-
Content Count
782 -
Joined
-
Last visited
Everything posted by soapmak3r
-
Saw this and thought of DayZ* instantly... *I'm probably playing too much DayZ
-
Hatchet is overpowered but necessary
soapmak3r replied to SpeechMan's topic in DayZ Mod General Discussion
The hatchet is a great weapon...Preferable to the Lee Enfield most of the time. I just spent over an hour looting Elektro with just a hatchet, totally stealth from other players... With the hatchet, you can pretty much not worry about aggro-ing zeds because if you do, you can just stand there, wait till they are in range and take them out silently. I actually think we should have the option to have a pistol, rifle and a melee weapon available at all times (if you have them). Half the time I find myself considering dumping a shotgun or the enfield just to be able to use the hatchet... -
How to get rid of server hoping, farming and empty servers in five simple steps.
soapmak3r replied to daedrick's topic in DayZ Mod Suggestions
If I couldn't play on servers from a different time zone, I probably wouldn't play at all due to not being able to play until the evening. -
Thanks for all the positive feedback! :)
-
Cheers! Glad that you like them. Here is the second batch of tracks. :) DayZ music ideas 02 - http://soundcloud.com/john-marshall-ni/sets/dayz-music-ideas-02 I should have a youtube video up by tomorrow evening demonstrating how the songs work in game. :)
-
I present to you...The perfect way to stop disconnecting!
soapmak3r posted a topic in DayZ Mod Suggestions
After having people disconnect, then reconnect during fire fights several times this evening, I came up with this. Make it so that you cannot disconnect from a server unless you are in the relaxed, unarmed, cross legged, sitting position first. That would prevent any and all disconnects during fights. Go on, tell me I'm wrong. I dare ya! -
I present to you...The perfect way to stop disconnecting!
soapmak3r replied to soapmak3r's topic in DayZ Mod Suggestions
In that case, if a player alt-f4s out of the game, when they log back in they will not be in the sitting position. They get a warning. If they do it more than 5 times within a short period of time, they lose all their items. -
I present to you...The perfect way to stop disconnecting!
soapmak3r replied to soapmak3r's topic in DayZ Mod Suggestions
I'm not sure what you mean. All I am suggesting is that everyone has to sit down into the relaxed position before they can log out. Not that they have to throw away weapons etc. Sitting down does not cause you to put your weapon in your backpack. You just sit down and can't fire while seated. It takes about 5 seconds or more to holster or shoulder your weapon and then sit. Then another few seconds to log out. More than enough of a delay. This would effectively prevent anyone from auto-logging out as soon as someone farts in their direction. -
That wouldn't eliminate deathmatching, it would just make the griefing of servers even worse because the punishment of being killed is so great...Griefers would take great pleasure in taking away other people's ability to play. Getting killed is bad enough. You lose everything you worked hard for. That's enough. It even feels like too much sometimes. Also, the reason why people respawn to get to a better location is because those locations have all the gear. A better solution would be to have an equal chance of gear spawning at each spawn location. Then respawning over and over would be a non-issue. Spawn locations are currently broken.
-
I present to you...The perfect way to stop disconnecting!
soapmak3r replied to soapmak3r's topic in DayZ Mod Suggestions
Why wouldn't it work? It takes a good five second to disarm and sit down... http://youtu.be/B8VdGwZTElE More than enough to kill the coward that is disconnecting. -
Disconnecting...and camping.
soapmak3r replied to andy_uk15@hotmail.com's topic in DayZ Mod Suggestions
I literally just posted a thread about this a moment ago that would solve all disconnecting... http://dayzmod.com/forum/showthread.php?tid=30872 -
How long do dropped items stay on the ground?
soapmak3r replied to .martin's topic in New Player Discussion
They stay for ages. I died and spawned a few other places, played for a while, got killed and eventually respawned near my body...Went there on a whim and found that basically all my gear was still there. It was lying there for a good couple of hours. -
I am using the UK keyboard layout, and nothing I have tried allows me to sit down, or salute. If anyone knows how to do this and can tell me, that would be sweet. Cheers! :)
-
I'm So Ronery So ronery So ronery and sadry arone There's no one Just me onry Sitting on my rittle throne I work rearry hard and make up great prans But nobody ristens, no one understands Seems like no one takes me serirousry And so I'm ronery A rittle ronery Poor rittle me There's nobody I can rerate to Feel rike a bird in a cage It's kinda sihry But not rearry Because it's fihring my body with rage I'm the smartest most crever most physicarry fit But nobody else seems to rearize it When I change the world maybe they'll notice me But until then I'rr just be ronery Rittle ronery, poor rittle me I'm so ronery
-
It is a major problem...I understand people killing out of desperation and looting my corpse, but the fact is, people don't do that most of the time. I was just on Elektro, and there was one other guy there drawing a hell of a lot of attention to himself. I asked him if he was friendly a couple of times, even specified his location. I could have shot him on a couple of occasions, but chose to let him live. Anyway...I went about my business, got a bit more ammo and headed for the hills. I heard the guy again and went to the top of a hill to see if I could locate him and he must have circled around, came up behind me and shot me in the back... The kicker? I respawned and went back to my corpse. All of my gear was there. A Czech backpack, Lee Enfield with 5 clips, Makarov with 4 clips, a frag grenade, 2 red smoke grenades, food, drink, water, and more...Literally everything was still there. The guy literally just shot me for the sake of killing me, in the most cowardly way possible...
-
Sweet! Thanks for the positive feedback. I'll get to work on some more this evening. I have a ton of other ideas! :D Does anyone know if I can I add this music into the mod so that I can test how it fits in-game and make a few Bandicam captures of it? If not I can always edit it onto videos. :)
-
Cheers! Glad you like them. They are more or less just ideas at the moment. I have ton of ideas for different music that could be triggered by different situations. Trying to keep them as minimal (and creepy) as possible. :D
-
If you guys had been watching/reading interviews with Rocket, you would know that the delay on the patch is because he wants it to be a major improvement and not break anything fundamental. They are insuring this with a lot of internal testing. This is a very good thing for all of us at the end of the day. If he released a patch that broke stuff, the same morons crying here that it isn't released would be crying that it was released, but broke their game...It's catch 22. Give the guy a break and learn some patience and stop being such whiny little bitches. :)
-
If the master server keeps track of stats like 'total murders committed', then anyone that has over 50 (or something) player kills within a certain amount of time, is permanently labelled as a bandit and spawns with an easily identifiable skin. The number would reset after a certain amount of time, meaning that normal players wouldn't be labelled as bandits for defensive kills. The amount of time for a reset would need to be kept secret, or changed slightly every now and again in a random way so that bandits couldn't cheat the system. Maybe have bandits be able to reverse the effect of this by helping other players out with blood transfusions etc. Like a karma system where people can redeem themselves. Obviously once someone has earned the bandit skin, it would be hard for them to convince anyone to trust them though...But hey, that's their tough shit really.
-
it's sad how many people believe this crap Believe what crap? Observational psychology? Being able to read people? It is just a game, but at the moment, it's way too easy to be a bandit. Murder needs to be curbed, or at least strongly discouraged. Currently, the game rewards bandits and punishes survivors. That isn't balanced. Actually, if anything, the difficulty should favour survivors more and be tougher on bandits. The only people bitching when anyone makes a suggestion to balance things are the bandits, because they don't want their 'easy mode' taken away from them.
-
A murder cap with a timed reset is what I propose. If you go over the cap within the timed period, your appearance indicates that you are a psycho. Maybe the appearance thing could reset to normal appearance after the next timed reset. So it would be a penalty, but not a permanent one.
-
It's a good thing we're sociopaths then. Nah, I think you are just a clinical psycho with delusions of grandeur... :P
-
Nah, a dumber idea was allowing people like you to have access to the internet. It's funny. Reading the responses here, you can tell who the bandits are straight away. The ones with knee jerk reactions to any suggestions that would have a negative impact on their addiction to murder. In real life you could easily spot a psycho by observing their body language or even just the look in their eyes. In the game we don't have that luxury, so like it or not, we need other ways to tell. Possibly subtle visual cues. Possibly visual cues that become more obvious the more people a person murders. At the end of the day, a serial killer is a bigger monster than the zombies are, because they are killing with full awareness of what they are doing...Zombies are just acting on a basic lizard brain instinct.
-
Nobody shot me. I am alive and well, with a ton of ammo, couple of pistols, a shotgun, a decent backpack full of food, drink and other goodies. The system I am proposing allows for banditry, it just doesn't allow for repeated, cold blooded murder. I don't expect bandits to agree with any proposed solution that shows them up though, because you are all cowards by nature :P
-
I just had to learn it the hard way
soapmak3r replied to M'ntaal's topic in DayZ Mod General Discussion
Hopefully there is some solution to the murders around the corner soon. I am avoiding contact with everyone unless I know the person. Being unarmed and getting shot, or just getting shot for no reason isn't cool. I refuse to take part in it and I won't become one of 'those people'. The only time I will kill another player is if they either shoot at me first and miss, or I witness them murder someone else. In those cases I will take great pleasure in ending their miserable life.