Wrath (DayZ)
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Everything posted by Wrath (DayZ)
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What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
...and your suggestions are horrible and would COMPLETELY change the mod into something else.You would remove ALL the points which make Day Z popular. You fail to realise that the game in its current buggy as hell state _still_ has so many people because they LOVE what Day Z is doing, and that is breaking the mold of hand holding, 'structured' games.Day Z is not Minecraft, and things that work in one DO NOT work in the other.May I suggest going to play MineZ instead of trying to make DayZ into something its not? -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
That all sounds _horrible_. You're trying to make this mod into something that it is not. Please, if you do read this Rocket, just do the opposite of what OP said. Thanks.- 194 replies
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next Patch: FIX D/C BEFORE NEW FEATURES
Wrath (DayZ) replied to osiriszoran's topic in DayZ Mod General Discussion
It doesnt even need to be a log-out timer. So long as players disconnects from the server are delayed thats fine. So you can alt+f4, but you'll still be in the game for another 3 minutes or whatever. -
next Patch: FIX D/C BEFORE NEW FEATURES
Wrath (DayZ) replied to osiriszoran's topic in DayZ Mod General Discussion
I'm really not sure why they are not focusing on making a working log-out timer. -
lol this is so stupid
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What exactly are the map boundaries?
Wrath (DayZ) replied to spankimus's topic in DayZ Mod General Discussion
Everything outside the square will be wiped. Dunno what you're doing with that squiggly line. -
Was fun while it lasted! It will make you laugh!
Wrath (DayZ) replied to achillius's topic in DayZ Mod Gallery
Hahaha that was funny -
Dallas 44 Prud Lake or Lakes East of Prud
Wrath (DayZ) replied to Doc_Wreckshop's topic in DayZ Mod General Discussion
Can you and others like you stop making pointless threads like this? Thanks. inb4 'im mad'. I've never had a vehicle/base camp -
Post your secret base locations here (with coordinates)
Wrath (DayZ) replied to S1ippery Jim's topic in DayZ Mod General Discussion
Good luck looting my gear, even if you find my base. -
With so many exploits I cant have a private server DB?...or Single Player?
Wrath (DayZ) replied to TragicEnd's topic in DayZ Mod General Discussion
6500000 survival attempts PvP has caused < 1500000 deaths ( < 1100000 murders and < 300000 bandit kills) PvE has killed > 5000000 players Does this stat include players spam respawning to get a good spawn location? -
With so many exploits I cant have a private server DB?...or Single Player?
Wrath (DayZ) replied to TragicEnd's topic in DayZ Mod General Discussion
Oh really? So where are you getting this information from? Care to provide a source? Because as far as ANYTHING is concerned, unless ever person in the world is playing a game 'it means there is less than there could be'. You may also want to double check your definition of 'dwindling', because it definitely doesn't mean what you think it means. -
With so many exploits I cant have a private server DB?...or Single Player?
Wrath (DayZ) replied to TragicEnd's topic in DayZ Mod General Discussion
Players in Last 24h: 106,695 As you can see, you're just making up shit. -
Post your secret base locations here (with coordinates)
Wrath (DayZ) replied to S1ippery Jim's topic in DayZ Mod General Discussion
Haha! you funny guy, I kill you last. -
With so many exploits I cant have a private server DB?...or Single Player?
Wrath (DayZ) replied to TragicEnd's topic in DayZ Mod General Discussion
Ah ok, now I get it. -
Stary Sobor : Sniper Haven
Wrath (DayZ) replied to ericdude88's topic in DayZ Mod General Discussion
Danger is what the game is all about. If you're going to low pop servers to get 'loot' you might as well not even play the game. -
With so many exploits I cant have a private server DB?...or Single Player?
Wrath (DayZ) replied to TragicEnd's topic in DayZ Mod General Discussion
I really don't see how that is sarcastic. But... ok? i guess -
With so many exploits I cant have a private server DB?...or Single Player?
Wrath (DayZ) replied to TragicEnd's topic in DayZ Mod General Discussion
No brah.... WE ALL KNOW!!!!11!!! People need to stop posting this stupid crap. Are you just pretending to be retarded, or were you born that way? Please re-read the OP post and realise that OP clearly didn't know that. Stop posting completely, it'd do the community a favour as I'm not sure you capable of rational thought. -
With so many exploits I cant have a private server DB?...or Single Player?
Wrath (DayZ) replied to TragicEnd's topic in DayZ Mod General Discussion
Playerbase is increasing to record amounts. Your fact checking needs improving. -
I've noticed Rocket talking about introducing skill trees and skills to encourage passive teamwork and the way suggested to implement this is not sitting right with me. I think the beauty of the game now is when you spawn, you're equal with everyone else apart for the gear you find. I think that concept is perfect and what really sets this game apart from the rest. Skill trees and classes would remove a large sense of equality and freedom that this game has. Additionally, the current concept enables casual players to jump in for an hour and play, achieve and have fun but it also gives the hardcore gamer what they want. No matter how long you spend playing you're always on an equal footing, and it comes down to your tactical nous, your survival instinct, your patience, your teamwork and your combat readiness. It does not come down to how high you 'Keen Survivalist' skill has been raised, to 'Increase your passive resistance to environmental effects'. Rocket even talked about how he loved that one player decided he would be a doctor and run around and give people medical supplies. Roleplay like this is GREAT, but it really really doesn't need skill trees to pigeon-hole people into being one thing and sticking with that until they die in a fit of rage 100x worse than now because not only did they just lose their great gear, but their lvl 99 Medic is now dead. Please, do reconsider this design decision. Encouraging group play is important but introducing a skill/class or leveling system IMO seems like a backstep; and a reversion to the tired old flogged horse concept of the 'MMO'. What does the community think?
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Player Skills/Skill trees - Bad idea
Wrath (DayZ) replied to Wrath (DayZ)'s topic in DayZ Mod General Discussion
I am completely opposed to what you're suggesting, I really dislike it. It all just feels too gamey for me. But of course, that is just my opinion. -
Player Skills/Skill trees - Bad idea
Wrath (DayZ) replied to Wrath (DayZ)'s topic in DayZ Mod General Discussion
Hmm, he does, a little. Even with what he said in the interview, there is definitely room for a skill based system given his vagueness about the issue. Lets hope he continues in this direction and avoids the idea of a skill system completely. -
Anyone else think 24 or 48 hour marathon clan matches would be badass?
Wrath (DayZ) replied to Mooseocalypse's topic in DayZ Mod General Discussion
uhh... Isn't what you're describing just ARMA II? Its a pretty fun game you know, you should try it out... -
Got my Revenge on a Server Hopper.
Wrath (DayZ) replied to Nebo NZ's topic in DayZ Mod General Discussion
Good work buddy. I take it you're a fellow kiwi? We must unite to drive this server hopping scum off NZ servers. Which servers do you notice it prevalent on? -
Player Skills/Skill trees - Bad idea
Wrath (DayZ) replied to Wrath (DayZ)'s topic in DayZ Mod General Discussion
http://dayzmod.com/forum/showthread.php?tid=588&pid=9338#pid9338 http://dayzmod.com/forum/showthread.php?tid=588&pid=9354#pid9354 Rocket discussing skills/trees -
not fun to die to campers
Wrath (DayZ) replied to combatvolcano's topic in DayZ Mod General Discussion
Stop calling it 'camping' and a 'camp fest'. This is NOT an action game. Victory will be given to those with patience and tactical nous. This is quite obviously not the game for you.