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Everything posted by Lady Kyrah
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Putting gravel in your backpack?
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I like that. What i don't like is how it's a choice. I think it should be randomly picked for you :) Why? Because then you have to adapt and deal with it, every new game would be a unique variation. Here is a list shamelessly stolen from cataclysm-dda: Animal Empathy "Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as woodland creatures." Cannibal "For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you you can't eat people." Deft "While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster." Disease Resistant "It's very unlikely that you will catch ambient diseases like a cold or the flu." Drunken Master "The ancient arts of drunken brawling come naturally to you! While under the influence of alcohol, your melee skill will rise considerably, especially unarmed combat." Fast Healer "You heal a little faster than most; sleeping will heal more lost HP." Fleet-Footed "You can run more quickly than most, resulting in a 15% speed bonus on sure footing." Gourmand "You eat faster, and can eat and drink more, than anyone else! You also enjoy food more; delicious food is better for your morale, and you don't mind some unsavory meals." High Adrenaline "If you are in a very dangerous situation, you may experience a temporary rush which increases your speed and strength significantly." Light Eater "Your metabolism is a little slower, and you require less food than most." Light Step "You make less noise while walking. You're also less likely to set off traps." Masochist "Although you still suffer the negative effects of pain, it also brings a unique pleasure to you." Night Vision "You possess natural night vision, and can see two squares instead of one in pitch blackness." Packmule "You can manage to find space for anything! You can carry 40% more volume." Pain Resistant "You have a high tolerance for pain." Parkour Expert "You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground." Poison Resistant "Your system is rather tolerant of poisons and toxins, and most will affect you less." Self-aware "You get to see your exact amount of HP remaining, instead of only having a vague idea of whether you're in good condition or not." Thick-Skinned "Your skin is tough. Cutting damage is slightly reduced for you. Slightly reduces wet penalties." Tough "It takes a lot to bring you down! You get a 20% bonus to all hit points." Venom Mob Protege "You are a pupil of the Venom Clan. You start with one of the five deadly venoms: Centipede, Viper, Scorpion, Lizard, or Toad." Negative Traits Addictive Personality "It's easier for you to become addicted to substances, and harder to rid yourself of these addictions." Asthmatic "You will occasionally need to use an inhaler, or else suffer severe physical limitations. However, you are guaranteed to start with an inhaler." Bad Back "You simply can not carry as much as people with a similar strength could. Your maximum weight carried is reduced by 35%." Chemical Imbalance "You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc." Far-Sighted "Without reading glasses, you are unable to read anything, and take penalities on melee accuracy and electronics/tailoring crafting. However, you are guaranteed to start with a pair of reading glasses." Forgetful "You have a hard time remembering things. Your skills will erode slightly faster than usual." Flimsy "Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw." Frail "Your body breaks very easily. Its maximum HP is 50% lower than usual and you heal slower. Stacks with Glass Jaw." Fragile "Your body is extremely fragile. Its maximum HP is 75% lower than usual and you heal much slower. Stacks with Glass Jaw." Glass Jaw "Your head can't take much abuse. Its maximum HP is 15% lower than usual." Hates Fruit "You despise eating fruits. It's possible for you to eat them, but you will suffer morale penalties due to nausea." Hates Vegetables "You like many children hated eating your vegetables you also didn't outgrow it. It's possible for you to eat them, but you will suffer morale penalties due to nausea." Hoarder "You don't feel right unless you're carrying as much as you can. You suffer morale penalties for carrying less than maximum volume (weight is ignored)." Jittery "During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your dexterity." Junkfood Intolerance "Something in those heavily processed foods doesn't agree with you. It's possible for you to eat them, but you will suffer morale penalties due to nausea." Lactose Intolerance "You like 75 percent of the world, cannot tolerate milk or milk based products. It's possible for you to eat them, but you will suffer morale penalties due to nausea." Lightweight "Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer." Meat Intolerance "You have problems with eating meat, it's possible for you to eat it but you will suffer morale penalties due to nausea." Mood Swings "Your morale will shift up and down at random, often dramatically." Near-Sighted "Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair." Poor Hearing "Your hearing is poor, and you may not hear quiet or far-off noises." Schizophrenic "You will periodically suffer from delusions, ranging from minor effects to full visual hallucinations. Some of these effects may be controlled through the use of Thorazine." Smelly "Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily." Trigger Happy "On rare occasion, you will go full-auto when you intended to fire a single shot. This has no effect when firing handguns or other semi-automatic firearms." Weak Stomach "You are more likely to throw up from food poisoning, alcohol, etc." Wheat Allergy "You have a rare allergen that prevents you from eating wheat. It's possible for you to eat them, but you will suffer morale penalties due to nausea." Wool Allergy "You are badly allergic to wool, and can not wear any clothing made of the substance."
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Any mechanic that is so easy to manipulate by players, is not worth having. That's all I'm gonna say.
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Isn't this a newtonian dynamic diagram? If it is, it's correct.
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Precisely, sticks and stones. So far 99% of the suggestions for new items are "fallen of the truck" survival and it makes me sick how unimaginative people are. In a survival setting you would try to be resourceful, taking an item that might not work or that you might not need and turning it in something useful is a valuable survival skill. It doesn't have to be all the way to unrealistic mcGyvering but still, you can make due without relying on sporting goods store or care packages.
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then people will stuff their backpacks with junk, same as in neverwinter nights, people would stuff their inventory with pebbles because they could carry a shitload of them and thieves would have 99% chances of getting a pebble, instead of something of value
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They are missions you set to yourself, just do that in the game?
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1 bullet = everything in backpack destroyed!
Lady Kyrah replied to UltimateGentleman's topic in General Discussion
That's probably why it works this way. You shouldn't be able to skirt around the system by doing this kind of thing. -
No you don't understand, the way secondlife is setup is as a huge shared world with multiple "land owners" the reason i gave up the project was that i could not prevent land owners to use their administrative rights to bend my game rules into whatever they saw fit. They may not be able to modify the game i created, but they still have control in the end due to administrative powers. And to a degree that's exactly what those "join and be banned" servers do. Example: they could remain in control of the base they host indefinitely by kicking/banning everyone who would try to challenge their ownership of the base, or by setting the land around the base to "group members only" preventing any other player to try the capture. And in the event of a capture, they could just delete the base in a "if i can't have it my way, neither will you". This is a bit of the same with server owners, you can have any rules you want that they have to abid to, at the end of the day they can still do anything they want, because they can always "flip the switch".
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different ground textures may act as "containers" for basic materials (aka berry picking mechanic)
Lady Kyrah replied to joe_mcentire's topic in Suggestions
There was a trick used in some old game for this, you could forage in an area and when you did the server would place record where you used the foraging function and it would deny anyone to forage in a radius around that point. Each point had a timestamp attached to it that would tell the server when to clean it up. -
I'm gonna give you an example of a game prototype i wanted to setup in SecondLife but ultimately gave up. It was a tribes kind of game but instead of using a fixed map i would provide a devkit for whoever wanted to host a base and they could plop it down on their terrain in sl if they wanted and it would be added to the global territory control map. The reason i gave up on it was because of the conflict of interest between players and terrain owners. I simply couldn't ensure that a terrain owner would play fair. Between ban lists, automated security scripts and restricted access, there was just too many ways for a terrain owner to advantage his own faction. And you have this on pretty much every persistent game structures. It's just too damn tempting to setup the situation so it's all really designed to cater to the home team.
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Well you have two sides, creative control and modding community, the devs will have to pick one. Frankly the reason i keep coming back is that dayZ has something strange and unique going on,i don't want to see it modified, adapted to "suit other people's needs" and turning into a mere shadow of itself. And yes, the way other people play matter to me :)
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Considering the devs don't get a cut from rental i don't think they exactly give a damn whether people rent servers or not to be honest. I've said it before we only need enough servers to soak the peak amount of players, and you'll certainly find enough people willing to do this. We don't "need" people whose ambition is to run their own little world/mod/rpg on top of DayZ.
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Server hopping is a direct byproduct of metagaming "how can we get as much loot as we can with as little exposure to other players as we can" People who rent servers need to get into their thick skulls that at no point do they ever "own" the server they rent.
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Well i'll just disagree there. I think devs have a right to steer players toward what is the expected play experience. Server hopping in DayZ is clearly not part of the expected experience.
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DayZ is a paradox game - Random thoughts
Lady Kyrah replied to cuddly_rabbit's topic in General Discussion
Something that takes a while for players to accept in DayZ is very simple. You are not a hero (or anti hero), nobody is in this game. You are literally the filler cast of an evolving story. Only a few players will ever get to live anything that resemble an "heroic adventure". -
You mean the CCP that had numerous staff members part of BoB?
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While i agree with you, I'm a graphist and i can tell you that every display is different, from the shittiest to the most expensive, all of them need some degree of calibration to display colors properly. Saying that, it doesn't mean that you need that option to be accessible during a play session, as long as you can adjust it at some point.
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Well as has been stated before time and time again there is no such thing as private servers in DayZ.
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Sigh... locks only keep honest people out.
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Server Admins - The in-ability to maintain and manage a server
Lady Kyrah replied to ramsfan00's topic in General Discussion
Well understandably the devs do not wish to release the server binaries publicly so that's the best way they can still allow people to fund servers. I completely understand if the dev team want to remain in control. Curbing cheats was the argument presented in the mod before and we all saw what it led to. -
How about a noose?
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What EXACTLY does a server restart do In the DayZ Mod?
Lady Kyrah replied to trinityphoenix's topic in Server Owners and Admins
too small, unreadable. -
DayZ is a paradox game - Random thoughts
Lady Kyrah replied to cuddly_rabbit's topic in General Discussion
It's called meta :)