv over a bridge or in a forest/hilly area