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Everything posted by Lady Kyrah
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Hope to see standalone a little more RPG, a little less FPS
Lady Kyrah replied to OldMoto's topic in DayZ Mod Suggestions
And what would skill points achieve there? How does it relate to proper chemistry for instance? You can also make crafting involved system, from picking the right materials and the right tools, to varying results based on ideal conditions and the effective conditions. Temperature of the solution, how close you are to the stochiometric ratio of the different reactants... Ex: bad fuel will not give you a stable heat on your burner, you would have to test it if you didn't produce the fuel yourself, or use a thermometer to check what the actual temperature you are getting is, and adjust your reaction time accordingly. Another thing, make containers universal and supplies variations. A bottle of water and a bottle of purified water look identical, only the player manual labeling can help you differenciate them visually. Variations in propane quality, fuel mixtures, and you cannot be certain of what's in your jerrycan until you try it somehow. Never filled a regular car with diesel fuel? -
Yay so instead of ruining your body work you will grind your shocks in no time :) Also we don't talk about Dayz Origin here.
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SinglePlayer And Boxed Retail Release of DayZ.
Lady Kyrah replied to King of kong's topic in DayZ Mod Suggestions
Box retail cost a lot, and retailers do not talk to "nobodies". They would need a proper publisher which would demand a sizeable cut of the profits. -
Perma-identity. Nickname is permanent. Nickname as face. Cover face - conceal nickname.
Lady Kyrah replied to DZR_Mikhail's topic in DayZ Mod Suggestions
Thing is... what is a name really? If i tell you to call be Bonnie, you will know me as Bonnie and that's it. We use fingerprints (and to a lesser degree DNA) in the real world for a reason, because faces are simply not enough to recognise a person accurately. But you won't have a fingerprint record in DayZ or any means to perfectly ID anyone, so i'm not convinced of how authentic a permanent rap sheet would be. Especially if you consider that some players change their playstyle every now and then. Also on a completely personal level, i don't think this game should give a break to the weaks (of mind). -
Only if it follows thermodynamic laws. Which probably mean several years to study a spell that make a cup of water boil, and has to be re learned everytime :)
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Hope to see standalone a little more RPG, a little less FPS
Lady Kyrah replied to OldMoto's topic in DayZ Mod Suggestions
And i would love to go beyond that, where knowing the game is not suffisent enough. Have more factors that cannot simply be predicted and controlled. Ex would be, if you are making nitroglycerin/morphine/picric acid, or whatever on your camping stove and you don't actually know what is going on (following a recipe), there is a number of things that can happen. The result of your cooking should not be known until you attempt to use it, for nitro, wether it will detonate at all, and how shock sensitive it will be. For medical goods, wether what you made has any effect or if it will kill the patient. -
Because the current weapons aren't powerful enough?
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Especially if chernarus plus had a few "grass runways". Small propeller planes are much less picky about the quality of their runway. Or ... gasp, seaplanes...
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I mean i don't see any other way to prevent corpse runs, the map isn't that big and chernarus plus won't be much bigger. Friends will always loot your dead body if they can so denying you to loot your own body won't work either. Lastly, the 300 meter engagement distance mean that in many cases its not possible for your assassin to go collect safely.
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3rd person allow you to see without being seen, this alone should be enough of a case against it. If you want to see you should have to expose yourself.
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Hope to see standalone a little more RPG, a little less FPS
Lady Kyrah replied to OldMoto's topic in DayZ Mod Suggestions
I would like a bigger accent on using real life knowledge. It's only fair that if good reflexes reward you for shooting, having a chemistry or electrical RL backjground should help you in those tasks in the game. A 'skill' system would put everyone on the same level for certain things, yet a lot of things would still be player based, and nobody is really equal, lets face it. Why not go all player based and reward real knowledge? Of course there is always "wikis", but a well implemented chemistry system would require from you a more intimate knowledge of chemistry that would distinguish players who understand chemistry from players following "recipes". -
How about making you respawn as far as possible from your gear?
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What's wrong with cessnas then?
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How do you want the Kill Feed to be in DayZ SA?
Lady Kyrah replied to LilBambi's topic in DayZ Mod Suggestions
Yeah but it goes both ways, they can't prove they killed you. -
How do you want the Kill Feed to be in DayZ SA?
Lady Kyrah replied to LilBambi's topic in DayZ Mod Suggestions
No kill feed :) Confirm your kills manually. 1. It doesn't regard the entire server to know who got killed. 2. It gives a chance to players to miraculously survive by playing dead. 3. No bragging right. 4. Paranoids! -
We still have free will.
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Concerning the KoS mentality and the value of life: unique skills
Lady Kyrah replied to Xeva's topic in DayZ Mod Suggestions
Yeah but... lets say i a pride myself of being knowledgeable in some survival fields, shouldn't i be able to use my knowledge in the game? Why does it has to be an ingame stat? -
As it is, arma only support 1 primary and one sidearm. maybe in the SA as everyone said.
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There was a game called "silent storm" that had such a thing. The characters had invisible "anchor points" on their uniforms and as you would fill their inventory, the game would automatically try to find objects that match the character's anchor points and display them in the character. It was mostly grenades, pistols, rifles. Obviously if you have multiple weapons in inventory it would not display all of them.
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Why stop at weight? How about weight and volume. Also the game shouldn't prevent you to put too much in your backpack (weight wise) but it should destroy the backpack.
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^^^ This.
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Here is a tiny idea, non instant death should have a very desperate and violent feel to it. No spinning back flip like in your average FPS, but rather a 3 stage "sequence": -The final blow: at which time your camera goes in 3rd person and provide a cinematic perspective, from this point of time, your character is, for the game, dead. -The agony: humans react very much like animals when presented with the perspective of death, we desperately cling to life, our arms try to reach for something to get us out of this situation, we struggle against the inevitable. -The settling: Your chracter stops moving, his eye stuck in a lifeless stare and the game state the obvious "you are dead" Why? Because i believe death shouldn't simply be pictured as 'game over', you should have to stare at your character's demise. It is an artistic and unpleasant way of driving home the idea of death, the idea of failure in a way. Next respawn it makes you actively seek not to die, not just to keep your loot, but so you do not have to witness the death of your character again.
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Isn't military long gone? Beside heli crashes i don't see any point in military choppers. I don't know if Rocket explainded it but as far as i know, there is no one left. No army, no government, no nothing. Just a handful of civies and the infected.
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There is a broad spectrum between super empathic people that feel pain just looking at a meat grinder and people who hardly feel any empathic connection at all. Rules are made by men, breaking them doesn't make you insane, even if you believe deep inside you that this rule goes beyond, it's still a man made rule that you are clinging to. Breaking the social contract doesn't make you insane. It takes a lot of effort and courage to undo an entire life of social programming.