QuadG has a very good point, shooting someone should ruin some of a person's gear. I like the current system in a lot of ways, and don't have a terrible hatred of bandits. What I don't like is that there's no penalty for being one, but there's TONS of rewards for it. I'd like to see some kind of penalty for being a "high ranked" bandit with a lot of kills, either game detection spawning more zombies near them, or having their chances of loot be lowered, nothing significant, maybe a 5% decrease per every 10 kills. Like a karma system of sorts, players who help each other (blood transfusions only thing I can think of), should get karma "boosts" not in the sense that suddenly drops will fall from the sky, or way less zombies (I don't think the zombie count should ever be down from what it is, atm it's pretty good, if a little low). But just a VERY small increase of "good drops", more food/drinks found than empty tin cans, better chance of finding toolbelt survival items, etc. Nothing to give a huge advantage or disadvantage for either side, but I strongly believe at the very least, there needs to be a downside to being a bandit.