

wTheOnew
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Hive error: Unknown internal error
wTheOnew replied to liukang168's topic in Mod Servers & Private Hives
Wouldn't come up after the scheduled restart an hour ago. Been sitting here restarting it manually waiting on the hive to respond. Edit: Looks like no one can connect to the hive right now. Haven't been able to connect to any public servers and all the owners I've been able to get a hold of are seeing the same thing as me. -
Hive error: Unknown internal error
wTheOnew replied to liukang168's topic in Mod Servers & Private Hives
Running into this again where the server never gets anything from the hive past "5:48:35 "HIVE: Starting". Behaving just like last time. Once in a while last week to almost every other restart now. -
Yeah, I'm not saying it wasn't spawning. Not complaining about it, just checking that it's supposed to be as sparse as it is and not that I broke something. (After an hour or two of up time) Seeing 300-500 loot bags after the update, was generally around 5000-6000 before. Going to assume all is well for now and tell the players to suck it up and play hard. :P
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So what's the loot spawning supposed to be like now? No problems with it being lowered, but it does seem like there are players that can run around a city for 30 minutes and not spawn a single thing. Stuff is spawning, just VERY sparsely. Looking at the logs it looks like the loot is spawning about 5-10% the rate that it previously was? No other issues for me so far. Nice work :thumbsup:
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How do you add Custom Vehicle Spawns and Buildings on a Official Hive server?
wTheOnew replied to mullins09's topic in DayZ Mod Troubleshooting
As far as I can tell the server is not breaking any of the currently posted hosting rules: http://dayzmod.com/forum/index.php?/topic/62195-server-hosting-rules-updated-3009/ -
Hive error: Unknown internal error
wTheOnew replied to liukang168's topic in Mod Servers & Private Hives
Been getting progressively worse for me. Used to be about 50% of the scheduled restarts failed. Now, every one fails and it takes upwards of 10 restarts to get it to finally connect. I'm down at least an hour a day because of this... -
- FPS issues are worse for me and the group of people that I play with than.1.7.7. In 1.7.6.1 I rarely dropped below 100fps, now I never see above 60 and less than 15 is quite common. - Parachutes sometimes don't disappear after detaching from player. - Players/vehicles sometimes down spawn where they last saved/logged out. No where near in some cases. Destroyed vehicles routinely respawn fixed where they were destroyed. - AN2 spawns in the debug plains. - Tents do not place any where near where the player is looking. Random direction and distance from the player. - Can't reload the PKTs in the MI-17. Huey works as intended. Probably not a bug: We had a hacker hit our server and try to teleport everyone, the game kicked every single player for setPos restriction. Awesome job keeping players from getting killed, but everyone getting kicked was hard to take.
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- Helicopters/AN2 rarely stay where saved. They will sometimes spawn in debug or up to 50m from their saved location on server restart. - If a player tries to get into the gunner position (not crew chief) in the Huey it will show them just standing next to the helicopter for everyone else. If that player ejects from the helicopter the parachute will not open resulting in death. - Parachutes sometimes don't disappear once detached from the player.
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Figured out where my helicopters went. Player vehicles are randomly spawning out in the debug plains at server start. Died 3 times tonight by getting thrown into the air by the docks. This was also a bug in 1.7.6.1.
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Four issues that I've run into so far: 1. When in a helicopter accessing the gear. If you have a main weapon and there is another main weapon in the heli's gear it will sometimes swap without input from the user. Just opening the gear menu will sometimes swap them. 2. The MI-17 spawned broken after the upgrade. Log off 1.7.6.1 with a fully green MI, upgrade to 1.7.7, log in to an almost fully red MI. It was definitely not a result of player interaction. 3. Loot is EXTREMELY unbalanced. Searched over 10 warehouses, two skeleton buildings, and countless low value industrial spawns and didn't find a single vehicle part. Every hospital we visited didn't spawn a single med item. Searched over 40 buildings combined and found nothing besides trash. On the flip side of this, in ONE castle tower we found 3x M4A1, 1x AK-74u, 1x DMR, 2x M1014, and 1x 870. Basically every single landing in the tower had a main weapon. 4. Rubberbanding zombies. I've never seen a zombie lag back and forth before 1.7.7 and I saw at least a dozen in the couple hours I've put into this version.
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DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
wTheOnew replied to domistyle's topic in Mod Servers & Private Hives
Would it be possible to get the source/solution for this? There's a few minor changes that I'm interested in that I don't really want to bother pestering you with. -
Nope, all official hive. We came into the first game at different times and that debug monitor popped up at the exact same instant for both of us. Also, considering other people have seen it on other servers, I'm thinking it's just a widespread PITA script.
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Few things I've run into in this patch. - Vehicles come back with no fuel and everything needing to be repaired after a server restart. The vehicle location and gear saved but the state of the parts apparently don't. - There are still occasional graphical glitches. Can't get close enough to whatever is causing them to figure out what it is though. (no more due to dead bodies though :D ) - Bandit kills don't get recorded on the debug monitor. I can flip between default/debug and have everything besides bandit kills be updated.