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Your DayZ Team
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Everything posted by soapmak3r
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I should start looking for rotten fruit then...Maybe I will find something that is actually useful instead of just rotten fruit...
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I hope that this means that there will be some serious optimization coming in the near future, because as it stands, on an i5 OC @4.2Ghz and a GTX760 I am getting 15-17 fps in towns, which makes it virtually unplayable. Not sure what the implications of the new renderer are for visual fidelity and performance, but hopefully a marked improvement for both.
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Most of my problems with Win8 have stemmed from application restrictions that were not present (or they actually worked) in Win 7. In order to solve these, you need to give administrative privileges to certain programs or they just won't run properly. Find the folder of the program...In this case something like Steam/steamapps/common/ Arma2OA or DayZ if you are playing the standalone. Right click the exe, select properties and set it to 'run as administrator'. If there is an exe for battleeye as well, that might be worth setting up too. No guarantee that this will work, but it has solved a few issues with Win8 and programs not working, for me. I'm done with Win8 though. Going back to Win7 this weekend. 8 is just not worth the hassle. *EDIT* To add...Search for 'SmartScreen filter' and disable that crap, as that has a habit of randomly stopping legitimate programs from loading at all. Also, disable UAC because it is also useless crap...and disable Windows firewall too and get TinyWall or Comodo free firewall instead as they are much better (I use Comodo, but be careful about Comodo installing a bunch of other bundled software. Nothing dodgy, just not useful).
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I just got an update...Am I reading this right and they have re-added chopper crash sites into the game? If so, that is a major improvement...The game desperately needs more procedurally generated stuff to keep things fresh. How about hunting and animals? added yet? Have they pushed the path finding fix yet? Or is it close? It's getting difficult to keep up with progress and I haven't played since January. I am not really interested in playing until the path finding fix and the hunting is live.
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Testing the throwing and physics in new experimental update
soapmak3r replied to Lexta (DayZ)'s topic in Gallery
does the physics solve zombie clipping through walls? -
Anyone I have played the mod with from the early days bought the SA, played it a bit and made a unanimous "meh...". You'd do well to remove your noses from Dean's butt hole, that won't improve anything, although I am not sure that the game can be saved at this point. Seems like Dean has given up on the game himself, based on interviews he has given since the SA released. He has already made his excuses and got his escape plan sorted. He's also said that the game will never be as good as he wanted it to be. That bummed a lot of people out... The mod was a lot of fun until the hackers came in, server hopping, and then the item duping with tents... the survival became stale when you learnt how to get geared up and were left with nothing else to do... As pointed out by other people in this thread, because military loot is no longer procedural (like the chopper crashes sites in the mod were to an extent), it's just the same old, same old. Run through featureless countryside for 30-45 minutes, get geared up and....Nothing to do now. Shoot the odd broken zed. Murder players for no other reason but to make the game less boring...Which is usually how I die in the SA, because saying "Friendly" doesn't mean anything apparently. Then you have to rinse and repeat. The game is mostly running through featureless countryside. That isn't even a game. The game had a ton of potential, but the SA has failed to capture what made the mod great, but that is also the result of it's massive popularity and the general mentality of the players and community. Until they actually fix the zeds clipping through walls and objects, the game is trash anyway. Has there been any official word on what is preventing that fix? The fact that the most glaring issues of the mod have yet to be fixed is fairly frustrating.
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There is no hope for the game if the devs only hear their apologists that shout the loudest and attack anyone that makes a valid suggestion. I challenge these people to find me one single source that says they could not add the Arma 2 bikes into the game right now if they wanted to. The devs keep adding in more and more complex gameplay mechanics, but they are completing ignoring what is fundamentally broken ie. the monotony of travelling through featureless countryside with nothing to do and zeds clipping through walls and other objects. They need to fix these things first before worrying about diseases, blood tests, transfusions, etc. etc. Increased realism in survival mechanics means absolutely nothing if zeds are running through walls like they don't exist, or you have to spend 45 minutes to an hour jogging across a map to rendezvous with your friends, just to have a more enjoyable, social experience with the game...
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I am just sick of all the DayZ SA apologists. You are not helping the game get any better by blindly defending the devs and their continual excuse of "It's not our fault, the engine blah blah blah..." QQ They keep adding in new stuff without fixing what is already broken like zombies clipping through walls and objects. A bug that has existed since the beginning of the mod. Players don't clip through walls and objects, so why is it so hard to make zombies obey the same rule? Is the engine really that broken? Then the game is doomed. Rocket himself said just after reaping all the money from the alpha launch that the game would never be as good as he envisioned...Then he announced that he would jump ship. This doesn't sound to me like he has much confidence in their ability to make a good game to me. Sounds like he has his money and can't wait to wash his hands of it.
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As in, the bikes that exist within the Arma 2 assets, that were in the mod that could be added into the SA... Sure, why not just spawn a few less f**king crash helmets, baseball caps or countless other useless crap...It's not like anyone gives a s**t.
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
soapmak3r replied to SmashT's topic in General Discussion
The single worst bug of the mod and it still hasn't been fixed. In fact, you have made it much worse because now rather than slowing to a walk when clip through walls and objects, then just run through them like they aren't there... How was this not the No.1 priority on the bug list? How is it that 4 months after the alpha has launched, this hasn't been addressed? You roll out a patch that increases the amount of zeds, but haven't bothered to fix zed clipping yet? Your priorities are completely wrong. The failure to address and fix this bug above everything else makes the devs look completely incompetent. The failure to fix this one glaring, game breaking bug does not inspire any kind of confidence in the DayZ dev team. Sort it out. -
I get that you are working on getting vehicles back into the game, but in the meantime, couldn't you put the old bikes back so that it isn't such a mind-numbing grind to get where you want to go on the map?
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After getting to Stary Sobor and seeing that the military tents are no longer there, it got me thinking that it might be a good idea to make certain things about the map procedural. Such as, military camp positions, deer stands, water holes, wells, ponds and even holes in fences/walls that you can pass through... Perhaps also bring back randomly generated chopper crashsites, but also include things like train crashes, plane crashes, vehicle pile ups, and that kind of thing that can be looted for supplies. Changes like this would keep the experience unpredictable and fresh, to an extent, and prevent people from just camping well known, static loot sites, or becoming too familiar with the map layout.
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It would keep people on their toes and help prevent loot camping and if it was a random setting on a server, it would help prevent server hopping loot hoarders.
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But it is realistic for survivors to know every single patch of a huge map, including the location of military encampments, and even where holes in fences and walls are...Sure. I'm talking about ways to keep the game fresh and interesting for people. Yes, updates as in patches that change the map in specific ways. You are saying that military camps moving isn't realistic (notice that I said camps, not bases, and mentioned in the first post that the idea occurred to me after see that the military tents in Stary were gone)? Why not? Surely military camps moving would make a lot of sense? Tents are not fixed in the first place, and having their locations static, given that there are so many bandits around doesn't make a lick of sense, realistically ;)
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I mean that every so often, there is an update to the game that switches things up a bit in terms of where military camps are located, or where deer stand are placed, what part of fences and walls are open etc. not that stuff is just randomly generated. Although, having crashsites of various kinds randomly generated on server restarts worked fine in the past and really added to the experience. So having that refined and expanded on as well as having map updates that come through steam would keep things new and interesting and prevent over-familiarity with the map.
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The other day I was playing DayZ and was way up North, just south of the NE Airstrip. It had taken me a long time to trek there and I had spent probably a few hours scavenging for food, water, compass, map etc... I entered a house, and thought I heard a person over the mic for a fraction of a second. Then I heard a zombie near by, so dismissed it...Next thing, I turn around and a person comes into the house I am searching, weapon already trained on me, and as I say "Friendly!" they shoot with a mosin...I make a last minute attempt to charge them with my axe (only weapon I had apart from a pistol with no ammo) and they shot again... Dead. Now, this got me thinking in the way that only DayZ can... Why did they shoot me when I was basically unarmed and said I was friendly? If They wanted food etc. why not just rob me? What a fucking asshole... And so on... Then something dawned on me...In that situation, if I had have had the ability to roll to quickly roll to the side, and to a crouched position, I may have survived that encounter... Or, if I had had ammo for my pistol, and a chest holster, rolling to the side and drawing my pistol would have been perfect...Maybe they wouldn't have gotten than 2nd shot in, and maybe I could have saved myself from this murderous asshole. So I was thinking that a double-tap of 'a' or 'd' while in a standing position could make our character roll either left or right, while drawing whatever weapon the have equipped in '1' on their hot-bar, for example. Or that a weapon is only drawn if they have both a chest holster and a pistol, but if you have a weapon armed already, it just stays armed. Or, in addition, double-tapping 'a+w' or 'd+w' would cause you to roll forwards and to the side, into a crouched position. It occurred to me that this might at the very least give people a chance of surviving face-to-face, close-quarters encounters with people that are solely out to murder other survivors. Regards,
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Put in some kind of old school arcade game (Tetris, space invaders, something...) for us to amuse ourselves with while we wait...Rather than just stare at a black screen and wonder what the point of this 'feature' is... Or just remove the feature altogether as it is one of the worst in any game, ever made...It is utterly pointless...Or, at the very least, give us some kind of timer so we know how long it will last...Please.
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Yeah, just something to pass the time and make it bearable.
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Currently the feature is completely broken. If your feature is completely broken, remove it until you have figured out a decent way to implement it...It's just common sense really... Going unconscious, with no clear reason why and not knowing when or if you will wake up is ridiculous... Also, after sitting for a good 20 minutes staring at a black screen, I left the server, and when I logged back in...It had deleted my character and I was back on the coast with nothing...I laughed, and realise this is an early alpha build, but come on! Again, do us all a favour Rocket and just remove the broken feature until you have figured out a way to actually implement it properly. Other than this (and the somewhat broken thirst mechanic), the alpha is great!
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Is there a way to reset all of my control preferences?
soapmak3r posted a topic in New Player Discussion
I started DayZ while I had my wired 360 controller plugged in, after playing some Batman...Which made my mouse cursor invisible (it's still there, but it only updates it's position on the screen when I left-click)... Is there a simple way to undo this issue? Is there a config file where I can stop the game from recognising the gamepad and reset all the controls to their default state? Is this a deliberate punishment for me owning a gamepad for certain games? lol I can still play, but not being able to see the mouse makes managing the inventory even worse than it was in Arma 2 lol Cheers! -
Is there a way to reset all of my control preferences?
soapmak3r replied to soapmak3r's topic in New Player Discussion
No Joy...What a bizarrely persistent bug. I can still play the game ok, but it makes navigating and using the (normally very user friendly) new inventory a bit of a nightmare...lol I guess I can do nothing but wait for an official fix. I am kind of confused about why the game would even recognize a gamepad in the first place :P -
Is there a way to reset all of my control preferences?
soapmak3r replied to soapmak3r's topic in New Player Discussion
Yep, tried the devices thing, but there are no devices listed in it with just the mouse and keyboard, and with the gamepad, the gamepad is listed as disabled... I have deleted everything apart from the vars file and am going to try another clean install. If that doesn't sort it, at least I can play on lower settings on my laptop. Cheers for the help! I have reported the bug, so hopefully it is on the list of things to be fixed :) -
Is there a way to reset all of my control preferences?
soapmak3r replied to soapmak3r's topic in New Player Discussion
Unfortunately it is still persistent...All those other files do is delete my current character (but they can be restored). I have also deleted the files located here C:\Users\"My name"l\AppData\Local\DayZ This caused the mouse to lock up and I had to do a hard reset of the machine, but after a restart, the issue is still there...It's as if having a gamepad plugged in when I started the game has changed something, somewhere, but what...I have no idea... Is there a way for me to totally disable gamepad support on my end and perhaps reverse this issue? I guess it might be a good idea to warn people that starting DayZ with a gamepad plugged in is a really bad idea if you ever want to see your mouse cursor again lol... -
Is there a way to reset all of my control preferences?
soapmak3r replied to soapmak3r's topic in New Player Discussion
There was only one config file in that folder, and deleting it did reset my graphical settings, but the invisible mouse cursor issue is still persistent...I'll see what I can find it the local app data folders of my documents. Cheers for the help though! -
Is there a way to reset all of my control preferences?
soapmak3r replied to soapmak3r's topic in New Player Discussion
It runs fine on my laptop...It must be a local setting of some kind that having the gamepad plugged in has changed... Anyone have any ideas?