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snared04drummer

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About snared04drummer

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  1. snared04drummer

    A couple things that really need to change

    To the replies: 1. I never said it should be "pure fun", but it is a game. Fun is an element, a recognizable and important one. I also never said it was devoid of fun as is, I'm simply pointing out things that don't really add anything to the game, just take away fun. 2. Who the %#^% cares what country it is? Don't drag international political bullshit into this conversation, because it's not pertinent, relevant, etc. If you're the survivor of a zombie apocalypse, and have made it several days/weeks/whatever on your own, then you obviously have had to gather supplies in that time. You can't even go a couple hours in the game without needing food and water, so explain how you went all this time without that. You can't defend yourself at all unarmed, against players or zombies, so how did you make it that long without ever needing or finding a gun. It's not so unrealistic that you could have found a gun by then. Also, a Makarov is next to useless in the long run, but it's a far shot away from being completely and totally defenseless. It's not going to turn "unnecessarily hard" into "completely easy" just by having players spawn with one. It was still hard when you started with a gun, and there's no real reason not to start with one. 3. Since I suggested alterations to current game mechanics rather than removing them entirely, any suggestion that I'd like it to be a "COD" game is erroneous. P.S. I don't even own any CoD games.
  2. I like this mod about 80% of the time, but the other 20% is pure, unadulterated frustration. A game is just that, a game. And the purpose of that game should be fun first. You've created a mod that is suppose to simulate what it'd be like to be caught in the middle of a zombie apocalypse in X location, etc. That's cool and all, but there are quite a few things that you've injected into the gameplay that don't accomplish anything except make the game less fun. 1. You took away the starting weapon (and lots of other things). Yeah, I know, it has been complained about lots of times, blah blah. But you know what? That's because it doesn't make any sense. Rocket, you justify this decision with what you consider a logical statement: "I mean, honestly, how many people keep a pistol in their house?" Uh. I do. So do a lot of people that I know, and a lots of people in general. In fact, I'll do you one better; I have a Makarov in my desk right here. So yeah, it's really not that insane. And since you went the logical route, let me throw this at you: We're not spawning in houses. The fictional players we embody have supposedly survived for days (maybe weeks) in this day Z scenario, as suggested by the general state of ruin, and yet... we have no survival gear, food, water, etc? We just wandered out, stood still for a few days, and are just now getting started? Sorry, but it doesn't make any sense. Getting started was hard enough, period. I understand you want it to be hard. I get it. And guess what: it is. That's pretty clearly evidenced by the fact that the world leader in survival is only like 11 days. Shit goes bad fast in this game, even with the best of gear and multiple people working together. So no, we really don't need the added stress of not starting out with jack shit. 2. Bleeding needs to stop on its own. One zombie bite without a bandage will take you from w/e health you're at to 0 99% of the time. That's bullshit. Plain and simple, bullshit. Bleeding either needs to cap at a hard number, which can even be tiered based on the difficulty setting of the server if you like, or it needs to stop at X seconds after you've taken the last damage. 3. Unconsciousness needs a major overhaul, because it's so random, so damning (especially for solo players), and often completely inexplicable. I log out of one server with a full 12000 blood, not being hurt by anything, etc. Log into another server and immediately fall onto the ground and proceed to bleed out before my atrociously long conscious timer wears off. It's stupid, it's totally contrary to fun (compounded 10x over by the fact that it seems to happen at random), and it needs to be fixed. 4. Blood needs to recover naturally over time if nothing else is wrong. You wanted logical? Then this is how it needs to be. Sorry, but human bodies fix themselves as long as everything else is going well. If you're not low on food or water, and aren't over/underheated, and aren't in shock or a state of broken limbs, then blood should recover over time. It just seems like you like to justify some things with so-called logic, and then dodge out of the way of logic completely when it suits you. You've got a great core of a game here, but you can't examine every single aspect of it, and try to figure out how to make it as hard as inhumanly possible, regardless of what standard (or lack thereof) you use for each decision. Pick a standard and stick to it, but it needs to be something other than "how can we make this stupidly hard", because that inevitably (and consistently) causes the challenge of the game to veer well away from the fun.
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