-
Content Count
2205 -
Joined
-
Last visited
Everything posted by Lady Kyrah
-
decapitation, put player head on spike
Lady Kyrah replied to wild_man's topic in DayZ Mod Suggestions
I'm just pointing at the shallowness of those suggestions. -
If i censored everything i dislike there wouldnt be a whole lot to look at, and it's more entertaining the other way,
-
decapitation, put player head on spike
Lady Kyrah replied to wild_man's topic in DayZ Mod Suggestions
Well this is another example of why we have game designers designing games, and not some random guy from the internet. -
I've had this debate many times, being sort of in favor of equality. I still believe that the gender inequality is due to a strong cultural bias and that if men and women where raised equally there wouldn't be such thing.
-
I was trying to say that, I'm slowly getting tired too of KoS's broken grammar and the general daily shit suggestion. I would ignore them, but stupid people generally don't realize how stupid their ideas are. Its a pet peeve of mine to point at the gaping holes in their train of thought. Curiously it also appears to attract the enthusiasm of the same group of weirdos. Makes you wonder how many are actually the same person. I dont mind morbid ideas as long as they offer interesting choices and add something to the game instead of just being 'cool'. There is adding revolutionary game mechanics, and there is adding a green laser sight variant.
-
I still think that your character should remain in the game half an hour after you logged out regardless.
-
KoS could you get an english speaker to proof your posts one of these days? You seems to be bubbling with ideas but it's a torture to actually read them. It's an interesting idea if anything. I just grin from ear to ear thinking about organizing public hangings of bambies :)
-
Because they don't have to justify themeselve to anyone.
-
Detailed Humanity Discussion - Yep Another Topic about Humanity
Lady Kyrah replied to ArmyofSolo's topic in DayZ Mod Suggestions
Unless i'm mistaken, humanity is going away, so i don't see any point in talking about it. -
Removing the firing pin... You couldn't find a solution that doesn't require overcomplicating things?
-
And there is also those: -will the zombie notice a steak when a running human is in sight. -will the zombie prefer a steak from a running human.
-
I fail to understand why raw meat would lure a zombie.
-
I would like to see some more furniture etc in the SA
Lady Kyrah replied to NagsterTheGangster's topic in DayZ Mod Suggestions
Yes but if you can push it, it has to be synchronised. -
I would like to see some more furniture etc in the SA
Lady Kyrah replied to NagsterTheGangster's topic in DayZ Mod Suggestions
Moveable objects might then require physics calculation and to be synchronised globally by the server tho. -
It's called "sarcastic paraphrasing", but you still get a cookie for the effort. The loser demand credit for being the "first", the winner deserve credit for being the "best".
-
Yeah because it's so bloody important to know "whu's done it first". Being the first doesn't mean jack shit, only excellence deserve praise.
-
Yeah but oil kinda has to be pumped out of the ground and refined you know? It doesn't magically comes out of the pump. Also... chernarus isn't an oil producing country i believe. Gasogenes?
-
Now, you just wait until the shit brigade come ask for brown paint...
-
Meal by pigeon
-
Change to the Graphics engine to block forrests.
Lady Kyrah replied to Taiphoz's topic in DayZ Mod Suggestions
Welcome to realtime rendering 101 this is typically what is considered a TRADEOFF! How it looks at ground level is more important than up in the sky, not doing both means we have resources to spare for other things, (and you never have enough resources when it comes to realtime rendering).High in the sky means "i see more of the game world than on the ground" which means that every objects have to be degraded much more agressively to keep a decent framerate for the player. -
military aircraft carrier with weapons in dayz SA? yes or no?
Lady Kyrah replied to Theheroicbandit's topic in DayZ Mod Suggestions
No matter how much they get, they always need more. -
I would like to see some more furniture etc in the SA
Lady Kyrah replied to NagsterTheGangster's topic in DayZ Mod Suggestions
there is a tradeoff to be had here, players have a bounding box representing their physical presence, hell guns have one too (the whole, "this game suck, my rifle get stuck in corners" thing). The more clutter you add, the harder navigating inside houses is going to be. So there is a balancing act there. -
Allow chat and voice while incapacitated Teamspeak renders this pointless and unfair to unaffiliated players.
Lady Kyrah replied to Mikeloeven (DayZ)'s topic in DayZ Mod Suggestions
Mute the microphone on windows when players are dead :D Yeah i've seen this issue many times in games that tried to "spice up" the ability to chat, in text or voice. People will just use a 3rd party solution if the game doesn't give them the same level of comfort. So yeah forget about ingame radios and things like this, it's just not worth spending dev time on that with the average player "play to win" mentality. And by that i do not mean it's a bad idea, online gaming is so focalised on playing to "win" rather than rich roleplay experiences that developping this kind of feature for them is like giving caviar to pigs. -
I guess it depends what the DayZ team want to do but the game can certainly raise the difficulty a few pegs. I play a little roguelike called "cataclysm/ dark days ahead" This is the typical example where "knowing how to survive" is not enough, because sometimes, the game just pit you against crazy odds. Depending how the game is balanced, survival might become an endless race after the next meal, where all the time between meals is spent looking for the next. And yeah in the current state, survival in DayZ feels like a hiking trip.
-
For Standalone - Dynamic minefields.
Lady Kyrah replied to happytree_friends@hotmail.com's topic in DayZ Mod Suggestions
In the real world you can probably cross a minefield without risks, but nobody will do that because you only live once. I'd rather have invisible minefield areas that diceroll for you every few meters, a bad luck and BOOM. Random "actual" mines are a pointless drain of resources and you would need too many of them to make a minefield remotely threatening. Static minefields as previously said would end up being mapped with ridiculous precision on various wikis and forums. As for creating "dead zones", well a mine field is more of a "strip" the point is to prevent the progression of a potential enemy force, Example would be a town surrounded by a wall of mines, with only the main entrance safe.