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Otleaz
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Everything posted by Otleaz
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I tried that, and managed to get burnt every single time. Friendly is just another word for "Stop pointing that gun at me so I can shoot you" If I see someone, I will shoot them. If I hear their gunshots in the distance, I will camp and kill them so I don't have to keep looking over my shoulder.
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Being a bandit isn't punishment at all though. It is actually more rewarding since you get camo. I think it is silly not to kill anybody you see, really. If you don't kill them, chances are they will shoot you in the back 5 minutes later.
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Why all the suggestions about adding rules and directions?
Otleaz replied to Lady Kyrah's topic in DayZ Mod General Discussion
Unfortunately the people who understand the difference between discontinuing encouragement and discouraging are few and far between. -
Don't keep asking for CHANGES because...
Otleaz replied to meshcarver's topic in DayZ Mod General Discussion
You couldn't be more wrong. You can quite easily make changes to this game that will make it significantly better without taking away from the "thing" that makes it good. -
You know what sucks? (post your best dayz FML stories here)
Otleaz replied to tearran's topic in DayZ Mod General Discussion
So caught up in the fact that there was an easy kill in front of me that I completely forgot that the third person reticle isn't accurate when aiming down or up. Dead before I could correct my mistake. -
There shouldn't be any pvp-free trading post region!
Otleaz replied to survivalist's topic in DayZ Mod General Discussion
I don't see why there shouldn't be a pre-generated trading post as long as you do it right. Just make it so there are NPC guards, rather than some weird no shooting zone. It would be such a huge undertaking though in terms of balance and whatnot that I would rather just see players do it on their own. -
Every game has this topic: Females?
Otleaz replied to codeine's topic in DayZ Mod General Discussion
This goes hand in hand with customization, which I would like to see if they monetize the project or put it into ARMA3. No need to ask for someone to state their name when they are wearing a bikini, a cape, and a monocle. -
Well SORRY for being a dick. Not easy to stay in a good mood when you are repeatedly insulted just because some people don't know how to read.
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Well, keep in mind new characters are extremely reckless since they have nothing to lose. If you watch the road for 5 minutes, there is a very good chance of seeing someone running full speed down the beach or up the road. I see it all the time on the shore, and even do it myself.
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(I just want to be clear, we are talking about the characters, not players when I say "characters") Staying in a town would defeat the purpose of staying safe. The best thing to do is just camp the road that a new character would use, such as the road leading to Cherno. Maybe one of the villages a new character spawns by as well. Really, anywhere on the coast would be good.
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I'm sorry, but I don't recall implying anywhere that this would happen often. Several times, actually I mentioned it wouldn't happen often. You are also getting too caught up in the fact that the player died. The real issue is that that the player circumvented danger by doing this, and no that is not the name of the game. As I said, this situation is the only exception to the risk vs reward system that runs this game. This is the only situation where the reward highly outweighs the risk.
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Solid mechanics are the core of every game. Risk vs Reward is part of that. "I WIN" buttons like this may not seem to be a problem at first, but they drastically shorten the lifespan of a game.
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No, that does not. The fact that he is arguing against something I never mentioned, implied, argued, or HINTED AT makes him a troll, and calling me casual makes him an elitist. And you don't need people complaining about something for it to be a problem. The targets of these attacks don't understand that they are being targeted for their medicine, or they don't consider it, and the attackers don't stop and consider that it might just be bad for the game that they can circumvent killing dangerous players or going into dangerous territories by attacking these poorly armed new characters.
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Yes, people who group others up into a VERY general group while talking down about said group are very attractive. Especially when they are ignorant of the topic at hand and assume it is an example of what they are talking down about, when it is actually the opposite.
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I think you are missing my point. Maybe I'm too accustomed to forums where people actually understand basic game design, but I really cannot make this any simpler.