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Everything posted by cucu (DayZ)
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Forgot to mention this, I was on the old US434. Where could I see such a list of those servers you speak of?
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To answer the thread question, my opinion is no, it will not survive or it will change to something completely different from the Mod some of us discovered and enjoyed in 2012. Splitting up this 'game' between the original Mod and the SA was the absolute worst thing which could have happened. It split up the player base, slowed down development in both of them and now, to an outsider, all this is just a confusing mess: A mod which only has a few original servers and more and more stupid mod mods which just changed the game for the worse, or a 'Standalone' which when you ask why is it so bad, everyone just hides behind the "it's still in development" line... The general play style has also degraded a whole lot. I've been playing back when the Mod was more for survival, as intended, took a long break and now I've given it a shot again. I started out with a little experiment: I spawned and went unarmed to the outskirts of Cherno where, of course, I got shot on sight. I didn't try to hide or panic when being shot at, I just wanted to see what would happen. The troubling thing is that I did this continuously for a couple of hours (about 10 lives) in random locations around the area, and every single time, no exceptions, no one tried to communicate, no one answered me, they just shot (and it wasn't just one kiddie sniper wannabe, I heard different guns almost all the time). TLDR: No, Dayz as it was intended a zombie apocalypse survival game, will not survive.
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influx of SA players to the mod
cucu (DayZ) replied to georgiapeach's topic in DayZ Mod General Discussion
Yes, this is exactly what we need! SA players realizing that SA is still far from finished/playable/enjoyable and come back to vanilla Dayz Mod (not the mod mods like epoc and overpooch things) -
No Servers in Steam Browser
cucu (DayZ) replied to Skydive (DayZ)'s topic in DayZ Mod General Discussion
didn't want to open a new topic for this: on a similar note, is there a way to filter out epoch/overpoch servers from the multiplayer menu when launching with steam? I am not interested in any of those mods and it's a waste of time having to browse past them all the time when looking for a proper Dayz Mod server. -
It may be nice to have a tweaked temp system which would not deterr players from travelling. Especially when starting out, you're looking at forest running for a good while. I'm thinking of something like your temperature should rise much quicker when indoors/next to a fire/in a vehicle and it should decrease slowly (slower than now) when walking, standing outsite. For example, a day of running outsite, with stopping from time to time for look around would seem to be a balanced way to keep the temp constant (running = overheating slowly + stopping = cooling down slowly - all good) On another note, I found a fireaxe on a rooftop and I could not pick it up (no option to loot). I don't think this was just a prop, could it be a new bug?
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didn't know this...
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This may very well have been done on purpose. Think about it: this would mean much more $ for the devs if they 'force' players to get the standalone (by 'introducing' all kinds of game breaking features in updates of the free mod) Most probably this is also the reason they are taking their sweet time with the standalone, they give hope that someday it will be good, and more and more people buy it... but that's another topic...
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So no continuity? Nothing to do but kill random people and hack?
cucu (DayZ) replied to Hysterics's topic in DayZ Mod General Discussion
@Op: I feel the same way. My only light at the end of the tunnel is WarZ. Really hope it's going to kick dayz's ass :) -
I will not pay for the standalone version! As many of the dayz players, I payed for Arma2 just to play DayZ. If the devs don't continue to develop the mod at the same pace as the standalone after release, it will be a very bad move from their side. No matter how little it will cost, I will not pay for the same thing twice. They should have kept dayz in closed alpha, and release it later, or tell us about the standalon sooner, so we would have had a choice. Bad move devs! I can only hope that WarZ will be everything that Dayz cannot be.
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killed a man at cherno towers
cucu (DayZ) replied to maxron123's topic in DayZ Mod General Discussion
Yes, that is a very interesting story and completely worth creating a new topic good job -
If he really is 13, creating this topic was pointless. He would have had more luck crying to his parents to buy him another copy. After all, I am sure he did not buy the game from his hard earned cash.
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Yes, this is another "stuck at wait for host" thread. I am tired to reading through all the different variations of this problem. I wasted a lot of time just reading about completely unrelated issues and useless solutions. DayZ was working fine for me. I did a fresh windows 7 install, installed Arma2 CO via steam. Started up for a first time both Arma2 and Arma 2OA. Both work. - copied the DayZ 1.7.2.3 files to their place. (same as on my laptop) - updated the game to 1.62 - installed beta patch (not the very latest, but the same which I had running on my laptop) - created the shortcut (same as on my laptop, same path for installation): "D:\Steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oa.exe" -beta=Expansion\beta;Expansion\beta\Expansion -nosplash -noFilePatching -showScriptErrors "-name=myname" "-mod=d:\steam\steamapps\common\arma 2;expansion;@DayZ" I can start the game, see the server list in multiplayer but as soon as I click any one of them, I get the black screen with "wait for host" and nothing else happens. Tried on more servers, it's the same. I am sure the problem is with my installation but I cannot find it. I did exactly the same way as I installed it a while ago on my laptop, and there it's working. Also tried installing the latest updated: 1.7.2.4 and the latest beta patch. Same results. Please help
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Thank you for taking your time to create an account and post this very helpful message. Thank you again
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Well this was pointless. To be honest I had higher expectations from this community but it turns out that although at any give time there are thousands of people here, no one is giving any useful advice. I found more answers from external sources rather than from here. This place seems full of frustrated children rather than helpful members. Shame on you dayz community! I will try to reply with the same answer I got, I will keep the solution for myself.
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Hacker found and busted with hand in cookie jar.
cucu (DayZ) replied to Anthrax12's topic in Mod Servers & Private Hives
lol, me too, it just hurt while trying to read it -
nice catch. These kind of players are talking out the fun of this "zombie survival" game.
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Hackers have been very active on my server US 634
cucu (DayZ) replied to johan.hoel@telia.com's topic in Mod Servers & Private Hives
bandits, zombies, hackers... we are doomed, doomed I tell you :) -
This is really getting annoying. On my laptop it's working but on my freshly installed pc it fails to start when I log in to any server. I am sure I am missing something. Besides up to date drivers, directx, arma patch, beta patch, dayz file, is there anything else?
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@OP: no... it's not failing. Stop being such a drama queen.
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Seems that we turn into the things we set out to destroy.
cucu (DayZ) replied to Hendrix27's topic in DayZ Mod General Discussion
oh and I would love to be able to turn into a zombie (small percent chance) after being hit by one. Like get infected, have your vision altered, start moving faster, loose ability to use weapons, inventory, get strong melee attack. It would just be awesome and add a whole new dynamic to the game. -
Seems that we turn into the things we set out to destroy.
cucu (DayZ) replied to Hendrix27's topic in DayZ Mod General Discussion
Yes, but if they just disappear from your whereabouts, the threat is just postponed. No one follows a one way route. It's very easy to bump into them again soon after the encounter. Shoot when there is a chance to increase your survival odds. -
Seems that we turn into the things we set out to destroy.
cucu (DayZ) replied to Hendrix27's topic in DayZ Mod General Discussion
Until the zombies actually become the main threat/point in the game, players will keep killing players for easy/fast access to more shiny. -
Friendly survivor - shoot on sight survivor - player hunter
cucu (DayZ) posted a topic in DayZ Mod General Discussion
I have come to believe that this is the most natural course of gameplay type. When I started DayZ at first I always gave the benefit of doubt and considered fellow players possibly friendly. Of course it did not work out. After that, I did not talk to anyone anymore, and If I could not avoid the path of another player, I shot them on sight. Threat averted. Now, after playing for a while longer, patiently, even having raided a heli site, starting to move up North, just to get killed by a camper ***tface in a barn in the middle of nowhere. I scanned the site for a while and it's obvious that it wasn't a coincidence. He was just waiting there and shot me at the second I entered. My mistake was not being careful enough when entering a known high value rated spot. Do not get me wrong, I am not angry, this is not a rant thread, however, from now on, my goal just went to hunt other players. I will not avoid anyone I see, I will try to hunt them down and kill them. -
Friendly survivor - shoot on sight survivor - player hunter
cucu (DayZ) replied to cucu (DayZ)'s topic in DayZ Mod General Discussion
I like playing as a loner, but there are times when I really wish I could team up with someone and just roam the lands together. -
Friendly survivor - shoot on sight survivor - player hunter
cucu (DayZ) replied to cucu (DayZ)'s topic in DayZ Mod General Discussion
I know what you are saying. At the moment the only slightly safer way to team up with someone is if you meet up right after spawning with no gear. No incentive to kill, should help things start out smoother.