I've been playing this mod for about a week. There's some definite ups and downs. Onto my list of suggestions! Item count for tents and vehicles. Much like we have an item count for our backpacks. I have lost a few clips over loading my tent. Kind of obnoxious. Sometimes they fall on the ground, sometimes they disappear. Make it to where if a bag is full, items don't just fall on the ground. Instead you just can't move it. Also I've lost items moving them around before. I was responsible for collecting tires for our team. I had one tire in my back pack with 5 open spaces. I thought tires only took 5 spaces so I picked up another one and shoved it into the back pack, both disappeared. This seems more like a bug, but not allowing items that don't fit to move would be a great fix. A way to combine half empty clips to increase round counts. I have a fellow survivor who is an idiot. He'll shoot mags down to about 10 rounds and stick them in the tent. So here I'm thinking we have about 10 mags. Instead it's 10 mags of 10 rounds instead of 30 rounds. I just want to combine clips, not split them. I'm aware of the .45 ammunition glitch currently. I don't want that. Some sort of blood regen. A very slow blood regen. 1 point every 10 seconds. At that rate it would take 2.8 hours to regen 1000 pts of blood. These zombies are intense! They're fast, strong, and don't give a shit about your mother. If I'm going into a town to get loot and accidentally get one, my only options are to lose them inside the town (Which means drawing more zombies) or to start killing them all (Also more zombies). I feel like after a while the zombies would lose interest or I could simply out run them. The real problem I see with my own suggestion, I like how scary they are. I just don't feel like these are zombies. Ideas, comments, counter suggestions are welcome.