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soapmak3r

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Everything posted by soapmak3r

  1. I literally just posted a thread about this a moment ago that would solve all disconnecting... http://dayzmod.com/forum/showthread.php?tid=30872
  2. They stay for ages. I died and spawned a few other places, played for a while, got killed and eventually respawned near my body...Went there on a whim and found that basically all my gear was still there. It was lying there for a good couple of hours.
  3. I am using the UK keyboard layout, and nothing I have tried allows me to sit down, or salute. If anyone knows how to do this and can tell me, that would be sweet. Cheers! :)
  4. soapmak3r

    Killing for teh lulz...

    I'm So Ronery So ronery So ronery and sadry arone There's no one Just me onry Sitting on my rittle throne I work rearry hard and make up great prans But nobody ristens, no one understands Seems like no one takes me serirousry And so I'm ronery A rittle ronery Poor rittle me There's nobody I can rerate to Feel rike a bird in a cage It's kinda sihry But not rearry Because it's fihring my body with rage I'm the smartest most crever most physicarry fit But nobody else seems to rearize it When I change the world maybe they'll notice me But until then I'rr just be ronery Rittle ronery, poor rittle me I'm so ronery
  5. soapmak3r

    The Sociopathy problem

    It is a major problem...I understand people killing out of desperation and looting my corpse, but the fact is, people don't do that most of the time. I was just on Elektro, and there was one other guy there drawing a hell of a lot of attention to himself. I asked him if he was friendly a couple of times, even specified his location. I could have shot him on a couple of occasions, but chose to let him live. Anyway...I went about my business, got a bit more ammo and headed for the hills. I heard the guy again and went to the top of a hill to see if I could locate him and he must have circled around, came up behind me and shot me in the back... The kicker? I respawned and went back to my corpse. All of my gear was there. A Czech backpack, Lee Enfield with 5 clips, Makarov with 4 clips, a frag grenade, 2 red smoke grenades, food, drink, water, and more...Literally everything was still there. The guy literally just shot me for the sake of killing me, in the most cowardly way possible...
  6. soapmak3r

    Alternative Creepy Music for DayZ

    Sweet! Thanks for the positive feedback. I'll get to work on some more this evening. I have a ton of other ideas! :D Does anyone know if I can I add this music into the mod so that I can test how it fits in-game and make a few Bandicam captures of it? If not I can always edit it onto videos. :)
  7. soapmak3r

    Alternative Creepy Music for DayZ

    Cheers! Glad you like them. They are more or less just ideas at the moment. I have ton of ideas for different music that could be triggered by different situations. Trying to keep them as minimal (and creepy) as possible. :D
  8. soapmak3r

    Pending Update: Build 1.7.2

    If you guys had been watching/reading interviews with Rocket, you would know that the delay on the patch is because he wants it to be a major improvement and not break anything fundamental. They are insuring this with a lot of internal testing. This is a very good thing for all of us at the end of the day. If he released a patch that broke stuff, the same morons crying here that it isn't released would be crying that it was released, but broke their game...It's catch 22. Give the guy a break and learn some patience and stop being such whiny little bitches. :)
  9. If the master server keeps track of stats like 'total murders committed', then anyone that has over 50 (or something) player kills within a certain amount of time, is permanently labelled as a bandit and spawns with an easily identifiable skin. The number would reset after a certain amount of time, meaning that normal players wouldn't be labelled as bandits for defensive kills. The amount of time for a reset would need to be kept secret, or changed slightly every now and again in a random way so that bandits couldn't cheat the system. Maybe have bandits be able to reverse the effect of this by helping other players out with blood transfusions etc. Like a karma system where people can redeem themselves. Obviously once someone has earned the bandit skin, it would be hard for them to convince anyone to trust them though...But hey, that's their tough shit really.
  10. soapmak3r

    A way to stop the murders

    it's sad how many people believe this crap Believe what crap? Observational psychology? Being able to read people? It is just a game, but at the moment, it's way too easy to be a bandit. Murder needs to be curbed, or at least strongly discouraged. Currently, the game rewards bandits and punishes survivors. That isn't balanced. Actually, if anything, the difficulty should favour survivors more and be tougher on bandits. The only people bitching when anyone makes a suggestion to balance things are the bandits, because they don't want their 'easy mode' taken away from them.
  11. soapmak3r

    A way to stop the murders

    A murder cap with a timed reset is what I propose. If you go over the cap within the timed period, your appearance indicates that you are a psycho. Maybe the appearance thing could reset to normal appearance after the next timed reset. So it would be a penalty, but not a permanent one.
  12. soapmak3r

    A way to stop the murders

    It's a good thing we're sociopaths then. Nah, I think you are just a clinical psycho with delusions of grandeur... :P
  13. soapmak3r

    A way to stop the murders

    Nah, a dumber idea was allowing people like you to have access to the internet. It's funny. Reading the responses here, you can tell who the bandits are straight away. The ones with knee jerk reactions to any suggestions that would have a negative impact on their addiction to murder. In real life you could easily spot a psycho by observing their body language or even just the look in their eyes. In the game we don't have that luxury, so like it or not, we need other ways to tell. Possibly subtle visual cues. Possibly visual cues that become more obvious the more people a person murders. At the end of the day, a serial killer is a bigger monster than the zombies are, because they are killing with full awareness of what they are doing...Zombies are just acting on a basic lizard brain instinct.
  14. soapmak3r

    A way to stop the murders

    Nobody shot me. I am alive and well, with a ton of ammo, couple of pistols, a shotgun, a decent backpack full of food, drink and other goodies. The system I am proposing allows for banditry, it just doesn't allow for repeated, cold blooded murder. I don't expect bandits to agree with any proposed solution that shows them up though, because you are all cowards by nature :P
  15. soapmak3r

    I just had to learn it the hard way

    Hopefully there is some solution to the murders around the corner soon. I am avoiding contact with everyone unless I know the person. Being unarmed and getting shot, or just getting shot for no reason isn't cool. I refuse to take part in it and I won't become one of 'those people'. The only time I will kill another player is if they either shoot at me first and miss, or I witness them murder someone else. In those cases I will take great pleasure in ending their miserable life.
  16. Being a bandit in this game is the equivalent of playing it in easy mode. It's the easiest way to 'survive' without much of a challenge. It's rewarding for the bandits in a cowardly kind of way, because they can just shoot you in the back and take all the stuff you have worked for and taken risks to get. If a real Zombie Apocalypse was to occur and people got on this way, they might as well just put the gun in their mouth and pull the trigger, cause that ain't surviving. Not really. Basically what I am saying is that bandits are parasitic in nature... haha :P
  17. soapmak3r

    Being a Bandit = Easy Mode.

    I would equate that more as tribal warfare. It's going to happen. Groups competing for territory, raiding each other's compounds. Infiltrating camps etc. This is how the game should probably evolve and would provide the needed competitive aspect and hopefully give people enough incentive to pull their resources and build something together so that they don't feel the desire to just be another degenerate psycho. If groups/clans/tribes could build their own secured compounds and had to sustain their compound/people by performing regular raids on locations where loot spawned, then that would provide a battleground of sorts for survivors to compete on...bandits would likely be forced to take sides, or they would continually get caught in the cross-fire. We would need customizable skins for tribes to create their identity, and an awareness of which tribes are friendly, which are not. Armed people not in a tribe would have a normal skin and would be under instant suspicion and unarmed newly spawned players be motivated to find and join a tribe, if they haven't associated themselves with one already. Just a thought.
  18. soapmak3r

    Being a Bandit = Easy Mode.

    Well said Kitrick. The more people that realise this, the better the experience will be for everyone. That being said, banditry does make sense within the context of of the mod...Senseless murder of unarmed people on the other hand, doesn't. Literally every time I have died from another player in this mod, I have been unarmed, and carrying pretty much nothing of value. "Just blowing off steam" doesn't really cut it as a rationalisation. Neither does a twisted interpretation like "Strongest will survive! Shoot everyone on sight!". It's just server griefing and/or an expression of a psychotic, psychological state of mind.
  19. Are you running from the DayZ beta launcher? If not, you need to update to the latest Arma 2 beta version and launch from the Dayz Beta launcher. No idea where the instructions are here, but they are in a sticky on the Steam forums.
  20. soapmak3r

    Being a Bandit = Easy Mode.

    parasitic - of plants or persons; having the nature or habits of a parasite or leech; living off another; "a wealthy class parasitic upon the labor of the masses"; "parasitic vines that strangle the trees"; "bloodsucking blackmailer"; "his indolent leechlike existence" leechlike, parasitical, bloodsucking dependent - relying on or requiring a person or thing for support, supply, or what is needed; I think it is you that doesn't know what it means ;)
  21. soapmak3r

    Being a Bandit = Easy Mode.

    Haha...So many of you are quick to assume I just got killed. I am alive and well and haven't been killed in a while. It was just something I was thinking about. It'd be much easier for me to get a weapon and camp out around a popular looting area and wait for victims to come along so I can murder them and take their stuff. I am actively choosing not to do that, because it's not how I would behave if it actually happened, and it is a much more challenging experience, due to having more than just the zeds to contend with. Realistically, if humans were going to survive a scenario like DayZ, they would have to pull together against a common foe. The funny thing is. It is that survivor empathy, kindness and willingness to share and watch each other's back that makes them 'the strongest'. It's the only reason our species has survived real world ice ages and other earth changing events. If it was natural for people to choose to go 'every man for himself' and 'might is right' we would have become divided, weak and eventually died alone or in small isolated groups and our species would have gone the way of the dinosaurs. Given how so many people choose to play this game, I'm sure much of humanity did. It was the people that pulled together and had strength in numbers, showed empathy and more importantly compassion towards each other that won out in terms of evolution and natural selection. They were the strongest. Same applies here. In game Bandits display all the classic traits of a clinical psychopath: "The psychopath is a predator. He is ruthless, manipulative and often charming. Once referred to as “moral imbeciles,” psychopaths exhibit a marked lack of conscience. They are callous, remorseless and spectacularly self-centered, willing to use and abuse others to achieve their ends, and they are inclined to blame others, including their victims, for their problems and bad behaviour." I find the psychology of this game is very revealing.
  22. soapmak3r

    Being a Bandit = Easy Mode.

    I haven't been shot in a while. Generally I am pretty good at evading detection completely. Plenty of times I could have shot people who wandered close to me, but I chose to let them live and keep my distance. Whether they are a bandit or not is irrelevant. Saying that, if I'd known they were a bandit, I'd probably have put them down. But yeah, I've been shot in the back by cowardly bandits a few times. Never face on. Usually always when I am in my inventory. Because they are opportunists and can't handle the challenge. Thing is, I adapt and I learn their patterns and cheap tactics, and rather than join them. I use it against them. Much more challenging and much more satisfying. A lot of the people on these forums are so quick to jump all over everyone. Friendly bunch, eh?
  23. My suggestion is simple and will basically render banditry pointless... Make it so that bandits can't loot corpses. There. Simple.
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