

Wrath (DayZ)
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Everything posted by Wrath (DayZ)
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What percentage of players you meet/engage Alt+F4?
Wrath (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Last two days of gameplay: Day 1(had to play on regular) Tracked a group of 4 for at least 5km's, when engaged finally at Stary, they instantly logged out.- Asus/Jay/x/x Shortly after a guy inside the Tents once under fire logged out. -Ashen Shugar Another guy in the far distance to the west of Stary, similarly once under fire logged out. -Gordon Fro-man One guy at the edge of the NW Airfield DIDNT log out, and was killed. -Anthony 5/6 D/C Day 2 (no longer play on regular) Group of two at NW airfield instantly logged out once under fire from our team. x/x 2/2 D/C Total 7/8 = 87.5% D/C -
What percentage of players you meet/engage Alt+F4?
Wrath (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Please please do address this Rocket, we want at least a playable mod without this exploit before you start work on the standalone. Me and my team work hard for our fire fights, and to have the enemies just vanish is such a buzz kill after hours of playing tactically. If one of our team dies, the rest of us fight to the death and try to avenge the fallen, none of us d/c. -
The most comprehensive one-page cheat-sheet weapons info
Wrath (DayZ) replied to Jehangir's topic in DayZ Mod General Discussion
Lee Enfield is so powerful. So retarded. -
How does out of bounds vehicle despawn work?
Wrath (DayZ) replied to Maderas's topic in DayZ Mod General Discussion
Really? -
Craziest stuff you've done?
Wrath (DayZ) replied to Sterling (DayZ)'s topic in DayZ Mod General Discussion
Run up to a known bandit, steal everything from his backpack, then run shouting "I just robbed you" over the direct comms. I escaped with my life and managed to turn the tables on him and had him running for his life after i chased him with an axe. It would have been quite a sight. -
Taking away even more access to our servers?
Wrath (DayZ) replied to Soujyo's topic in Mod Servers & Private Hives
I personally support strict ruling. As soon as the rules are relaxed you're going to get locked servers, people exploiting admin rights, and all sorts of retarded crap that goes on in other games that have relaxed ruling. This is an MMO hybrid, this isnt just another COD/BF server. You're dealing with a persistent world akin to an MMO and thus server control should be strict. -
There is a very good reason why this hasn't been done before, Rocket has ample time.
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Hidden A-10 Spawn Near NW Airfield??
Wrath (DayZ) replied to heilthegreatrocket's topic in DayZ Mod General Discussion
Hacked Edit: Nvm OP is just an idiot. Don't bother clicking the link. -
Stop saying toons. Just stop it.
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What percentage of players you meet/engage Alt+F4?
Wrath (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Rocket has said he would like to see a stand alone by the end of the year. This isnt some massive AAA production. Its going to be made by pulling parts of the ARMA III engine out, and then adding in the few features he wants in Day Z. It shouldn't take too long at all. edit: I used too many definitives. edit2: ARMA III is out 2013. -
Anyone in Cherno? The Good Old Dayz.
Wrath (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
I'm saying that seeing "OMG UR SO BAD LOL" and "LOL LOL GET REKT IN CHERNO NOOBS" is horribly immersion breaking and doesn't belong in this game. -
Temperature system either broken or pointless
Wrath (DayZ) replied to Shag's topic in DayZ Mod General Discussion
Not sure about temperature either, has it been deactivated? -
Anyone in Cherno? The Good Old Dayz.
Wrath (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
You're the main reason why side chat was awful. -
What percentage of players you meet/engage Alt+F4?
Wrath (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
I know, its my No. 1 problem with the game and my No. 1 wish to be fixed. Eventually he will stop updating Day Z mod and be working full time on the standalone. I just hope its fixed before the mod is abandoned. Otherwise its going to be a very long few months. -
Anyone in Cherno? The Good Old Dayz.
Wrath (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
Side chat was very immersion breaking. I'm very glad its gone. It will be reintroduced eventually (probably when Day Z is standalone) as a radio system. That will be cool and it will not break immersion. -
What percentage of players you meet/engage Alt+F4?
Wrath (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Unfortunately, Rocket said in his latest interview that whilst it is a problem he's not going to spend much time addressing it in the Day Z mod as it is quite difficult and would require significant amounts of work, whereas problems like these will be easily addressed once Day Z is standalone. -
Game purchase or Monthly Fee. Studio Developed. Studio Servers or controlled community servers like you have now. Don't do free to play. Don't do community rubbish. STICK with your original vision of the 'game'. Be very cautious of altering to what the loud minority of the forum-goers are saying.
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New Zealand/Aus servers almost constant de-syncing
Wrath (DayZ) replied to Thunder1's topic in Mod Servers & Private Hives
NZ servers are currently horrible. Plus half are them are still on 1.7.1.5 catering to the whole 10 people that are still on the old version. -
There are two difficulty levels. Regular and Veteran. This should be changed so there is only one.
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What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
But I'm not and I can quote Rocket for you if you like. He wants the players to determine what the game becomes by NOT implementing restrictions. If you think it currently is a 'hidden snipe-fest' then guess what buddy, thats what Rocket intended. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
Then you're deluded. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
But thats wrong. If you can be shot, you can see the sniper. You are bad. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
How about you listen. I'm no complaining at all. I'm telling you the reason there is an abundance of gear is because of SERVER HOPPING and DUPING not because there is too many guns around. The reason you are being killed by an 'unseen sniper' is because YOU ARE BAD AT THIS GAME. Don't run out into the open, its really not that hard. Sit in place and LOOK AROUND YOU for 5-10 minutes before full sprinting across a field. I'm sorry but EVERYTHING you say points to you not being able to handle the harshness of Day Z, which is why you shouldn't play. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
Oh gosh, reddit now too. I'm pleasantly surprised to see the people there disagreeing with OP. -
What MineZ is Doing Right, and What DayZ Could Learn From It.
Wrath (DayZ) replied to Time Glitch's topic in DayZ Mod General Discussion
Its ruining the game because you don't like PvP so you're implementing 'gamey' solutions to a non-problem. Its a problem for you because you're not good at using tactics, surveying your surroundings, and actually surviving. If you were you'd see PvP isnt a problem, and in fact adds a HUGE level of tension to the game - and you're trying to remove that.No, please go away and stop playing Day Z. Edit: The reason so many people have high powered weaponry is because of server hopping not because of unrealistic numbers. You're playing in a militarised zone, there is going to be weapons around. Think again.