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adrianadrian

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About adrianadrian

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    On the Coast
  1. The devs and Bohemia are well aware yo. That's probably part of the reason there is a push to get standalone out soon - so hacking can actually be dealt with.
  2. Personally I'm not cool with it. Part of the strength of Day Z is not knowing whether you should trust another survivor. The indicators are also misleading, I think. Whether someone looks like a bandit or not does not reflect how they will react to you. Humanity resets with each life, right? When a bandit dies he will look like a survivor. I did like Rocket's idea of making a player's hands/arms bloody for an hour or so after looting a corpse, though. That's more ambiguous.
  3. adrianadrian

    I AM SHUTTING DOWN US 450!!!

    Dudes complaining about day z devs not doing anything about hackers - i'm fairly certain they can't actually do anything about it within the confines of the arma 2 engine. pretty sure rocket has said that many times (i could have misunderstood, though). I think part of the reason why he is going standalone is so that he will have the ability to mess with the source and prevent the game being tampered with so easily. Considering this, directing rage at the devs is pretty crazy.
  4. adrianadrian

    dayzmod.com - Aug 2012 - Q&A with Rocket

    much more succinct, thankyou : )
  5. adrianadrian

    dayzmod.com - Aug 2012 - Q&A with Rocket

    Q: When Day Z goes standalone, are there any plans to increase the amount of loot/heli crash/vehicle spawns to increase immersion (e.g. more scavenging rather than going directly to the spots you know loot will be) and to make it harder for players to use out of game item maps to grind for vehicles and good loot? I find it takes some of the survival feel out of the game if you know exactly where to go in order to find the good stuff. also Q: are there any plans to add more interiors to buildings prior to standalone?
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