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ziellos2k

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Everything posted by ziellos2k

  1. ziellos2k

    New Server Signup and Ticket System

    Sssh, watch your blood pressure. :)
  2. ziellos2k

    New Server Signup and Ticket System

    I'd help out, but I don't know if my login details for the admin area are still accepted and I'm having real trouble remembering the admin area url... :P Oh wait, never mind. The job sucked.. :D
  3. New version available, v1.1, get them from http://ziellos2k.net/battlenet :) @Wotuu, your files have been updated as well. I'm still not sure if I wan't it in BattleNET and if so, how it's going to be put in BattleNET. :)
  4. Hmm it seems that my box has disappeared from the net... No binaries until I find the box again (hopefully intact... :unsure:). FOUND IT! Yay! :lol:
  5. New version available, v1.0.2, get them from http://ziellos2k.net/battlenet/. :) @Wotuu, the branch / archive with your thingy should also be updated.
  6. Stop looking for the error, it's on my end... :D Everyone, please don't use predefined commands for now until 1.0.2, if possible!
  7. The code with your request: https://github.com/z...ected-event.zip As for some useful GIT tools; GitHub for windows, TurtoiseGit, etc. I'm just using the command line git though, Git for Windows. As for your RCon issue, are you sure you're doing the right thing? It should read something like; b.SendCommandPacket(EBattlEyeCommand.Say, "-1 testing 123"); At the moment I can't test anything, but I will setup a server again later tonight. :)
  8. For now it has it's own branch, 'connected-event'. Is this something like what you meant? :)
  9. I'll take a look at it. Though, you should just be able to merge your code with my code.
  10. binaries and code updated to v1.0.1 -> http://ziellos2k.net/battlenet/
  11. Alright, will take a look later today. EDIT: You're right, major fuck up.. ^^ Please don't use this version! :)
  12. Try putting a small sleep between connecting and sending the message.
  13. Removed binaries from github and setup a little webpage for binary releases. Also retagged current code as v1.0. :)
  14. New version available. 20121217 Updated predifined commands Timeout values decreased for faster connection drop detection UTF8 support Better handling of dropped packets (client -> server) Packet receiving is now asynchronous Some other fixes and cleanups Client now accepts command line arguments This includes some older changes and what not, but I'm moving back to version numbers. Makes it a bit more easy to track issues. :)
  15. Can you create a ticket on github? That way I won't forget to check. :)
  16. Binaries updated, grab them while you can. :D
  17. Binaries updated, dropped packets should be handled now but currently it's only handling them when both server and client are "idle" for 5 seconds. This will probably be changed in the future. Changelog: https://github.com/z.../commits/master
  18. Hmm I don't see this behavior on my own test server. It could be the way you've implemented stuff. Not sure. As per PM, add me to skype and we'll figure it out. :)
  19. Alright, BattleNET client updated with command line options. :) Please note that it won't check if the command was received or anything, this will have to be fixed within the lib itself. BattleNET Client.exe -host 127.0.0.1 -port 2302 -password 123456789 -command "say -1 testing 123" -host // Ip -port // Port -password // Password -command // Command to send to the server (optional) https://github.com/ziellos2k/BattleNET/tree/master/bin
  20. I could add it to the BattleNET client if that's appreciated?
  21. Sigh... Forgot to update the binaries. Should be good now. :)
  22. Small update. Might break your current implementation due to the removal of the interface crap. Simply replace IBattleNET with BattlEyeClient. :)
  23. I'd say, go with regex. It takes a some time to get used to but it's quite useful. You'd probably be able to do all that in the above post with pretty much a single line of code. :)
  24. Use regular expressions -> http://www.dotnetperls.com/regex Glad you got it fixed. :)
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