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Read-Only Mode for Announcements & Changelogs
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Stay safe out there,
Your DayZ Team
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Everything posted by Dr Klunk
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oh . thanx
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I just had a look at that video on Youtube that pretty much started all this DayZ fever that eventually led to a standalone. I hadn't seen it for almost 2 years when Dean posted it again on his twitter... I gotta say, I reaaaaally miss when Zeds were that fast and much more dangerous... reminds me of those scare Zeds on "28 days later"...
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We all talk about Arma2 engine's realism, and I would like to elaborate on this, in particular when it comes to Humanity. I applaud the up-coming removal of the automatic skin change when going below humanity "0", making you a "bandit". I would suggest that we totally remove the labels "bandits" and "survivors" alltogether and focus on humanity alone. We are all players and we all make decisions, some instinctively, some calculated - and this involves taking a virtual lives. I would however suggest, in the spirit of realism, that taking someones life, wether in self defence or in cold blood, affect your mental helth. We have already heard the new panic sound.. and I would like to see this sound together with the shakes, such as we expercience when badly injured. These sounds and shakes could appear more often when humanity points drops lower and lower-- making it easier to be heard, and harder to i.e aim your gun. Back in the late 80ies I was an avid RPG player for a few years, often playing the excellent RPG "Call of Cthulhu", based on the world of the horror novelist H.P Lovecraft. In this game, characters not only possessed skills in %, or characteristics such as strenght, dexterity etc in points. They also had Sanity points (maybe up to 100). As a character encountered/experienced horrors (such as killing people, or encountering horrors), he/she lost sanity points, making it more and more likely that he /she panicked in certain situations, and finally loosing his/hers mind totally when reaching "0" in Sanity, making the character useless. This approach made this RPG one of the most acclaimed and loved RPG ever created. Now, this Sanity approach is/can be quite similar to the Humanity approach in DayZ.. though in contrast to the Call of Cthulhu RPG, characters here could gain Humanity points, doing good deeds, such as giving blood, bandaging people, applying morfin on others.., painkillers etc etc... in small point increments. Making it possible to gain in humanity when executing medical procedures on others, would also inrease realsim; suggesting that it is important for one's mental health to interact with others. That said, not distinguishing bandits from survivors, you no longer should be able to gain humanity points when killing a bandit, as such as person no longer exists. You loose Humanity points regardless if the victim is more or less a "good/bad" person. This in my opinion would benefit realism in this game, making it more interesting, removing the boundaries between "good guys" and "bad guys".. just making us humans... with effects that are human as well.. I would even suggest, as with the Sanity points, that characters also loose humanity/Sanity points when encoutering Zs.. though in lesser degrees than when taking a virtual life... but more with big amounts of Z at the same time, just for the argument let's say you loose 1p / Z that discovers you.. maybe 100-200/person you kill. You shouldn't loose the amount of humanity points the victim possess-- but rather a set number. just my 2 cents... PS: to make it even more interesting, carrying morphine could be used to dampen the panic effects.. or introduce a new item; "Barbiturates" :) or maybe this is not politically correct :)
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finally!.. my most sincere congratulations to them and their family!
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http://www.helpivanmartin.org/2013/01/ivan-martin-free-on-bail/ I say "hurray"...
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Hell gents. On the tumblr site it is stated that " We will be assessing the results of our major architectural changes at the end of next week, and reporting the results to everyone when we have assessed that." Is the assessment done and what does it say? :D looking forward ...reeeeeeeeeealllly ... to the standalone thanx
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Heroes should get fuck all like the rest of the damn world.
Dr Klunk replied to Outypoo's topic in DayZ Mod Suggestions
i don't understand what you are after...want... please could you rephrase yourself? -
I'm about to rage quit DayZ forever... untill the standalone comes out .-.
Dr Klunk replied to ClankyMichael's topic in DayZ Mod General Discussion
I have no sentiments for snipers... so.. bohooo. -
great gameplay from this dude...not
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Please check https://dev-heaven.net/issues/41502 again... relevant post by netripper...
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... that there are so many cliff hanger topic titles that ends with a "..." making you curious about what the thread is all about? B)
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Great to see people making movies... :) Your gameplay is not my cup of tea though, my idea of "action" is a little bit different than lying around sniping... especially at targets whom I have no idea who they are ;)... that sort of gameplay I can get in any other FPS of choice (Red Orchestra et al) but good luck to you all and thanx for the clip. tension.. action.. for me emerge from close up encounters....where one measure eachother up, trying to determine if the other one is a "good" guy...those few seconds of hesitation/determination...and INTERaction is what makes this game great for me... the other day I happened upon a fellow in a supermarket..beeing very cautious...communicating...really ony 1/1000 of second to pull the trigger.. It all ended with him giving me a ride to Berezino from Cherno in his bus... having a great conversation. but again.. we all play this game for different reasons so cheers
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... the "pending update" kind of threads? I guess we are all waiting for the next update, but nowhere can I find such a thread where we can read about upcoming new features and bufixes... I found those threads extremely important and encouraging and a great sense of genuine communication between rocket and the community
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So its been awhile are tents still glitching?
Dr Klunk replied to [email protected]'s topic in DayZ Mod General Discussion
not working...not saving stored items [edit: in tents] inbetween server restarts -
Well, I am not in a position where I can demand anything.. BUT I wish/hope for yet another global ban for every god damn player who ever used a script cheating and fucking with us other players who are only looking for a good time. Just came from a server where I, after 3 hours good play, happend across this fellow teleporting himself behind me. After him killing me, I spawned at the shore line..guess who stood there waiting for me after 10 sec? Same dude...killing me...new spawn.. same dude..killing me This has been going on for too long... ban the lot of them ..baaaaaaaaaaaan them my precious!!! I will stop playing this mod until we can have at least a better protection against script cheaters..OR a global ban session every afternoon :D
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LOL!!!
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Guy on AU26 who stole my bus
Dr Klunk replied to svefngenglar's topic in DayZ Mod General Discussion
aaaa the classical..who is the biggest whiner? the whiner or the guy who whines about the whiner? :) -
.. the place is filled with scripts kids with only one thing making them happy; messing u up and kill u... no more russian servers for me..
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more than one kind of map to find.
Dr Klunk replied to DeadManWalking2's topic in DayZ Mod Suggestions
I wholeheartedly disagree with Charb. I would not consider myself as a new player (been playing since beginning of May) and I find a map in-game is very useful. I Only play on "veteran" set servers so I don't get my position on the map whe using one. I know that there are players that knows Chernarus area like the back of their hands, having no trouble finding their way without map or compass, but I (and many others) do not Using the compass, or direction of sun /shadows/starry sky/, the map is essential for me to find my way. I really don't like to use off-game maps such as loot-map or similar, because I find that destroying the immersion. I should only be able to navigate with the help of a map, if my character finds one, thus I find Deanmanwalking's suggestions really good. PS. I would love if the waypoint feature on the map was disabled. -
*OFFICIAL* What Features Would you like to see in DayZ? (Reddit)
Dr Klunk replied to tsmhicks's topic in DayZ Mod Suggestions
didn't I just post the links? -
*OFFICIAL* What Features Would you like to see in DayZ? (Reddit)
Dr Klunk replied to tsmhicks's topic in DayZ Mod Suggestions
Hybris?? B) -
*OFFICIAL* What Features Would you like to see in DayZ? (Reddit)
Dr Klunk replied to tsmhicks's topic in DayZ Mod Suggestions
So... if there now are x1000 threads about this, then WHY in the name of [choose word accordingly to personal belief] would you start YET another one, when Dean specifically asked us in this thread to post your suggestions in reddit or in this thread. -
double post
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if this was the result of your long "thought".. well then... :) :lol: --not much of a thought process is it ;) Sure.. I am fine with it.. ban everyone!!! lol
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IMPORTANT: Tents will be wiped in update 1.7.1.5
Dr Klunk replied to rocket's topic in Mod Announcements & Info