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pupkin (DayZ)

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About pupkin (DayZ)

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  1. pupkin (DayZ)

    Randomize military loot spawns

    I agree. This is a must.
  2. pupkin (DayZ)

    Serious suggestion for all the carebears (and devs)

    Good idea. But make vigilante skin initially available only for players with high humanity that lived for 2+ days.
  3. pupkin (DayZ)

    Mechanic to lessen PKing

    I agree, this "stupid" part of PvP must be dealt with. I even post my own suggestion that was pretty much like yours, and get only trolls posting "gtfo noob dont cry". They didn't realise what's going on on RU servers, as example.
  4. Ok i got the point. Try to recreate society by team-up is nice, but have you ever tried to play on russian servers? This is pure chaos. Constant killings. I already solved this problem for myself by playing only on Eu servers, but it still feels wrong, and means more lag. And again, i'm not talking about karma that will stay with you forever, go wash and you're nice. Its simple. And i wasnt meaning that if you kill someone, you always get the horde on you. Just more active zeds as subtle warning for a lone smart player.
  5. Look guys, i'm not a whiner. I shoot on sight too. But this just feels wrong. Kill and you'll be rewarded than server hop and repeat, or be a good suivivor and you'll be 100% killed. No society means NO ways to buff good players. Bandits are OP now and you'll have to face it. Also, this childish insults means nothing to me as an adult man. P.S. Who ever said that i want to totally remove killing fun from the game? no way! Just to do something with this f**king metagame that's ruining other players' fun. And i NEVER D/C when i got shot. But my victims are ;)
  6. Ok you got this zeds down, looted the corpse, then go and wash your clothes (and be careful as now every zed nearby will know you're coming), if you don't do this, you'll attract even more zeds in the future. And "server hop" is not going to be an option as this smell will travel with you. That's my logic. More future responsibility for your actions. And yes, this IS a bandit skin replacement. And i tell you why it is the only way: There is NO way to buff good players. As in the real life. Where carnivores and scavengers smelling blood is common. Ok maybe that's not a necassary addition. But i still think that it will work.
  7. Through this, killing people will still be easy, but looting their bodies may become much harder, because of zeds that will come to investigate new blood. I agree, but keep in mind that playing as a bandit is already MUCH more easier than to be a fellow survivor. Also i mentioned the ability to wash clothes after every kill, maybe even with water bottles. It's not punishment, but a new variable in game mechanics (at this time i find the mechanics too simple). Killing and looting will still be an easier way to obtain best items. And innocent players killing wild animals for food can smell with blood too. And that idea is pretty realistic too. After the infection, Zeds are now wild animals, a carnivores.
  8. Here's a nice idea about "the smell of blood" on mass murderers clothes. I also suggest that Zed's will start to make more roar and look more aware when they smell such a player nearby! It will make much more sense than a heartbeat, cause it won't give you murderer's exact location, but still can warn you. This idea is not giving disadvantage to the bandits, because you still cannot "see" another player's humanity directly. More than that, this "alerted" zeds in the area will make "bandit hunting" much more difficult. Sometimes, angry zeds will slay you instead of bandit who managed to hide well. Like, i'm going to loot a barn, than see that zed's around is already in "awareness mode". So now i know that there's a bandit nearby, or he was here short time ago. "Blood Smell" must leave its "trail" for couple minutes, and zeds will (optionally) start searching in that direction. Also, player can "wash" the clothes at the water sources (so there will be a nice bandit vs bandit action near these places). It also will give the bandits more fun and drive, not simply "kill, loot, damn now i'm bored, disconnect". Guys, sorry for bad english, i know i need to practice more. (idea is based on this topic http://dayzmod.com/forum/showthread.php?tid=14428 )
  9. Nice idea about "the smell of blood" on mass murderers. I also suggest that Zed's will start to make more roar and look more aware when they smell such a player nearby! It will make much more sense than a heartbeat, cause it won't give you murderer's exact location, but still can warn you. Like, i'm going to loot a barn, than see that zed's around is already in "awareness mode". So now i know that there's now a bandit nearby, or he was here short time ago. "Blood Smell" must leave its "trail" for couple minutes, and zeds will (optionally) travel in that direction. Also, player can "wash out" the smell at the water sources (so it will be a nice bandit vs bandit places ;). It also will give people that playing the bandit role mor fun and drive, not simply "kill, loot, damn now i'm bored, disconnect".
  10. pupkin (DayZ)

    Sleeping: A Solution to Ending D/Cing

    This must be implemented mainly because it is realistic approach. After all, if you D/C for some good reason, like network fails etc., this animation won't kill you by itself or steal some loot. DCed near a horde of zeds? Make animation only visible/audible to players, not the zeds. Also, sleepbags must not be included in starting loot, this means you must find one and wait till the animation ends to properly save your game or gear. It will force players to not server hop, at least till they've found a sleepbag.
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