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Your DayZ Team
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Everything posted by Lady Kyrah
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Question about the certainty of this game
Lady Kyrah replied to TomatoSupra's topic in General Discussion
Apha games dont really have a set budget, if you make a game published by EA for instance, they lend you the money you need to make your game and you pay it back on your cut of the sales, sometimes you make more than what they loaned to you, sometimes you break even, sometimes you go bankrupt. When it come to alpha games, you are basically paying for an unfinished product, you add your little bill to the ongoing funding of the project. If they run out of money, then the game is what it is at that point. As long as they have steady sales, they can keep on paying people to work on th game. There is no contract or garanties, if the game doesnt sell, the dev team can't get paid and development stops, simple as that. Reputable studio or not, if the sales do not follow expenses, they will (ideally) try to wrap up cleanly but it's not always possible. -
I'm sure the devs will gladly accept a donation of a better eating sound, provided it's an original sound effect and royalties free.
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You assume they do not do any internal testing?
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Loot has to exit the system at some point otherwise, with loot spawning we will get more and more things until we are basically swimming in them.
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Sprained Ankle (instead of instant broken leg)
Lady Kyrah replied to BlazeMcNight's topic in Suggestions
so you basically want the status "broken leg" to be renamed "sprained ankle"? -
There was a LOT of 3pp peeking indeed...
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What's wrong with serifs?
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Why should these guns be on part, or balanced again? This isn't counterstrike.
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You can have "social elements" with people that you need, like with people in mmoprg when you need them to raid some dungeon with. Having "social elements" with random players that you meet in DayZ is like having social elements with mosquitoes or cockroaches. Nobody will take a threat half whispered with a hesitant and scared voice, that's what i mean by social skills, you have to sound confident and level headed, if not downright threatening. People will judge who they are against based on the impression your voice give them. If you sound commanding and like you know exactly what you are doing, they are more likely to think they might lose the encounter or just do as you tell them. The whole shouting and holding at gunpoint that police and the military does isn't just for show.
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taking guns apart could be an interesting way to disarm a player without having to confiscate his gun/bullets as a temporary measure.
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People tend to think they are more clever than they really are. I also guess that, gamers tend to be socially inept (not a criticism, just a general observation) and do not always realize how suspicious they appear. Between the KOS and and the killing this game has a very strong social element, a lot can transpire in your voice and tone. Then there is also the "why not take the chance? There isn't much to lose."
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Meat that has already been rendered spoil very quickly. A supermarket meat cooler would be a sickening mess after a mere week without refrigeration.
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And it was a stupid black and white thing, you could not go half way or you where basically cannon fodder. As a bandit you where shot on sight, which forced you to shoot on sight yourself. As a hero you where a giant bandit target and had to do the same, and you also had the perk to be able to kill anyone who looked at you funny without immediately sliding into the bandit skin. This is not CSI. In a bunch of ragtag survivors, someone could get shot behind the barn you sleep in and you might never figure out who in your group is the murderer. Also newsflash, humans are not like a plastic bottle of blood that gushes out it's content whenever punctured, it's more like a wet sponge. And while blood sprays can be found in all kinds of ways by scientific police, in a zombie apocalypse you really expect anyone's clothes and hands to be fully blood free? Police forensics is not JUST about the smoking gun.
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Won't anyone save the spirit of Christmas!?
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As for OP, unless you like starting over and over in Berezino and taking bullets in the face, don't "team up" with randoms on map but find friends on skype/teamspeak. Well... what makes you think someone would not call you on skype just to take your shit?
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Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
Lady Kyrah replied to darkgritty's topic in General Discussion
It's not a subscription based game, they have no incentive to do anything "the community" tell them. -
Six Upcoming Developments That Will Change DayZ for the Better - Loot Rarity (wait, whaat?)
Lady Kyrah replied to darkgritty's topic in General Discussion
I like this. Look at the state of the game today, you can have something be as rare as possible, and people will farm the heck out of it. Most players do not stop loot farming until they have the best gear they can. With this change it add the possibilitiy that this item will never spawn until someone that uses it lose it or die; because the amount available is currently at the quota set by the devs. -
Why I kill other players (outsided of defense/necesity):
Lady Kyrah replied to crazykage's topic in General Discussion
Because it's fun! Also someone has to take the fall for my last death, actually, not just one person. -
Storage System 2.0 (better tents, crates, etc)
Lady Kyrah replied to xalienax's topic in Suggestions
Really? And you believe someone booby trapping a crate wouldn't ensure that it would go off when lockpicked? -
Ingame Integrity Protection for Standalone
Lady Kyrah replied to nightstalker21's topic in General Discussion
The end justify the mean i suppose? Seriously read your server rental agreement, you (like many others) are overstepping boundaries. -
I don't think the idea with dayZ was that you should be able to make an "instant kill" just because you are at point blank range.
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Well FPS games have a tendency to attract teenagers who have yet to get their first relationship and frustrated young adults seeking to assert their virility amongst their friends. There is also reasonable peoples obviously, but the same way it empower the players to create a compelling experience, it also empower douche bags.
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To me the cone tightening represent the time the shooter take to secure his gun grip, the difference between shooting right as you stop running, and getting that shot lined up as the gun is held firmly against your shoulder. Bullets go where you point as long as you hold your gun properly, otherwise, it just goes everywhere. Plus cones reductions are server side and as an added benefit work directly against aimbots. I'm sure that a wannabe rambo will contradict me tho.
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Need to talk to a DEV. Or someone like that.
Lady Kyrah replied to srgt.scales's topic in General Discussion
The devs are not going to chat with you directly, they are busy. Your questions may have already been answered here and some people WILL try to help, regardless of what you think. If they answer, it will be here so that the whole community can benefit from it. -
I do like the idea of a firing delay on double action revolvers, some of them have some seriously hard triggers, even if you cock the hammer.